Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
I was about to dismiss that as not being possible, but I actually manage to get that to work! very nice find Tonski. I bounced samus a few times before reaching the edge, which I assume is the only way to make the jump possible. I just hope that JXQ also discovered this when he got to this point, it is a decent time saver. http://dehacked.2y.net/microstorage.php/info/4404/cool.smv
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It can be done to a certain extent, otherwise there's not enough speed. The reason it's useless, though, is different: the only possible run that gets Screw Attack is the 100%, and you'd have Springball at that point, so you wouldn't need much speed to clear that gap, anyway. EDIT: LOL, I just realized JXQ didn't use Springball there in his run, even though it was kinda obvious. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
moozooh, he did use the springball in that little test of his. I then produced a successful movie showing the same thing but actually clearing the gap with the springball. JXQ doesn't do that in the published run. I am guessing he knew about it though for his v2 run. You bumped away my last post btw, on page 57 I posted a movie.
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Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
hero of the day wrote:
I was about to dismiss that as not being possible, but I actually manage to get that to work! very nice find Tonski. I bounced samus a few times before reaching the edge, which I assume is the only way to make the jump possible. I just hope that JXQ also discovered this when he got to this point, it is a decent time saver. http://dehacked.2y.net/microstorage.php/info/4404/cool.smv
That means I actually found something useful? Awesome! I just hope JXQ gets this trick in his knowledge soon enough to use it in his run v2. It feels good to find something. :) Moozooh: Didn't hero of the day just post it done without damage from that ball? And yes, I actually thought this as a trick to 100% run, because it's the only run where you have SA and spring ball at that point. (as you said?)
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
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Hero of the day: indeed, seems like you submitted your post while I was still typing mine. >_> Actually, mock-springballing through morphball tunnels isn't anything new, and it wasn't anything new even at the time of producing 100% v1 (see catnap222's Metroid Legacy run for reference). JXQ is (or at least should be) well aware of this trick, and he most likely didn't use it back then due to inattentiveness. Also, I didn't even realize Tonski was using Springball in his attempt as well (due to my own inattentiveness), that's why I didn't use it in my version. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Yeah bumping this thread. I just watched JXQ's 100% v2 and it was one of the best runs I've ever seen. Not only was it fast but the level of entertainment was very high too. A lot of new stuff too. I just really enjoyed watching that run all the way. But I thought of another timesaver possibly for any%-run. I'll post smv but because I suck so badly I can't charge the shinespark there myself. :) The idea is that there's shinespark before Gravity, so why not after too. Like if after getting the gravity suit you'd charge the shinespark, get out of the door and on the wanted height spark left out from that whole WS area. Maybe if you fire a super missile or charged beam or something you could even open that door leading to the lake before WS and shinespark through that too? I'm not all that sure, but here's what I was thinking of: http://dehacked.2y.net/microstorage.php/info/4491/timesavermaybe.smv Good? Bad? Possible?
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
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I think it is possible, but none of the current any% runs take Speed Booster before Wrecked Ship. I'll test it now. EDIT: Test #1 — failed. In the best case, the missile hits the door, and I bump into it (as shown in the demo), in the worst, the door doesn't even have a chance to load before the missile reaches it, so it either vanishes or explodes inside it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
creaothceann
He/Him
Editor
Joined: 4/7/2005
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Location: Germany
By the way, what do you do when a new TAS is released? Do you go over your own speedrun again and try to implement the new moves?
Joined: 8/2/2004
Posts: 98
What about a Super?
moozooh wrote:
I think it is possible, but none of the current any% runs take Speed Booster before Wrecked Ship. I'll test it now. EDIT: Test #1 — failed. In the best case, the missile hits the door, and I bump into it (as shown in the demo), in the worst, the door doesn't even have a chance to load before the missile reaches it, so it either vanishes or explodes inside it.
-Oz. If practice makes perfect, but nobody's perfect, why practice?
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Ozmodiar wrote:
What about a Super?
The problem was that a regular missile flies too fast. Super flies about twice as fast, so you can figure it out.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Here is a *much* more optimal phantoon fight using just 2 missle packs. I managed to kill him without leaving the screen at all. According to my rough estimates, a 2 pack kill is about 80 frames longer than a 3 pack kill. The amount of time spent jumping over the wave beam missle pack is 70 frames, and the time spent collecting the charge beam missle pack is 27 frames. This 2 missle pack strategy will most likely be the one I use in my run. http://dehacked.2y.net/microstorage.php/info/4585/2pack.smv
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Player (206)
Joined: 2/18/2005
Posts: 1451
Very good job hero, this is a amazing strategy! I also think the 2-pack Phantoon route will be slightly faster in the end that way. Good luck on it.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 375
Location: Göteboj
It's "missile". I don't understand why so many people make that mistake, it has never been spelled without an i. Also, I'll say it here, I loved JXQ's 100%.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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Joined: 10/1/2006
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well, hassle isn't spelled "hassile"
Borg Collective wrote:
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Joined: 8/2/2004
Posts: 98
laughing_gas wrote:
well, hassle isn't spelled "hassile"
But missile can be pronounced like that (personally, I pronounce it that way specifically because it's ridiculous to actually say it that way). Miss-I'll. Hassle doesn't have that luxury. Hass-I'll? I don't think so.
-Oz. If practice makes perfect, but nobody's perfect, why practice?
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Thanks Saturn! kennyman, There is some sort of historical context to the spelling of missle. I forget where I saw it, but it seemed to be correct for this game. Obviously I know how to spell it correctly. I use firefox which has a built in spell check, and there is a red dotted line under missle ;)
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Joined: 2/12/2006
Posts: 432
i pronounce it /mIsail/. <missle> is meant to represent /mIsl/, and thus strikes me as american.
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The point of missle is to miss its target! Abulutly!™
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
This is mostly for moozooh, since I doubt he has gotten to this point in his low% run yet. This is a method of continuous walljumping in the old mother brain room. It saves at least 6 frames over the traditional method, maybe more. Unfortunately I am too far past this point to implement it into my new any% run, unless I manage to hex it in without a desync. This isn't like a regular continuous walljump because it requires that you press the X, L, or R button after the walljump to continue Samus' momentum and still land as early as possible on the next platform. http://dehacked.2y.net/microstorage.php/info/4657/jumps.smv Pretty soon I will post a package of little tech demos that I have collected. Most of them are tiny improvements to JXQ's 100% route, but maybe they can be useful elsewhere too.
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Tub
Joined: 6/25/2005
Posts: 1377
didn't JXQ use the forward walljump in his 100% v2, in the long lava room between norfair elevator and speed booster?
m00
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
he did. I just realized that the somersault could be canceled by pressing X, L, or R, which also keeps the momentum intact. There is another useful application for this too Tub, I will use it in my new any% run to cross over the crateria missle lake without having to bomb jump.
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Joined: 2/19/2007
Posts: 6
hero of the day wrote:
he did. I just realized that the somersault could be canceled by pressing X, L, or R, which also keeps the momentum intact. There is another useful application for this too Tub, I will use it in my new any% run to cross over the crateria missle lake without having to bomb jump.
It also looks very awesome
Joined: 6/9/2006
Posts: 614
Location: Mettmann
that jump is cool but iam not able to use it where i want :(.. i had the idea to cross the lavalake with that jump + moving into the ball afterwars but iam somehow to stupid to use the jump at this place.. here an example to see what i mean http://dehacked.2y.net/microstorage.php/info/4664/%5Edamn.smv (i just cant do it) http://dehacked.2y.net/microstorage.php/info/4663/damnit.smv what else.. its failed too http://dehacked.2y.net/microstorage.php/info/4665/aha.smv why does it work here for me?... ><
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
evilchen, It has to do with the height of your jump and samus' running speed before she begins the jump. Generally it has a better chance of working if you jump higher and run slower. here is how to jump over the missle pack in the wave beam area
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Joined: 6/9/2006
Posts: 614
Location: Mettmann
yeah ok the heights maybe wrong didnt know that its the height to the tests, do you think its possible what i wanted to do? when i need to run slower i guess not :/!