Post subject: ZSNES 1.50 out
Joined: 12/19/2005
Posts: 9
Whole changelog can be found at: http://www.zsnes.com/index.php?page=news
Player (105)
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
Slow motion, frame advance, rewind, rerecording, export to x264/xvid/lossless? In an official release? Is there any reason this shouldn't become the standard for SNES movies from now on? Great stuff.
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Joined: 10/3/2005
Posts: 1332
Do these features actually work now?
Added support for subtitles while playing a ZMV
Egads! I guess it bears testing... ;)
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
I'll hack it once the movies start being submitted. (That AVI making code has to go) Where's netplay?!?
Player (105)
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
I've made a couple of movies with it. Nothing extensive (meaning, nothing beyond 30 seconds), but what I did test worked great. I thought frame advance was messed up until I realized I had frame skip set to 9.
That AVI making code has to go
What?! That's the best feature!
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
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Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I can't change savestates, and it crashed when I tried to rewind after I accidently saved over my one savestate while recording. :(
Joined: 10/24/2005
Posts: 1080
Location: San Jose
mushroom wrote:
I've made a couple of movies with it. Nothing extensive (meaning, nothing beyond 30 seconds), but what I did test worked great. I thought frame advance was messed up until I realized I had frame skip set to 9.
That AVI making code has to go
What?! That's the best feature!
I think he means he wants to improve it.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Player (105)
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
Ah. Excuse my noobishness.
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
You're both right. It's a nice feature, but not for me. I'm removing it, and it's gonna look like what it looked like before. None of the settings are appropriate for publications. But I still wish to complain about netplay. I know they want to improve the protocol, and it was previously desync happy. But if they have working rerecording without desync, why isn't netplay sync stable? Or is there more to it?
Player (105)
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
What settings aren't appropriate, out of curiosity? If it's the res, bitrate and such, I think there's a config file for that.
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
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No no no no. I need to give my own parameters to mencoder. My mencoder has a funny name and has more parameters than the real mencoder has. Plus I don't make lossless AVIs. None of the settings are appriate. Ergo, Chainsaw of Bloody Dismemberment to the code, replace it with my own.
Player (105)
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
Interesting. Care to elaborate, or is it top seckret?
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Active player (278)
Joined: 5/29/2004
Posts: 5712
Just forget it. Only the best egotistical geniuses can make good movie files.
put yourself in my rocketpack if that poochie is one outrageous dude
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It's a bit inappropraite for arguing over on the forum. Examples of parameters: an estimate to the movie's length so mencoder can provide an ETA and project file size, a subtitle file, subtitle repositioning/resizing, video filters, audio quality tampering. Other desirable features: for automation, zsnes should boot up in movie replay mode and automatically stop after a fixed duration. Parameters between passes vary a little bit. Which version of mencoder might change if I'm doing something dirty with mencoder's source code. I prefer being the one in control. zsnes does not give that to me, and if there's one thing I can't stand, it's software that things it's smarter than I am.
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
I've never had major desync problems with ZSNES (in fact, it was one of the best netplay emulators out there, everything else would desync often and take the game with it).. But yeah, nice to know they had to remove the whole damn thing while they "improve it". That's why I keep 1.42 (and 1.3whatever for Tetris Attack) around, I guess.
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Player (105)
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
Other desirable features: for automation, zsnes should boot up in movie replay mode and automatically stop after a fixed duration. Parameters between passes vary a little bit. Which version of mencoder might change if I'm doing something dirty with mencoder's source code.
This confuses me. Also, off-topic: how would I do hard subs in Linux?
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Player (209)
Joined: 2/18/2005
Posts: 1451
Simply amazing! I think it's now a fully compatible alternative to use on this site for SNES movies. Thanks alot ZSNES guys, for such a big release!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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BoltR wrote:
I can't change savestates, and it crashed when I tried to rewind after I accidently saved over my one savestate while recording. :(
I'd appreciate more details.
DeHackEd wrote:
No no no no. I need to give my own parameters to mencoder. My mencoder has a funny name and has more parameters than the real mencoder has. Plus I don't make lossless AVIs. None of the settings are appriate. Ergo, Chainsaw of Bloody Dismemberment to the code, replace it with my own.
There's a config file for a reason, encoding parameters are fully configurable via zmovie.cfg located in ~/.zsnes in SDL port or ZSNES executable directory elsewhere.
DeHackEd wrote:
Other desirable features: for automation, zsnes should boot up in movie replay mode
You should look at the parameters next time. That exists. Raw movie dumping also exists. I wanted to add some multipass settings, and a duration setting but didn't get a chance too. If anyone wants to send me some patches I'll take a look at them.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Okay, don't know why I missed this earlier, logo support for movie dumping is now in SVN. See http://board.zsnes.com/phpBB2/viewtopic.php?p=135835#135835 for more details.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 2/20/2006
Posts: 14
This is really awesome news, I hope we see more movies using ZSNES since its emulation is much better then snes9x. All I can find right now is Saturns movies anyone know any others? http://www.freewebs.com/saturnsmovies/zsnesmovies.htm
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A bunch are posted from time to time on the ZSNES board. There's also an archive up on Zophar's.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
ventuz
He/Him
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Joined: 10/4/2004
Posts: 940
Kal-El wrote:
All I can find right now is Saturns movies anyone know any others? http://www.freewebs.com/saturnsmovies/zsnesmovies.htm
Saturn's movie was recorded in version 0.989c, dunno if 1.50 would play these.
P.JBoy
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When I go into Slowdown, zsnes skips a few frames
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Joined: 10/2/2005
Posts: 563
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P.JBoy wrote:
When I go into Slowdown, zsnes skips a few frames
I think (not 100% sure) that this has to do with the frame skip value set under Options -> Speed.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
1.50 really doesn't have a "read-only toggle" hotkey or am I a failure at finding it? Read-only saves so much time while TASing that it's practically required. Everything else looks great though. actually, - the on-screen messages should be updated even if the emulator is paused (picked savestate slot, save/load, speed changes, etc) - the current emulated speed should be shown when changed - and a read-only toggle hotkey would be good.