Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
I might redo the last star, but it would only save a couple of frames... Anyway, here's the WIP: http://dehacked.2y.net/microstorage.php/info/3760/SUPER%20MARIO%2064%20%28USA%29%20-%20MRROBERTSZ%20-%20CCC%20TAS%20-%2011%20Stars%20Done.m64 Enjoy... Comments are appreciated.
Joined: 7/26/2006
Posts: 1215
the number that increases by one is the amount of input frames. but there are only 30 of those per second. sometimes more, and sometimes less (especially during lag) and lag has no effect on input frames in mario 64. so if you are just going by those, that doesn't give us an accurate idea of real time saved. we could just assume that there's no lag and divide by 30 and have the number of seconds saved, but I think we'd prefer to know the number of real time frames saved (the number that increases USUALLY by 2 every time you hit frame advance).
Joined: 6/12/2006
Posts: 368
Looks good, nice camera angles too.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Thanks...I was wondering if the angles were good enough.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
The cage star is improvable, its best to use the cage as a collision into the star so you collect collect when you fall without diving.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Okay, I'll redo the Cage star, then go onto PSS, CCM, BoB, then Bowser.
Player (36)
Joined: 10/8/2006
Posts: 284
Wouldn't it be better to come from the top, as opposed to the bottom of the elevator? Or does it start at the bottom no matter where you enter the room from?
Joined: 2/16/2005
Posts: 462
It looks like it requires the elevator to be moving down to squeeze you through the wall? Maybe a wall kick near the top can get you under the elevator higher up just after it starts moving down.
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Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
i had a random thought while watching the last 16 star run watch for rolling rocks in hazy maze cave long jumping on the sloped surface with the pit in the middle could it be possible to backwards long jump glitch in the pit on the sloped surface and save some frames on this star? just a thought, maybe its already been tested, but i thought id bring it up
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
No, because it's a smooth surface and not in a staircase format.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 3/2/2006
Posts: 15
Location: Ontario, Canada
The surfaces that you BLJ on don't need to be in "staircase format", it's more about the proper angle of the surface you'll land on in relation to the angle of the BLJ.. For example, it's impossible to BLJ up the Lobby stairs, but it is possible to BLJ on the slope outside the castle next to where the cannon is, as well as on the elevators in BBH.
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Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
The reason you can't BLJ on the lobby stairs is because it's actually a slope with stair graphics. Quoted from FODA.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 2/16/2005
Posts: 462
You can BLJ up slopes but you need to have a big enough speed first. The more shallow the slope the more the speed.
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Joined: 3/2/2006
Posts: 15
Location: Ontario, Canada
laughing_gas wrote:
The reason you can't BLJ on the lobby stairs is because it's actually a slope with stair graphics. Quoted from FODA.
The reason you can't is not because it's a slope. It's not even a slope, it actually does increment in steps. You can BLJ up slopes, stairs, elevators, or anything else that causes you to hit the ground before decreasing the elevation from your jump. That's why you can BLJ on the BBH elevator, and that's why you can BLJ on the slope outside the castle, by the pond and the cannon. The only thing that determines whether where you can BLJ is the angle of the BLJ (determined by the speed you're going, since the Y-axis will always increase by the same amount with each jump in relation to the angle of surface you'll be BLJing (if successful) against. The elevator "catches" you as your Y-axis is increasing, allowing you to get many, many jumps in without losing momentum. It works the same when you BLJ against a slope or a stair.
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nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
No, it doesn't increment in steps, it's a slope. Walk slowly on it and then walk slowly on real stairs and see.
Joined: 3/2/2006
Posts: 15
Location: Ontario, Canada
I haven't been able to play in a while, but regardless of whether it's a slope or stair, it shouldn't have any effect on whether you can BLJ on it, or any other surface.
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Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Yes it does. If the slope isn't steep enough to catch Mario while at the top of his BLJ nothing will happen.
Joined: 3/2/2006
Posts: 15
Location: Ontario, Canada
I know, that's exactly what I was saying in my other posts. The point I've been trying to make is that it doesn't matter whether they're stairs, or slopes with stair graphics, or slopes. It's completely dependant on the angle of the slope and the angle of Mario's BLJ.
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Joined: 4/16/2006
Posts: 46
sup guys, haven't posted in a while, anyways I found a weak wall, it's the one next to the break away the wall wall. if you get into the corner mario sorta gets stuck, I've tried BLJing into it. but it always fall out before i gain momentum, I think it's just cause I can't get the most perfect angles, which I would need, on a keyboard. So try it out and if it's not good it may be cause I have a bad dump or something I dunno, just tryu it out.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Can you provide a screenshot?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 2/16/2005
Posts: 462
Slopes have to be much steeper than steps to BLJ.
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Active player (315)
Joined: 8/25/2006
Posts: 287
Okay, I could be wrong, but after you get the second star from HMC, and you're going to the door, try long jumping against the wall on your right or left ( Depending which is closer ) and wall kick and dive or not dive im not sure which is faster. This could be faster.
Joined: 1/22/2007
Posts: 2
Location: Alaska
Would anyone be interested in single star TAS competitions? As in keeping time to see who can TAS stars the fastest.
Active player (315)
Joined: 8/25/2006
Posts: 287
I would!!!! that would be awsome =)
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
You can't utilize the special triple jump though, since it requires starting from sram.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.