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Super C improvement of 816 frames (or 13.6 seconds). Genisto did a really good job on making the previous version of this run, especially considering is was a Famtasia movie. You'll notice this movie uses two players, but we do think it should obsolete the current single player run. Using two players obviously saves time on the bosses, but also a lot of other time savers and strategy changes were made (which would have also improved a single player version) we included. A significant timesaver was not using S, since the bosses have more HP when a player has S. Instead, F was mostly used, which can be charged to do more damage than normal. A single player run could still not beat the two player version if these improvements were applied. Most of these improvements are listed below.
  • Aims for fastest time
  • Two players control two players
  • Genre: Platform
  • Genre: Shooter

Level 1 - Gates Of Fort Firestorm

Jumping is faster than walking on diagonal platforms. Jumping doesn't cost time at all in this game (it did in Contra). If a boss is fought using the S weapons, he will have more HP (round 4/3 as much), so we didn't pick up the S. Instead, F appeared the strongest weapon. A boss can only take one hit each frame, but with F you are able to charge your weapon (by holding B for 33 frames) which will fire a bigger shot than normal. This will do 5 HP damage at once instead of just one (so technically saves 4 frames). There is only one F in this level, which is why the other player picks up an M. He also picks up the one R in this level. We would have given it to the player with the F, but R only applies to the weapon which was already equiped (and F appears after R). Picking up a new weapon cancels the R. Player two falling behind doesn't matter, since it's player one who makes the screen scroll.

Level 2 - Fort Firestorm's Warped Mind Control Center

We are finally able to pick up the second F here. With two charged F shots the tanks can be taken care of pretty fast. Note that the missed shots were to charge the weapons again. Moving diagonally is obviously slower, but has to be done once in a while. If possible it's done when the level was autoscrolling. Since we have two charged F shots, and with the right movements, we were able to destroy the wall and keep the screen scroll for the entire time. Bosses are pretty fast with two F's, especially since they have the same amount of health when playing with one player.

Level 3 - Tropics Of Torture

The first R is obtained for a player with an F. Bullets go even faster now (pretty neat, since F already had bullets that were traveling faster than the bullets of other weapons). We sometimes shot or jumped to manipulate the random enemies to avoid lag. Watching the lag RAM adress was certainly useful to make sure not a single frame of lag appeared. The spider miniboss can only be hit once it shoots, but when this happened appeared to be manipulatable. Being close to him made him fire sooner. Like mentioned before, one player falling a little behind at the earthquake part has no influence on when the boss appears.

Level 4 - Lair Of The Jungle Aliens

After a short horizontal part, the long vertical part kicks in. It was sometimes hard to avoid lag and try to do something cool at the same time. Note that the second R is obtained in a very sneaky way. Also watch closely when the second elevator is reached (turning off the frame counter might help). This boss was by far the hardest.

Level 5 - Massacre Mountain

Finally a long vertical part which doesn't autoscroll. Note that the boss can be hit sooner, but cannot be damaged sooner. In fact, hitting him before he was vulnerable appeared to slow him down in getting vulnerable.

Level 6 - Jagger Froid's Fruit-Of-The-Doom Defense

We switch to M in this level. This is done because of the green bubbles in level 7. This would be terribly slow when using F. This means we lose a few frames on the boss for not having 2 F's, but we gain a lot of frames back at level 7 for not having two F's. The screen stopped scrolling for a few frames at the wall, but this was unavoidable. Here the boss cannot be damaged either untill way after he appeared. We were even able to kill the snake before the second form of the boss was vulnerable.

Level 7 - Radioactive Lava Fields

The second M is obtained, and a R for the player which already had an M. This level was very hard. The big purple enemies needed to be manipulated to fire their bullets conveniently, so they wouldn't slow us down. Lag also had to be avoided actively. The additional bullets that were shot were for either entertainment purposes or luck manipulation. Having two M's the green bubbles could be done pretty fast. By moving in the right way at the correct frames, it was possible to get inside the bubbles a little. This enabled us to make new jumping in one-bubble gaps. Jumping in these gaps reduces the jump time. It was absolutely impossible to do this part with three jumps, but it seems like we had time to spare with four jumps. Another R is obtained. A little time was saved on the purple plants by shooting down, which appeared to be possible. A lot of time was saved at the boss. Basically, first the belly must be destroyed and then the boss will sometimes open his mouth, which is when he can be hit. Since we had the advantage of two players, in combination with him having less health since we didn't have an S, we were able to kill him with his mouth only opened once. The boss couldn't be damaged before we started shooting. The bullets that hit the boss when falling down don't do any damage.

Level 8 - Red Falcon's Poison Palace

A level with two F's and an R, how cool is that? Note player two running in the wall for a sec. We were a bit unlucky with having two players this time. Since with two players, the player ahead isn't centered, but walks a little to the right from the center. This is why the player in front reaches a certain point about 18 frames sooner, and has to wait for 15 frames because of this (and this is thus not noticable in a single player run)... so this is why there is some belly sliding for half a second where the ceiling falls down.

Thanks

We thank genisto for his previous run. We also thank all who showed interest, such as JXQ, Moozooh and others.
Enjoy! Baxter and adelikat

TASVideoAgent
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This topic is for the purpose of discussing #1484: Baxter, adelikat's NES Super C in 12:25.82
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As I've watched this run twice by this time (and surely will watch it more in the future), I'm gladly voting yes. I was waiting for this run, and it fully justified my hopes. The tag action and character coordination is flawless. This run definitely proves the true value of a 2-player run where the second character does something more than just being an additional source of firepower (and occasional shortcuts, in some other games). Furthermore, the improvement over Genisto's already brilliant 1-p run is very convincing. Very good work, guys!
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JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I was able to watch this run as it progressed, and each time I got a new piece, I never felt like fast-forwarding to it. So I've watched parts of this movie at least six or seven times, and I still enjoy it. One of my favorites for sure.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Banned User, Skilled player (1165)
Joined: 12/26/2006
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Location: Lonely City
I think there is not much difference between one controler and twe controlers.Only one controler looks very cool. Have you tried to use some interesting "bug" such as press"left,right,B"or "up,down,B'at the same time?It can help you perish some enemy without jumping.
work hard
Joined: 10/3/2005
Posts: 1332
This is exactly what a 2-player TAS should look like. Having two players, the characters move independently of each other, and the performance is much more natural. It didn't get the feeling I was watching a TAS, so much as it felt like watching two insane ninjas going on a rampage... and occasionally stopping play leap-frog. The Area 4 boss in particular was annihilated beautifully. Bravo, AdeliBax. :D
Mitjitsu
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Joined: 4/24/2006
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I'm voting yes but I take stark contrast to what everyone else has just said, firstly the other character only gave additonal firepower there was no real form of link up play at all in 2p, the other character doesn't help speed up normal play in any way. This is not a showcase 2p run and I see no form of independence in characters movements either.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Congratulations to both of you. What happens when two among of my closest friends collaborate? They transform into: B A! Thats right sucka! B A from the A-Team. Like B A, they slaughtered and ridiculed the game. Most impressive run and Im naturally giving this a yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Former player
Joined: 2/12/2007
Posts: 105
Vote Yes, your movies are entertaining. Nice improvement over Genisto's Famtasia's run. This will obsolete the Genisto's Super C run instead of publication along the 1P run. So it can be possible to do the Super C pacifist run or that's completely impossible? So it can be One Player controls Two Characters, or Two Player controls Two Characters? You die to save time, or no death?
Joined: 8/3/2004
Posts: 380
Location: Finland
Nice improvement. Like previously said, I'm also of the opinion that asynchronous controlling of the characters makes a movie like this more entertaining, because both character have a "mind" of their own. Yes.
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KennyMan666
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That was great. Easy yes.
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AnS
Emulator Coder, Experienced player (723)
Joined: 2/23/2006
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Voting NO... on my Contra+SuperC TAS! :( Oh, I see I'm not the person to speedrun these two games. First Adelikat's perfect Contra TASes and then this... Seems you love Contra games pretty much, and you really know how to create entertainment there. Yes vote...
Skilled player (1885)
Joined: 4/20/2005
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Location: Norrköping, Sweden
Very nice indeed. It seems we have a new master on Contra games now. :) This was an entertaining and actionfilled TAS. There was action throughout the whole movie, and some very precise shots and jumps. The game itself is very linear, but you did a good job making the viewer wonder what will happen next. While watching the movie, I imagined that adelikat was the blue player, and that Baxter was the red one, and that our two TAS-players had to defeat the great evil or something like that. I don't know if this was how you recorded the movie, but from this view, it became pretty funny to watch. :) *throws in the yes-vote.*
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Very well done, everything a tas should be. Might even be worth putting a star on O.o
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Former player
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Easiest yes vote I've ever made. I loved the elevator duel/dance.
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