Hello! This is my first post on this forum. I have read the rules of the forum, as well as the FAQ, and I look forward to interacting with you all!
That said, I present a work-in-progress TAS that I've been making since yesterday. This is a TAS for the 1991 Game Boy action game,
Fortified Zone. So far, this run includes the first two stages (the game has four stages total.) In the game, you take control of two commandos, one male (Masato Kanzaki) and one female (Mizuki Makimura,) who are tasked with destroying an enemy base somewhere. You can swap between them at any time, and both have their own respective strengths (Masato can have 5 shots onscreen and use special weapons, but is slow; Mizuki is fast and can jump, but can only have 2 shots onscreen and can't use special weapons.) Their mission thus far is made far shorter through, among other things, abuse of the invincibility time granted by pausing and unpausing the game to dodge things in situations you normally can't, as well as clipping errors letting you pass through perpendicular walls separating hallways.
Without further ado, here is the download link:
http://www.disasterlabs.com/thegreenherring/temp/fortifiedzoneTAS-byTGH.vbm
The file you need to play this run is "Fortified Zone (U).gb." It was recorded on VisualBoyAdvance 1.7.2 re-recording v19.3. It currently stands at 7916 frames (00:02:12) with 136 rerecords.
Comments, criticism, and suggestions are welcome! Given that this my first TAS, and it's a work-in-progress, it may be a little rough around the edges, so I'd love to hear any suggestions on improving the time in these stages. Anything to make sure it's optimized!
EDIT: TAS updated. Same link as above. It now goes up to Stage 3! 20575 frames (00:05:43) with 485 rerecords.
In this edition, Mizuki destroys a lock with flatulence, grenades demonstrate their ability to punch through indestructible walls, and a dragon gets more than it bargained for.
Did I mention that this is the point where the game stops trying to make sense?