I'll post a detailed write-up later, if anyone cares enough for one. For now I'll just send you to the resources page where I was posting some of the findings.
One thing I will say is that the difficulty is selected by entering an "age" at the start, and 10-20 is the hardest difficulty, which starts you off with no umbrellas (projectiles) so routing the pick-ups is a bit more necessary. Also, on the hardest difficulty ducking is removed entirely, but I don't think it would have much use in the run anyway.
Enjoy an obscure NES game that no one has probably ever played.
eien86: Claiming for judging.
eien86: A cute little obscure platformer. The author beats the game flawlessly without any visible suboptimalities. The solution is much faster than the current RTA WR. Accepting to Standard
despoa: Processing...