Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Try switching to a better graphics plugin than Glide64, like Jabo's D3D8 or glN64.
Joined: 7/26/2006
Posts: 1215
wow that is an awesome glitch in ttc. I guess I need to make an avi of mumbo's mountain through ttc then. Maybe later tonight.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Jabo's works, I'll give the WIP a looksie.
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Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Just finished watching it, it seemed pretty optimized for a test run, but one general note, maybe you could collect the jiggy and jump into the water when you collect the last jingo. What is the WR for TTC anyway?
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Why I should do that :o If I go water with Jiggy, I have to watch dancing animation when I go ground. What is WR :D
Current Projects: ???
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I agree it was a very optimal test run, there only very few instances where corners weren't exactly rounded perfectly (especially when going to get a puzzle piece when flying, by a cliff concave, you are brushed against a wall for 2-3 seconds, I know you can't turn but that was quite noticable) overall really good
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Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Did you know you can hold R to turn faster while flying? Also, did it save time to punch those crabs inside the shell before getting the jiggy? WR = world record console time. The fastest 100% record I can find for that level is 9'36'' (here).
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Oh I don't push R turn faster :E thanks to telling me that :) I hit those crabs because they damage Banjo and its slower as hitting them. But its only a test, real one looks better and I try find some timesavers :)
Current Projects: ???
Player (206)
Joined: 5/29/2004
Posts: 5712
They can't hurt you after you've grabbed the Jiggy, can they?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yeah, I assume the animation of grabbing the jiggy would render you invulnerable like most similar animations, especially since grabbing a jiggy cancels *most* (haha glitch) of your actions
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Player (206)
Joined: 5/29/2004
Posts: 5712
Right, I'm just saying it looks as though you could dodge around the crabs before and after grabbing it.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yes, I'm in total agreement since this is test run, and more time savers will be searched for this should be one of them that's tried
Homepage ☣ Retired
Joined: 8/1/2006
Posts: 428
Bag of Magic Food wrote:
They can't hurt you after you've grabbed the Jiggy, can they?
Yes, they can. You are vulnerable between grabbing the jiggy and hitting the ground.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, so... While Banjo's holding the Jiggy, he gets knocked over, gets back up, and THEN does the dance?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
So hit the ground and get the jiggy before they come a' snappin'. unless this is impossible... should at least be attempted.
Homepage ☣ Retired
Joined: 7/26/2006
Posts: 1215
Shooting eggs at the crabs would probably have been faster than rolling and swiping
Joined: 10/16/2006
Posts: 174
Well I never played much of this game (only the first world), but this run is looking great so far. Keep up the good work.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
JSmith wrote:
Bag of Magic Food wrote:
They can't hurt you after you've grabbed the Jiggy, can they?
Yes, they can. You are vulnerable between grabbing the jiggy and hitting the ground.
And when dancing is over and crab is really close Banjo, you get a hit. So it's best hit those crabs.
Current Projects: ???
Joined: 4/29/2005
Posts: 1212
Excellent work Sami. ;3 Keep up the great work!
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
hey nitsuja, i am having a terrible lag whenever a spinning item appears (i.e. the jiggies, the coconut, the gold, etc). do you have any idea of why is this? it runs perfectly fine when they don't appear. nice run sami, it looks publishable for me but if you want to improve it i'm not gonna stop you :P
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
Wow, this looks really fast-paced. I remember that this level was a really laggy one, especially when climbing to the top, but you just destroyed this level. Keep it up!
Joined: 6/25/2006
Posts: 35
SpiDeY wrote:
hey nitsuja, i am having a terrible lag whenever a spinning item appears (i.e. the jiggies, the coconut, the gold, etc). do you have any idea of why is this? it runs perfectly fine when they don't appear. nice run sami, it looks publishable for me but if you want to improve it i'm not gonna stop you :P
Exactly the same thing that just started to happen to me...
Player (80)
Joined: 2/8/2005
Posts: 130
He Sami, just wanted to say the WIP looks great! this is my favorite N64 game by far, so i'll be really looking forward to seeing the next levels.
Joined: 10/31/2006
Posts: 24
Crap. I missed two pages. :( Anyway, I read a couple of posts. I guess I will still make more maps of levels, but I doubt any will be better than Spiral Mountain...
bkDJ wrote:
do you have a link to the pj64 plugin used?
There are two linked at the top of this tutorial: http://www.emutalk.net/n64-maps-ut2004-perfect-dark-mod/25503-tutorial-vrml-textures-dumping-importing-unrealed-ut2k3-4-a.html Only one works on pj64. I actually ended up using the one for 1964 after all... (this tutorial was, overall, much more helpful to me than the other post I linked, heh). But yeah, I tested both and the one for 1964 was better. Now to read the rest of what I missed.
Player (36)
Joined: 10/8/2006
Posts: 284
Would getting hit by a crab when doing the jiggy dance interrupt it? This way you wouldn't have to wait when you get the jiggy before you move again.