Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Resurrect time! Y'know, I was thinking. I was thinking about doing an Magician run. Then I realised it would be the same thing, just not having to open the menu's twice to use DSS. So now I thought about doing a Fighter run. It would be drastically different. Items would play an actual role, and you would see the Bosses more than 10 seconds. On the negative side though, no super speed from the DSS. What do you guys think? I'll consider this if people show interest.
Working on: Command and Conquer PSX Nod Campaign
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Items, you say? Hmm, but if that doesn't imply some route changes, the run would essentially follow the same course as the starred one… only slower, wouldn't it? Also, how about doing a quick lazily-assisted mock run to show the main differences?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
There's a run on SDA. I could do a quick mock run though to should how it would look in a TAS.
Working on: Command and Conquer PSX Nod Campaign
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
I'd be interested to see more belmont greeves whipping action. :) But i'm not sure how others think about how much different it is.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
McBAIN wrote:
greeves
Graves. I would also be interested in a Fighter run. Too bad I'm a staunch opponent of SRAM.
hi nitrodon streamline: cyn-chine
Ambassador, Experienced player (710)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
I've been thinking about this. How about a no-sram run which uses all the glitches to beat each mode one after the other? It would be fairly quick if the warp glitch was used where possible. Of course the warrior mode would take some time, but it would be interesting. I guess after normal mode the shooter and thief would look pretty lame but this would give a good chance to show off some more possibilities for this game.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I would only accept that in order to see a tool-assisted Fighter mode. Everything else is bollocks.
hi nitrodon streamline: cyn-chine
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
No way I'd do all that just for Fighter. If we can have "official" SRAM for Fighter I'll do that run in the future for sure.
Working on: Command and Conquer PSX Nod Campaign
Kaz
Former player
Joined: 12/2/2005
Posts: 149
Can you use the SRAM created by your published run or do you have to beat the game in wizard mode first?
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Magician, and I think Thief, or is it Shooter. Well I'm pretty sure I have to beat it twice not counting the orginal. So screw that.
Working on: Command and Conquer PSX Nod Campaign
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I don't know how to put this, but Nathan has joined the forces of the undead :( Also, I'm looking into the possibilities of making a Fighter-run. I could make one just for the hell of it without submitting as a submission, I mean, I'd like to see one as well.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Go for it, should be interesting. I'm guessing you'll want as much +STR equipment as possible that doesn't waste too much time getting. Cross spam will end most boss fights fairly quickly.
Working on: Command and Conquer PSX Nod Campaign
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I'm more concerned how long one can slide and kill everything, and harvest items, items, items and more items. We're talking maybe harvesting 20 - 30 Potions, which will allow one to skip a lot of save rooms. Getting the Cross is a must, yes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Post subject: Fighter Mode
Joined: 11/17/2005
Posts: 278
Location: Massachusetts, USA
To get around the SRAM problem could you just: 1) Start with the current glitched run's input. 2) Do it again for the Magician, just a little faster. 3) Play the Fighter. If you can soft reset during the credits and still have it count (I don't know) then this should only add less than 10 minutes to the start of the run. Then this movie could obsolete the old glitched movie.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
SRAM problem isn't one. There's already a published movie for Harmony of Dissonance which starts from SRAM in order to use a different character. Oh. Different problem than I thought. Nevermind.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: Fighter Mode
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Catastrophe wrote:
To get around the SRAM problem could you just: 1) Start with the current glitched run's input. 2) Do it again for the Magician, just a little faster. 3) Play the Fighter. If you can soft reset during the credits and still have it count (I don't know) then this should only add less than 10 minutes to the start of the run. Then this movie could obsolete the old glitched movie.
That could work. Would it be more amusing though? I mean, it truly does not aim for fastest time, and it will be very much slower, mainly due to not being able to dash-DSS and longer boss fights (However fewer save room visits might make the run smoother). I'll make some progress in the Fighter run first, so we can see how it works out. It might be boring after a while and only attract the fans of the game :/ Also, I tried performing the double KO-trick on last Dracula, hoping it would count as a cleared game, but it didn't :( Oh well. EDIT: Bonus snapshot from my last run-around, dead with 240 HP: Here's what I though could be useful:
    - Making a detour into the last room before Cerberus to snatch 2 Gauntlets (However this takes time and +30 STR does not make THAT much difference for the Fighter. If those Gauntlets are not grabbed here, they could be grabbed before Iron Golem, alongside with a Stylish Suit). - Get an axe for Necromancer - Get the Cross before Iron Golem - Skip the Night Suit and instead kill a Were-Jaguar to get a Ninja Robe - 2 Strength Rings before Adramalech
Other than that, just harvest on HP-restore items as well as Heart-restore items. Since the Fighter has the "advantage" of not being able to use DSS, sliding in a crowded corridor is probably faster, as long as the enemies die in one touch. Item Harvest, anyone?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I've changed my mind, I won't do a Fighter-TAS. To make it optimal, one should make sure to get a HP-restore item from EVERY enemy that he kills/encounters, to be able to skip as many save points as possible, and that will be way too much for me, I mean getting 13 Potions in my last Vampire Killer-run almost made me insane. Unless I can get help from someone, with the manipulation. Or just make a far-from-perfect run.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Well, I think you've made a very fast TAS but, I wonder, why didn't you skip Adramalech? And likely that you could skip Camilla as well.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
It's not possible, as far as I know. You must kill Adramalech to rid the green statue preventing you from entering Underground Waterway, and without killing Camilla, no Roc Wing, which means no access to the Observation Tower.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1225)
Joined: 9/15/2006
Posts: 165
Location: China
It's possible. We can fight with Camilla after get Kick Boots.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
That looks sweet. Care to create a .vbm to show how it is done?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Active player (287)
Joined: 3/4/2006
Posts: 341
It's already been established that the person who made that screenshot forgot that he had the "always run" cheat activated. This allowed him to keep running speed after kicking against the wall. The sequence break is impossible without cheats.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Oh. That sucked :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I think you'd better watch the vbm first. zggzdydp said that he was just busy making it. EDIT: Sorry for my double-posting. But I can't figure out how to delete my post now.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I think you'd better watch the vbm first. zggzdydp said that he was just busy making it.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do