Submission #9767: Rum & eien86's NES Ninja Gaiden III: The Ancient Ship of Doom in 11:08.70

Nintendo Entertainment System
baseline
(Submitted: Ninja Gaiden III - The Ancient Ship of Doom (U) [!].nes )
Bizhawk 2.10 (Core: QuickerNES)
40188
60.0988138974405
322
PowerOn
3f2e6dac76ba14efc177b5653ab043e53a04d365
TAS Timing
Submitted by eien86 on 6/23/2025 4:12 PM
Submission Comments
A single frame save on the very last fight. It took me a few days to set up Jaffar and tune it up for this game. Then I ran Jaffar for four days straight on this fight only to find there was a single frame to be gained. That frame was hidden in plain sight: it was the last one. The weapon (fire) activation was duplicated there, adding one frame to the whole movie.
Two more frames cut due to emulation differences, for a total of three.
Claiming authorship of 1/40187th of this movie.

Software + Hardware

Rom Information

  • Name: Ninja Gaiden III: The Ancient Ship of Doom
  • File: Ninja Gaiden III - The Ancient Ship of Doom (U) [!].nes
  • SHA1: 3F2E6DAC76BA14EFC177B5653AB043E53A04D365
  • MD5: 569B3382638A1C9094E2C40B35F359C7

Routing Bot

  • Bot: JaffarPlus
  • Routing Core: QuickerNES
  • Platform: The Jaffanator (v3)
    • 2 x AMD Epyc 7763 (128 cores, 256 threads) + 512Gb RAM

eien86: Cancelling -- the reported extra frame was added by mistake by... ME during my work on this movie. Will eventually come back with a real improvement.
Last Edited by eien86 on 6/23/2025 4:28 PM
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