Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
The third race still looks the best because of the huge jumps around, the possibility of falling off the edge, and because Bowser wins the rivalry by nearly pushing Mario off the edge. (if only he did.) fear not about the driving in circles; few courses will be done this way, and they are not very exciting ones.
I hope we can keep up this pace. MC1 took a few days, but this and DP1 took 1 respectively.
It's time for Bowser to take flight in his own castle course!
Damn, even as a experienced SMK player this was the most impressive GV1 race I have ever seen so far. Simply breath-taking!! Keep it on guys, this will be one of the best racing TASes on this site for sure!
Looks very good.
I'm wondering about the last lap in GV1 though. If you would be able to finish the 4th lap out of bounds, you won't need to turn back. I understand that the boost is tough to control. If it can't be done without boosting, I have an idea.
Something you could try that won't give you as fast of a 4th lap but perhaps could save time in achieving a faster last lap:
Instead of going for the boost in the 4th lap just to a normal shroom jump from that little bumper, and land directly on the last bumper, for two large jumps. You will be driving without a boost for the lap, and could perhaps finish it in such a way that you get a faster final lap.
Just and idea. I don't know if/how it would work.
Andreas
Hmm.. good point, but I think that would be amazingly tough to get just right, maybe impossible.
Might be worth a try though...
Edit: I don't think comicalflop has got very far with Bowser Castle (he was muttering something about "feather famine"), so I'll give this idea a try now
Edit2: Well, I don't think I quite managed your trick, but I did find a new way to quickly slow myself to a stop - new time = 37.68
fantastic coming-back, Huffers. nice to see that all that time spent to study the game wasn't for nothing.
even if you don't consider that it beats the human world records (which I don't care), the speed achieved is still very impressive.
the lakitu trick to skip laps made me want to watch less of it, and more of the speed racing, but I guess that's the price to pay to beat the times.
I never sleep, 'cause sleep is the cousin of death - NAS
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Not really. The first lap is obviously going to be the slowest, but the fact that the mushrooms/feathers are a bitch to manipulate because they appear at certain in-game times, the laps can't be the same. plus little differences in when/where we long boost, other karts, and other such things like being unable to replicate exactly each lap the same way give slightly different times. but not by a large margin.
You don't seem to name anything that applies to the second track (no items or boosts)... and still one of the laps is significantly faster than the others... how come?
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'm not relle sure. you'd have to ask Huffers, he did that course.
My guess is because of the jumping he did to gain acceleration and such. if you relle want I can take a close look at that course, but essentially from what I said before the kart physics are hard to control and it's generally impossible to make the kart do the exact same thing that it did before due to control. the speed is varying, and there's always bound to be slight differences in what happens when you get to the exact same spot.
but that's just my guess. if it bothers you alot I can take a closer look.
The reason one lap was so much faster for DP1 (the 2nd course) is that the back of the kart hit the wall as he was hopping around (much like in GV1, the third course), allowing for a tighter turning circle. This changes the approach/angle for the upcoming lap, and it is slower as a result.
Andreas
My "luckbot" for Super Mario Kart is now working.
It searches for items through all the clock-times, so we don't have to.
This won't allow us to get mushrooms/feathers faster in game time, but it will be faster for us to find them - so we can spend more time on optimising the run.
Well, I haven't heard from comicalflop today, so I had a go at doing Bowser Castle 1 myself.
I'm not 100% happy with it though; the game sometimes let me long boost with the "boost-arrows" and sometimes didn't, so the lap times vary a lot.
Still, it beats the non-tool-assisted record by a good 12.6 seconds.
Here is WIP 4.
I don't know why, but snes9x freeze a lot when I watch the movie, it seems that the game just freeze and I seem to be the only one with this issues. And I have tried 2 different version and it does the same thing :S