Submission Text Full Submission Page
Super Mario World "walkathon" TAS by skamastaG & Thegreginator
Contrary to common belief, Super Mario World can be completed without pressing Y/X and left/right at all on the ground or in air. This is a sidestroller, speedwalk, walkathon, or whatever you want to call it...
This is Super Mario World completed without running or flying. That's right, we don’t run or fly once in this movie. One would think it's impossible to complete SMW without running or flying, but we’ve proven those suspicions wrong. Some of the game glitches weren't available for this mode of play, but I'm sure this run is entertaining enough to warrant at least 7-8 views.
Essentials: This run satisfies the following criteria:
  • Aims for fastest time, ever
  • Does not take damage, ever
  • Abuses programming errors, lots
  • Does not press left/right and y/x(run button) at the same time on land or in the air, ever
Emulator Used: SNES9x 1.43 +v9
  • Use WIP1 Timing - on
  • Allow Left+Right/Up+Down - on
  • Volume Envelope Height Reading - off
  • Fake Mute desync Workaround - off
  • Sync samples with sound CPU - on
If your playing the Walking Mario in Super Mario World Speed Walk, you should run at no time. So, are we doing the 11-exit run as walking mario? YES! You can use Yoshi, doesn't count as running.
Rule for Walking Mario in Super Mario World
  • Do not have to avoid collecting Super Mushrooms, Fire Flower, Cape.
  • Use Yoshi if Needed.
  • Minimal Exit Run.
Important Fact
  • y/x are still pressed in this run, but only for holding items, never to increase mario's speed(except for underwater)
Left/right and Y/X are never pressed at the same time on land or in air. This puts mario's maximum speed at 21, where the normal running speed is 49 and flight is 51. However, we manage to exceed the 21 max speed on a few occasions through various techniques.
  • The first is by bouncing off of a Chargin' Chuck. Usually this slows you down, but since we are traveling so slow, Mario's speed increases to 32.
  • Another way is through left+right while in a cloud. This speed ranges from 36-52 and you can sustain 52 by jumping out of the cloud.
  • The third is while holding an item underwater. This puts the speed at around 31 on average. This is allowed because it is underwater, not on land or in the air, swimming is extremely slow so we figured this would be ok since it speeds water levels up and doesn't count as running.
  • The last is from being pushed by Bowser's clown copter. This brings your speed up to a whopping 64, which is the fastest in the game, and can also be reached by being shot out of a pipe. It does not speed up the run in any way, but looks cool and leads to a really neat glitch, which will be discussed later.
Yoshi's Island 2
  • Chargin' Chuck is used to increase mario's speed.
Yoshi's Island 3
  • Yoshi is obtained here and not later because without him many jumps in this level cannot be made and would end in a slower result.
Yoshi's Island 4
  • We go into the water as opposed to jumping off yoshi and going above because yoshi is needed for a later level.
Castle #1 Iggy's Castle
  • Jumping off of a p-switch is used to get high enough to bounce off a koopa and have to grab the fence less. The "surviving the stompers" glitch is used in the scroller room.
Donut Plains 1
  • Chargin' Chuck boost is used. We use yoshi to bounce high off of the "watermelon" then we jump off him to make it up to the key.
Donut Secret 1
  • Corner boosts are used, as well as walking down a slope underwater to preserve a better average speed. Going in the pipe is around 200 frames slower, due to the fadeout that occurs from entering pipes. Items are used to go faster underwater.
Donut Secret House
  • Mario walks way too slow to be able to jump through stairs. The P-switch is used to bounce off of to make it up to the high level where the boss door is. The block is thrown right before the end so it appears that mario ends the battle floating in mid-air.
Star World 1
  • Smashola glitch is used.
Star World 2
  • Baby yoshi is used to increase underwater speed.
Star World 3
  • The left+right glitch is used here. It is used to "zip" through the wall then used to go to the key at 51 speed.(in order to get 52 speed we would have had to press l+r and y(to hold the key) which is against the rules.
Star World 4
  • We feed the baby yoshi to an adult then eat a blue shell to make it to the key.
Front Door
  • Many doors had the potential to be fast so we had to do some testing. The options were door 1 and door 2 in the first set. Yes, the scroller room(room 1) in bowser's castle was actually thought to be the fastest method. This is because we walk so slow anyway that not having to walk to door 2 might save time. Unfortunately the screen only scrolls at ~7 speed so it ended up being slower.
  • The options were door 6, door 7, and door 8 in the second set. Too much waiting was needed in door 6 and the chuck boost from door 8 wasn't worth the walk to it, so door7 ended up being faster. (door 5 is not possible)
Bowser
  • A somewhat recently discovered glitch is used in the bowser fight for entertainment purposes. When mario jumps into bowser's clown copter, he is pushed back at 64 speed. If you alternate between A and B every frame like what you do to "survive the stompers" mario skims across the ground similar to what he does in the stomper glitch.
  • Also look out for the aboslutely insane mushroom juggling!!! It totally destroy's the juggling in Fabian/JXQ's 11-exit run.
Credit goes to
  • BoltR for discovering the "survive the stompers" glitch
  • JXQ for discovering underwater corner boosts
  • Fabian for discovering walking downhill underwater
  • Thegreginator for coming up with the chargin' chuck boost
  • skamastaG for discovering the l+r glitch, and the 64 speed glitch(these may have actually been discovered before me, but I'm the first to apply them to speedruns, I think)
  • Whoever invented the p-jump/smashola glitch
Thanks to
  • Fabian, JXQ, and jimsfriend for all of the SMW knowledge and support they have shared with us.
  • Fabian/JXQ's 11-exit which made a good reference.
  • Null for coming up with the idea and convincing us to do it.
  • Everyone who has been involved in past SMW runs or has found glitches or has supported SMW runs.
Happy April 1st!

Truncated: I don't think this movie makes a good addition to the site, because it is basically SMW, but slower. It is presented as a "doesn't run" run, but presses the run button quite often, which sort of defeats the purpose and doesn't make much sense from a viewer perspective, even if it doesn't increase the speed.
I think we can accept runs with unexpected and interesting limitations in the future also, but speed-walk is not very unexpected, especially not on 1 April.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #1502: skamastaG & thegreginator's SNES Super Mario World in 14:03.70
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Voting yes. Even at such a slow speed, the movie is highly entertaining. My personal favorite part of the run is the Bowser fight (gotta love that clowncopter), and those mad sprints to the exit (YI2/3). It's like koala bear crapped a rainbow in my brain.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 6/15/2005
Posts: 1711
Also voting yes. It's kinda neat and also it's well made so.
Zoey Ridin' High <Fabian_> I prett much never drunk
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Of course, another walkathon, AWESOME
Former player
Joined: 6/15/2005
Posts: 1711
Also, since I like to have creds: [20:36:33] <Fabian_> not that it matters [20:36:40] <Fabian_> but I think I was the first one to do the ABABAB 64 speed glitch [20:36:46] <Fabian_> in a demo of one of the cannon levels [20:36:48] <Fabian_> a couple months ago
Zoey Ridin' High <Fabian_> I prett much never drunk
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
SMW lends to a superior walkathon, as there's way more things to do when crawling along, and many neat tricks were done to speed up, get past an impossible area or simply add entertaining things while hopping along. yes vote.
Homepage ☣ Retired
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Hehe, since I saw the simliar SMB run I've tried this at many games, like all in the DKC serie, it's a lovely way to "speed" through the game:D:D. Very nice, I liked the zip in SW3 :). Yeeed.
jaysmad
Other
Experienced player (933)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Using Yoshi to get the key, passing through wall and choosing the route wisely made this look good though walkathons does not inspire me much. I say it deserves to be published but somewhere in a dark corner. I don't want to be a prick, this was extremely well played but at some parts i got bored. Mild yes, sorry dude...
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Good ol' walkathons, what would we do without them on April the first (I'm not even sure what this means). Yes vote.
Joined: 12/2/2005
Posts: 139
Location: New York, United States
But can it be published before the day's end?
What's a man like me supposed to do with all this extra savoir-faire?
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
You defeated Super Mario World in 14:03.7, because you defeated without the use of running. "Hop glitch" is required because when transporting the items; pressing the direction with Y will cause the increase velocity, which is against the rules. Oh, you used the Star Road to skip the level, saving more time. Very good job Gregs! This will publicated alongside the existing Super Mario World run instead of obsoletion. For the publish, please review encoding guidelines. The youtube website will also assist in medium. Snapshot suggest:
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
This sounds verrrrrrry familiar... Didn't someone submit a similar run exactly one year ago?
Why, oh, why do I even <i>try</i> to understand my own species?
Former player
Joined: 6/15/2005
Posts: 1711
N, Bisqwit submitted a walkathon of Super Mario Bros last April 1. So the concept is old, the run itself is new. Edit: Actually 2 years ago apparently.
Zoey Ridin' High <Fabian_> I prett much never drunk
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
JXQ wrote:
You defeated Super Mario World in 14:03.7, because you defeated without the use of running. "Hop glitch" is required because when transporting the items; pressing the direction with Y will cause the increase velocity, which is against the rules. Oh, you used the Star Road to skip the level, saving more time. Very good job Gregs! This will publicated alongside the existing Super Mario World run instead of obsoletion. For the publish, please review encoding guidelines. The youtube website will also assist in medium. Snapshot suggest:
He hasn't been around lately... not that I'm complaining or anything :D BTW, "publicated"? That's almost as cool of a word as oxymorontastic in my book.
Living Well Is The Best Revenge My Personal Page
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Alongside!? This is the best speed tas ever! It should obsolete the previous mario world runs. No, every run on the site!!!!!!!!!!!!!!!!!!!!
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
When Bisqwit did his walkathon, it was novel (and for silliness more than anything). This is a silly idea, do we really need to have multiple runs of this nature? Also, I don't see what this runs features that isn't already features in the 11-exit, 96-exit, sdw runs, and the upcoming small only mario run. I vote no. If the run is published could it at least obsolete the smb walkathon?
It's hard to look this good. My TAS projects
jaysmad
Other
Experienced player (933)
Joined: 12/1/2006
Posts: 629
Location: Mom's
If this gets published, i guess it will be time to do a speedwalk of every game that has the running ability.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Good to have a real April fools submission :)... good job on that, and also good job on the movie. I unfortunately wasn't entertained by it, so I have to vote no.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
I said it before, and I'll say it again.
upthorn wrote:
A proper april fools joke is all of the following: 1) Original 2) Funny 3) Performed on April 1st. This submission meets none of those criteria. Boo.
By the way, I voted yes, because this run is funny and original and awesome. Nice touch with the "juggling". [EDIT] Since it is now April 2nd in my timezone, I have unhidden the text explaining how I actually felt.
How fleeting are all human passions compared with the massive continuity of ducks.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
upthorn wrote:
I said it before, and I'll say it again.
upthorn wrote:
A proper april fools joke is all of the following: 1) Original 2) Funny 3) Performed on April 1st. This submission meets none of those criteria. Boo.
NesVideoAgent wrote:
PostPosted: 2007-04-01 20:28:41 Post subject: #1502: skamastaG & thegreginator's SNES Super Mario World "walkathon" in 14:03.7
I'd say it meets at least 1 of those 3 qualifications.
Living Well Is The Best Revenge My Personal Page
Player (217)
Joined: 2/12/2006
Posts: 373
Location: Oregon
OK, so it's a novelty run, and the idea isn't original, but IMHO, the run is entertaining to watch.
Banned User
Joined: 12/23/2004
Posts: 1850
Too much jumping, to the point the sound was really annoying me... I couldn't stand it past the first few levels. Voting: meh.
Perma-banned
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
This run is aboslutely awesome. Whoever the authors are deserve some sort of an award for creating such a fine piece of work. I am voting yes and I suggest that this run obsolete JXQ's SMW 11-exit, Fabian's SMW 96-exit, the SMB Walkathon, and really anything else on the site. Excellent work! EDIT: Also, would anyone be up for the task of encoding this run in a manner such that it will fit on YouTube? Thanks a lot. And suggested screenshot: http://img363.imageshack.us/my.php?image=screenshothu9.jpg I dont know how to paste it in here its frame 37150.
ventuz
He/Him
Player (126)
Joined: 10/4/2004
Posts: 940
I couldn't enjoy it, but it was "interesting" enough to get Meh rather than No.
Former player
Joined: 9/1/2005
Posts: 803
I voted no. Much like Xkeeper, I found the jumping sound really annoying after a short period of time. Perhaps it should've been "#1502: skamastaG & thegreginator's SNES Super Mario World "jumpathon" in 14:03.7" since the amount of time spent walking was pretty damn minimal. The different bowser castle route choice was nice, but not enough to sway my vote.