This is much more complex than home sheep home 1 and is probably not optimal. Possible improvements I failed to implement includes:
- When bottom cornor of hitbox of sheep touches the top corner of something while the speed of sheep is upward, the sheep can immediatly jump without waiting to land on it (and higher than usual, used in level 14), and may be used in level 8
- Timmy may bounce to the right earlier in level 6
- Timmy may press the button and turn back earlier in level 9
- The turns at the start of level 13 may be faster
- Other small improvements
In level 11, when two sheep overlap each other, they can jump midair.
Use Ctrl+T to show hitbox (invalidates the play).
I made this on a modded version, and it should sync on original version.
It syncs on earliest (MD5 hash is ceb4dd72ad2f7a9e1579b4d2fc5e0640) and latested (MD5 hash is ba75d1198ce33bc1bffd6c3a967dd707) version on Internet Archive.
nymx: Claiming for judging.
nymx: Replacing with a 69 frame improvement.
nymx: This is really good work. Comparing against the WR, you surely take to an impossible feat for a human. At first glance, I was thinking that some things could be faster, but I quickly realized why your approach was done the way it was. It is a dominating performance. Congratulations!
Accepting to Standard.