That looks much better, although you might still want to experiment more with frame precision and more careful jump testing.
Here's a very short test demo I made two hours ago, it ends landing on the turf 5 frames faster than
Ferret Warlord's WIP, 47 frames faster than Cardboard's WIP and 73 frames faster than Alter's WIP.
Boo on you guys! I suggest that you examine it and clean up your mistakes (or better yet, find any in my demo). ;)
Note to Cardboard: to perform the high jump glitch, run for 2 or more frames, then jump without holding any direction for one frame. Similarly, when jumping after rolling in ball form, unmorph by holding up (NOT up+other direction, otherwise you'll lose a frame), hold either direction for 2 frames and jump.
So good luck guys, it's about time we nail this game. \o/