Some might be confused by adelikat submitting a Phil & Genisto run.
This run is their original famtasia movie converted to an .fcm with a hex-edited intro screen. It is 32 frames faster than the original by pressing select at frame 6, resulting in a shorter gray screen.
Originally I set out to improve this run but was unable to improve any of the levels. I am the third person to match but not improve their time so I think this run is frame perfect. But I was able to use a "trick" to cause less gray screen and save 32 frames. I didn't feel this was worth submitting so I hexed phil & g's run instead.
So the run is .5 sec shorter, and will use FCEU for the AVI, and of course one less famtasia run ;p
Enjoy.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #1411: Phil & Genisto's NES Circus Charlie in 03:22.68
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [755] NES Circus Charlie by Phil & Genisto in 03:22.68
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Not that it really matters, but I saved 1 frame on the level where you jump on balls. Each jumps wastes 1 frame, and by making one less jump, I finished 1 frame faster. Yay for big improvement! :) Besides that improvement, all other levels are exactly as fast, so yes, this run is most likely very much optimized.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Randil wrote:
Not that it really matters, but I saved 1 frame on the level where you jump on balls. Each jumps wastes 1 frame, and by making one less jump, I finished 1 frame faster. Yay for big improvement! :) Besides that improvement, all other levels are exactly as fast, so yes, this run is most likely very much optimized.
That being said, a 1 frame improvement on such an optimized run would be accepted.
hi nitrodon streamline: cyn-chine
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
NES Circus Charlie (JPN) in 03:23.68 by Phil Côté and Jean-François Durocher (aka. Genisto) — Obsoletes movie #90 (03:25.85) This is confusing. How the hell do these things happen? >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I assume that is from the frame rate difference. famtasia=60, fceu=60.1-ish
It's hard to look this good. My TAS projects
Joined: 12/14/2004
Posts: 261
Location: Mars
.fcm file continue to Stage 6. Why????? You didn't end it at 3:23.
Radz.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Shakespeare wrote:
.fcm file continue to Stage 6. Why????? You didn't end it at 3:23.
From what I see, this game has no ending. It just loops each five stages, so this (and obviously the previous) run stops right after the first loop is complete.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (31)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
"Meh" vote. This game seems Track and Field-ish, but doesn't have the oomph of the T&F TAS. Good work, though :(
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Randil wrote:
Not that it really matters, but I saved 1 frame on the level where you jump on balls. Each jumps wastes 1 frame, and by making one less jump, I finished 1 frame faster. Yay for big improvement! :) Besides that improvement, all other levels are exactly as fast, so yes, this run is most likely very much optimized.
You have to be kidding me. I tried to improve this run, had I known about the improvement I would have published this hex edit. I must admit I am skeptical, do have an .fcm?
It's hard to look this good. My TAS projects
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
adelikat wrote:
Randil wrote:
Not that it really matters, but I saved 1 frame on the level where you jump on balls. Each jumps wastes 1 frame, and by making one less jump, I finished 1 frame faster. Yay for big improvement! :) Besides that improvement, all other levels are exactly as fast, so yes, this run is most likely very much optimized.
You have to be kidding me. I tried to improve this run, had I known about the improvement I would have published this hex edit. I must admit I am skeptical, do have an .fcm?
Yes, I do. This movie does beat the current run by merely 1 frame. That frame was saved on level 3, as stated above. I also get 980 more points than Phil. I'm hesitant to submitting this, as it's only 1 frame faster... What do you think? On the other hand, this is a very competitive game... But submitting this run would really feel like "stealing" the work entirely, because it's only 1 frame faster. I'm quite torn on this... EDIT: The rerecord count is screwed up. I edited the movie a few times using TAS movie editor, and the rerecord count got lost somewhere on the way. The real rerecord count should be around 5000 or so. Just so you know.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
had I found 1 frame of improvement, I would have submitted my run rather than hexing this one. If it makes you feel any better Phil was quite confident no improvement could be made ;p Also, it isn't stealing if the movie is short and near perfect already. If you are damn sure it is the last frame of improvement (I am) then it is ok. There is precedent, such as Phil donkey kong submission.
It's hard to look this good. My TAS projects
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
All work around here is stolen in one way or another if you put the right spin on it. It's the TAS way! Get to submitting :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
I'm also sure that this movie can't be improved further. So I'll go ahead and submit this movie then. Expect a new submission in the workbench soon! :)
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks