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Super Mario World "walkathon" TAS by skamastaG & Thegreginator
Contrary to common belief, Super Mario World can be completed without pressing Y/X and left/right at all on the ground or in air. This is a sidestroller, speedwalk, walkathon, or whatever you want to call it...
This is Super Mario World completed without running or flying. That's right, we don’t run or fly once in this movie. One would think it's impossible to complete SMW without running or flying, but we’ve proven those suspicions wrong. Some of the game glitches weren't available for this mode of play, but I'm sure this run is entertaining enough to warrant at least 7-8 views.
Essentials: This run satisfies the following criteria:
  • Aims for fastest time, ever
  • Does not take damage, ever
  • Abuses programming errors, lots
  • Does not press left/right and y/x(run button) at the same time on land or in the air, ever
Emulator Used: SNES9x 1.43 +v9
  • Use WIP1 Timing - on
  • Allow Left+Right/Up+Down - on
  • Volume Envelope Height Reading - off
  • Fake Mute desync Workaround - off
  • Sync samples with sound CPU - on
If your playing the Walking Mario in Super Mario World Speed Walk, you should run at no time. So, are we doing the 11-exit run as walking mario? YES! You can use Yoshi, doesn't count as running.
Rule for Walking Mario in Super Mario World
  • Do not have to avoid collecting Super Mushrooms, Fire Flower, Cape.
  • Use Yoshi if Needed.
  • Minimal Exit Run.
Important Fact
  • y/x are still pressed in this run, but only for holding items, never to increase mario's speed(except for underwater)
Left/right and Y/X are never pressed at the same time on land or in air. This puts mario's maximum speed at 21, where the normal running speed is 49 and flight is 51. However, we manage to exceed the 21 max speed on a few occasions through various techniques.
  • The first is by bouncing off of a Chargin' Chuck. Usually this slows you down, but since we are traveling so slow, Mario's speed increases to 32.
  • Another way is through left+right while in a cloud. This speed ranges from 36-52 and you can sustain 52 by jumping out of the cloud.
  • The third is while holding an item underwater. This puts the speed at around 31 on average. This is allowed because it is underwater, not on land or in the air, swimming is extremely slow so we figured this would be ok since it speeds water levels up and doesn't count as running.
  • The last is from being pushed by Bowser's clown copter. This brings your speed up to a whopping 64, which is the fastest in the game, and can also be reached by being shot out of a pipe. It does not speed up the run in any way, but looks cool and leads to a really neat glitch, which will be discussed later.
Yoshi's Island 2
  • Chargin' Chuck is used to increase mario's speed.
Yoshi's Island 3
  • Yoshi is obtained here and not later because without him many jumps in this level cannot be made and would end in a slower result.
Yoshi's Island 4
  • We go into the water as opposed to jumping off yoshi and going above because yoshi is needed for a later level.
Castle #1 Iggy's Castle
  • Jumping off of a p-switch is used to get high enough to bounce off a koopa and have to grab the fence less. The "surviving the stompers" glitch is used in the scroller room.
Donut Plains 1
  • Chargin' Chuck boost is used. We use yoshi to bounce high off of the "watermelon" then we jump off him to make it up to the key.
Donut Secret 1
  • Corner boosts are used, as well as walking down a slope underwater to preserve a better average speed. Going in the pipe is around 200 frames slower, due to the fadeout that occurs from entering pipes. Items are used to go faster underwater.
Donut Secret House
  • Mario walks way too slow to be able to jump through stairs. The P-switch is used to bounce off of to make it up to the high level where the boss door is. The block is thrown right before the end so it appears that mario ends the battle floating in mid-air.
Star World 1
  • Smashola glitch is used.
Star World 2
  • Baby yoshi is used to increase underwater speed.
Star World 3
  • The left+right glitch is used here. It is used to "zip" through the wall then used to go to the key at 51 speed.(in order to get 52 speed we would have had to press l+r and y(to hold the key) which is against the rules.
Star World 4
  • We feed the baby yoshi to an adult then eat a blue shell to make it to the key.
Front Door
  • Many doors had the potential to be fast so we had to do some testing. The options were door 1 and door 2 in the first set. Yes, the scroller room(room 1) in bowser's castle was actually thought to be the fastest method. This is because we walk so slow anyway that not having to walk to door 2 might save time. Unfortunately the screen only scrolls at ~7 speed so it ended up being slower.
  • The options were door 6, door 7, and door 8 in the second set. Too much waiting was needed in door 6 and the chuck boost from door 8 wasn't worth the walk to it, so door7 ended up being faster. (door 5 is not possible)
Bowser
  • A somewhat recently discovered glitch is used in the bowser fight for entertainment purposes. When mario jumps into bowser's clown copter, he is pushed back at 64 speed. If you alternate between A and B every frame like what you do to "survive the stompers" mario skims across the ground similar to what he does in the stomper glitch.
  • Also look out for the aboslutely insane mushroom juggling!!! It totally destroy's the juggling in Fabian/JXQ's 11-exit run.
Credit goes to
  • BoltR for discovering the "survive the stompers" glitch
  • JXQ for discovering underwater corner boosts
  • Fabian for discovering walking downhill underwater
  • Thegreginator for coming up with the chargin' chuck boost
  • skamastaG for discovering the l+r glitch, and the 64 speed glitch(these may have actually been discovered before me, but I'm the first to apply them to speedruns, I think)
  • Whoever invented the p-jump/smashola glitch
Thanks to
  • Fabian, JXQ, and jimsfriend for all of the SMW knowledge and support they have shared with us.
  • Fabian/JXQ's 11-exit which made a good reference.
  • Null for coming up with the idea and convincing us to do it.
  • Everyone who has been involved in past SMW runs or has found glitches or has supported SMW runs.
Happy April 1st!

Truncated: I don't think this movie makes a good addition to the site, because it is basically SMW, but slower. It is presented as a "doesn't run" run, but presses the run button quite often, which sort of defeats the purpose and doesn't make much sense from a viewer perspective, even if it doesn't increase the speed.
I think we can accept runs with unexpected and interesting limitations in the future also, but speed-walk is not very unexpected, especially not on 1 April.

Joined: 8/31/2006
Posts: 56
Location: England
I vote yes - but on the assumption that it will be put in the hacks section along with the previous walk-a-thon.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I thought this game was impossible to complete without pressing Y or X and I was indeed proved right. Looking at the input counter Y is being pressed or held nearly all the time. I would have prefered if it was only pressed for the absolute minimal number of frames, which would be refering to pick up keys and beating Bowser. The submission doesn't do what it stated so I'll vote no.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
AKA wrote:
I thought this game was impossible to complete without pressing Y or X and I was indeed proved right. Looking at the input counter it Y is being pressed or held all the time. I would have prefered if it was only pressed for the absolute minimal number of frames, which would be refering to pick up keys and beating Bowser. The submission doesn't do what it stated so I'll vote no.
NesVideoAgent wrote:
* y/x are still pressed in this run, but only for holding items, never to increase mario's speed(except for underwater) Left/right and Y/X are never pressed at the same time on land or in air. This puts mario's maximum speed at 21, where the normal running speed is 49 and flight is 51. However, we manage to exceed the 21 max speed on a few occasions through various techniques.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 6/15/2005
Posts: 1711
AKA, You really need to read the submission text before making uninformed comments/votes like that. Here's the quote: " * y/x are still pressed in this run, but only for holding items, never to increase mario's speed(except for underwater) Left/right and Y/X are never pressed at the same time on land or in air. This puts mario's maximum speed at 21, where the normal running speed is 49 and flight is 51. However, we manage to exceed the 21 max speed on a few occasions through various techniques." It very clearly says that holding Y (or X) is ok as long as it is not used to increase Mario's running speed. The reason for this is being able to hold items, like you said yourself. It's really very disrespectful to dismiss a run like that because of ignorance alone. As for this, "I thought this game was impossible to complete without pressing Y or X and I was indeed proved right.", well duh. Congratulations on that discovery, and congratulations on being proven right. Edit: Cardboard was faster.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Boring run, hated the jumping, voted no.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Sorry guys, it was a decent show but not enough to warrant a yes vote. Voted meh.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Boring... Vote: Meh
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Atma wrote:
Much like Xkeeper, I found the jumping sound really annoying after a short period of time. Perhaps it should've been "#1502: skamastaG & thegreginator's SNES Super Mario World "jumpathon" in 14:03.7" since the amount of time spent walking was pretty damn minimal. The different bowser castle route choice was nice, but not enough to sway my vote.
I'll have to agree with this. Some parts were nice, but the constant slow jumping bored me pretty soon. Voting meh.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I enjoyed it, clearly voting yes.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Star World 3 was quite cool. It had lots of interesting things happen in short time. With one exception, I think this movie was very well made. There was no complaint. Except that one exception: Specifically, the last battle didn't quite look perfect. The delays between Koopa throwing the mechakoopas and subsequently getting hurt from them, were quite long. It looked like it could be made faster. I enjoyed this movie. My vote is "yes". However, I have not verified whether this movie actually honors the rules it sets, and whether we should publish it at all for whatever further creations it might call forth, good or bad, and hence, I won't judge this movie yet. At least, "walk at all times." is violated from the very first stage, as others have pointed out already.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I'm a little torn on this... This movie had some cool and well performed manoeuvres, and some surprising routes (Star world 3, Bowser Castle). But it was also quite repetitive, and a little too slow for my taste. I also agree on that it was a little too much jumping... Anyway, I'm giving this a "Meh". It was an OK movie, but nothing astounding.
Joined: 2/12/2006
Posts: 432
meh. it could be published as a demo, but i didnt really like watching it.
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Bisqwit wrote:
Star World 3 was quite cool. It had lots of interesting things happen in short time. With one exception, I think this movie was very well made. There was no complaint. Except that one exception: Specifically, the last battle didn't quite look perfect. The delays between Koopa throwing the mechakoopas and subsequently getting hurt from them, were quite long. It looked like it could be made faster. I enjoyed this movie. My vote is "yes". However, I have not verified whether this movie actually honors the rules it sets, and whether we should publish it at all for whatever further creations it might call forth, good or bad, and hence, I won't judge this movie yet. At least, "walk at all times." is violated from the very first stage, as others have pointed out already.
For the Bowser battle, when holding the mechakoopa you cant press right or left (without violating the rules) which really limits what you can do. The rules of this run or more along the lines of "never runs" instead of "only walks" which would account for the hopping and underwater levels and SW3 etc. I can assure you that we never once "ran" in the run which is defined as pressing x/y + left/right at the same time, so it meets the goals it sets forth.
Joined: 2/1/2007
Posts: 245
Location: Israel
I got bored after the first castle... Yeah, short attention span FTW! Since I didn't really watch much of the movie, and was rather tired at the time (I think it was after midnight that I watched it), I won't vote for now. I'll try to watch it again tomorrow.
Joined: 5/22/2006
Posts: 58
Location: Denver, CO USA
voted yes on this one, i thought it was a pretty cool idea and although there were a few parts to forward through, i was entertained
What would Mr Belvedere do? Probably eat some butter.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Highly entertaining, this definately deserves to be published... what next, a no run on SMB3?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
iam not voting anything it was nicely done sure and i guess much work but... i never thought a super mario world tas can get so disgusting to watch xD! sry that werent my type of gameplay/tas><
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
If you hated it, why don't you vote no? Voting according to your feelings helps the community; not voting because you don't want to vote no just hurts the community.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
why would i vote no on a run worth beeing published just because i didnt like it and everybody else does hm maybe iam doing wrong
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
evilchen, you aren't doing wrong - it's better to voice your opinion than to just go with the majority. But it is good that you posted how you feel about it, even if you didn't vote. However, no one should have to worry about people taking votes against their movie personally, otherwise the voting system has hidden majority bias.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 9/7/2005
Posts: 143
Location: Las Vegas, Nevada, USA
Atma wrote:
Perhaps it should've been (labeled) "#1502: skamastaG & thegreginator's SNES Super Mario World "jumpathon" in 14:03.7" since the amount of time spent walking was pretty damn minimal.
I will vote yes since it was entertaining for what it was, but I agree with this. Calling it a jumpathon or a "no-run run" would be more accurate.
This guy are sick.
Joined: 2/1/2007
Posts: 245
Location: Israel
I'll vote 'meh'. I'd lie if I said that it wasn't entertained, but the constant jumping noise also drilled a hole in my head.
Player (209)
Joined: 2/18/2005
Posts: 1451
I think this run isn't worth to be published anywhere else except as a concept demo eventually. I honesty was a bit bored watching it because of the too slow speed. But some small parts of the run (like shell-jumping) and the boss fights were once again very nice and entertaining performed, so because of it, I give it a meh instead of a no.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Saturn wrote:
I think this run isn't worth to be published anywhere else except as a concept demo eventually. I honesty was a bit bored watching it because of the too slow speed. But some small parts of the run (like shell-jumping) and the boss fights were once again very nice and entertaining performed, so because of it, I give it a meh instead of a no.
The intention of this run was to be published as a concept demo, not as an actual run.
Joined: 3/7/2006
Posts: 720
Location: UK
As others have mentioned, the jump sound starts to grate a little. Other than that, well done, and a Yes vote for speedy publication to the Concept section. :)
Voted NO for NO reason