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Metroid 2 - Return Of Samus Any%, done in 173'168 frames
VBA rerecording 19
Allow R+L/U+D
Samus Aran is back, ready to kill every last Metroid in the known part of the Universe (and therefore let the infamous parasite X grow stronger, and cause Metroid Fusion to happen. Very clever Samus)! This time, she decides to only take what she needs and leave the rest to its fate.
== The run itself ==
I really don't have that much to say about the run itself. I just run around killing the Metroids and picking up a few items. I pick up 14 (13 if you are not counting the beams) items, which should be roughly 41% (Or 43%, if you do not count the beams at all) of the items.
Some frames that might be interesting to know about:
  • 2810 - Despite being a long fall, cutting this corner is out of the picture, due to the hitbox of the Morphball (Also, I'd probably end up making an extra landing losing time etc etc)
  • 8400 - I would have landed on that ledge even as a Morphball, so I could as well cut the corner.
  • 15110 - Believe it or not, but getting the E-tank while falling was one frame faster than first landing, and then jumping onto the platform.
  • 16990 - That bomb do not have a purpose, other than expressing my withheld agression. No, I had a plan for it, but failed, but I decided to keep the bombing, because it looks, well, not ordinary.
  • 46380 - No, it is not faster to cut that corner. Adaption to be able to cut it costs more than the cutting gains.
  • 71000 - I extend this Metroid's life span, so he can help me up when I'm about to leave the room. I also believe that this is faster anyways (Didn't really test).
  • 81000 - I fall through this room as Human instead of Morphball to build up some HP for the Acid Dive.
  • 82700 - That is what I call a Metroid Bounce. Gained around 200 frames compared to climbing the wall as a Spider Ball.
  • 86200 - No words can express how much I hate that fight, but I think I made the best of it.
  • 116300 - This is a good Metroid-fight. I wish all fights could look like that.
  • 118900 - Just a major mistake from my side (Actually I made the mistake itself several frames earlier, while getting the Ice Beam). I however, decided not to redo it, since I might as well lose 20 frames as gain 20 frames against the Metroid in between (Oh yes, these fights are random).
  • 165200 - I am actually cornercutting this Metroid. That is respect.
Some things you might want to know:
  • Contrary to common knowledge, lag is good (Shows how much YOU know). When Metroid II lags, the enemies get delayed, or in best case, frozen. Therefore, I sometime shoot a lot just to cause lag.
  • The beast holding the Spring Ball actually died before the last bomb was set off. Serves 'em right.
  • I can NOT use the Spider Throw during the Acid Dive, since the Spider Ball takes A LOT of damage, probably "Not Varia"-damage.
  • An enemy can either drop Missiles OR HP. Never both.
~Stuff about the run~
Equipment:
  • Morphball
One of Samus' three initial equipments. By pressing down twice, Samus turns into a ball. As a ball, Samus' hitbox decreases, which is useful while falling and navigating. Also, after unmorphing, Samus gets a free jump if she's in the air. Later on, Samus finds add-ons for the Morphball, such as...
Bomb
A bomb can only be planted while Samus is Morphballed. The bomb do a lot of things. It destroys blocks, and it hurt enemies. So I guess a lot means 2. Well actually it do one more thing. It makes Samus fly up in the air, which in 9/10 causes more damage than good. However, that bouncing can be neglected by correct abuse of the...
Spider Ball
This thing is sent from heaven. Seriously first time you use it you go like "Meeeeeh do I have to use this? Samus moves slooooooowly" but once you get the hang of the hidden powers this thing possess, nothing can stop you from loving it. First of all, like I said, it can neglect the bomb-bounce caused by turning into a Spider Ball the very frame a bomb explodes. Good stuff. It also allows you to climb on walls, which is good, and its main purpose, and another neat, but very very annoying use of it is the ability to hover, where you press Down followed by A, and then Down again, and A again etc. Doing this in mid-air makes Samus hover. This was discovered by jimsfriend.
However, the by far most useful ability of the Spider Ball is the Spider Throw. It goes like this: If Samus is about to bounce as a Morphball due to falling from a 2 or more block height, triggering the Spider Ball during the bounce gives her speed. A lot of speed. This however is mostly just useful when Samus must move vertically during the span of the Spider Throw. If the Spider Throw is triggered during a Spring Ball Jump, Samus gains a lot of speed, and this is very useful when crossing pits. Sounds too good to be true? Well, the major drawback of the Spider Throw is that all rooms are one ways. To the left. Not at all funny. The Spider Throw can, like previously stated, be even more effective if used alongside with the...
Spring Ball 
Now of all the silly item pickups in a game, I think Spring Ball wins. In any good game, you get a description of what the item does. Or at least gives you a description inside of a menu. Well this is not the case with the Spring Ball. I mean to get it, you must first kill an enemy, by using the bombs. Fair enough. The enemy then drops the item, hovering in the place where he died. Okay. You pick up the item, and... well... okay, there goes the fanfare, but no message WHAT SO EVER what you just picked up. Sheez. Well with this out of the picture, the Spring Ball is a neat item. It allows you to jump as a Morphball, which helps a lot.
  • a) When Spider Climbing a wall, you can get a jumping start on the wall, saving some climb-frames.
  • b) Combine the Spring Jump with the fact that leaving ball-form allows Samus to perform an extra jump and you reach new heights.
  • c) Spider Throwing Deluxe.
  • d) Easier to cornercut as a Morphball.
To defend herself, Samus uses...
  • Beams
Samus also has a handful of beams, which replaces one another upon pickup. These are her main weapon, as they never drain. Unlimited ammo and a license to kill. Every boy's dream. Now in the hands of a girl. Among the different beams, I only use one add-on.
-Ice Beam 
Ice Beam freezes enemies (Kinda like lag, but not even close), so you can walk on them if you want. This is less effective than damage boost, however, so it's kinda useless for me. It also makes enemies withstand at least one shot more. However, it freezes the Metroid Infants, which makes them vulnerable to missiles, so therefore, the Ice Beam is a must.
  • Missiles
The Missiles are slow accelerating shots which hurt Metroids. Samus starts off with 30 Missiles, but can pick up Missile Tanks, which increases her maximum amount of missiles by 10. Basically Missiles are a lot more powerful than the standard beam, but due to ammo trouble, I can not use it to kill off all enemies, since I'll end up losing missiles, and won't be able to kill Metroids.
  • Other equipment
-E-tanks
Gives Samus a blazing 100 more HP to play around with.
-Varia Suit 
Lifts Samus' breasts (It's actually true, judging from the sprites), makes her run faster and makes her take less damage. Good stuff. Also gives the Morphball a creepy color.
  • Metroids
There are seven kind of Metroids on the planet, each with their own abilities.
Infant Metroids: 8 of them, towards the very end of the game. The only way to kill them are to freeze them, and then nail them with 5 missiles.
Alpha Metroids: The by far hardest Metroid to optimize in a fight. Hit them, and they fly across the screen in a totally unpredictable manner. 5 missiles kills them.
Gamma Metroids: The pretty big Metroids who blocks missiles with lightning. 10 missiles kills one.
Zeta Metroids: Tough ones. Takes 20 missiles for them to take the count. Only 3 to be found in the game, though.
Omega Metroids: The huge Metroids. Has a bad habit of wagging its tail (No joke). Takes 40 missiles from the front, 14 from the back. Or 13 from the back and 1 from the front, which is how I do it.
Queen Metroid: The one at the end of the game. Takes 150 missiles, or 5 bombs. Or 120 missiles and 1 bomb. Well, you get the picture. Only appears once Samus has killed the other Metroids in the game. Queen can not die from a bomb if it reduces her HP to 0, but a missile which lowers the HP to 0 is enough.
The author, which should be me, wishes to thank a lot of people for a lot of different reasons:
  • adelikat Alter AngerFist
  • Baxter Boco
  • DK64_MASTER
  • Fabian
  • herooftheday
  • jimsfriend JXQ
  • kwinse
  • Lag.Com
  • mmbossman moozooh
  • pirate_sephiroth
  • Recca
  • Saturn skamstaG
  • thegreginator
  • Vidar

Run spoiler (I think it's for the better if you see this rather than read it, your choice though)
La la la la la laaaaa~
Oh, butterfly :o
707
(>")>)] <--|o<("<)
...and yes, I did skip (S p a c e J u m p), and would do it again any day. Space Jumping up a vertical wall is slower than doing Spider Climb when not having the High Jump-boots, and this item is really only useful in ONE area, where it took Alter around 700 frames (Would have been a lot slower for me) to get to the top, Spider Climbing took ~1400, and it takes around 1700 frames to get Space Jump in the first place)
-= Run spoiler, and submission, ends =-
Suggested screenshot can be found at frame 152830, and it looks like this:

Truncated: I find this run entertaining, and it has also received very good votes. Accepting for publication.

adelikat: Setting to delayed while the author is improving his movie.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1510: Cardboard's GB Metroid II: Return of Samus in 48:06.13
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Yes vote. Many parts of this run were super special awesome <3
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Excellent run! and a very obvious yes vote. The route was very well planned, and the execution of the run itself is amazing. A very high level of optimization is apparent. The main attraction of this movie has got to be the Metroid battles. Fore example, the part that jimsfriend has pointed out had me laughing out loud. I am looking forward to see what game Cardboard masters next. ;)
They're off to find the hero of the day...
Banned User
Joined: 12/23/2004
Posts: 1850
Another version? Oh boy. But...
-Varia Suit Lifts Samus' breasts (It's actually true, judging from the sprites)
:D (Will watch soon; in college now. D'oh.)
Perma-banned
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
I do believe this run consists of a more than sufficient quality of Win.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Hahahaha wow... This is a excellent run! Massive damage taking and I love that. Especially liked when you took damage boosted from one of those bigger metroids. This is indeed a very well-planned and executed run. Yes vote and congratulations. Will your next project be Zero Mission? Bolt could always use some competition you know :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
For those who didn't know, you can set VBA to show this in color. For example, something like the scheme used in the videos on m2k2:
vba.ini wrote:
gbPaletteOption=1
gbPaletteCount=48
gbPalette=FF7FB5568C310000FF7FB5568C310000B47E277D40700000FF031C000A000000FF7FB5568C310000FF7FB5568C310000C6
EDIT: This is apparently the way it looks on a real GBC. I suspect VBA does not emulate it automatically because the coloring is part of the GBC doing a special case color substitution for this game, not part of the game itself.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Oh wow.. It feels like we are back in present time with colors. That looks 100 times better and this run should definitely be encoded with colors. Colors for the win!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
creaothceann
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Editor
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Posts: 1874
Location: Germany
AngerFist wrote:
Oh wow.. It feels like we are back in present time with colors. That looks 100 times better and this run should definitely be encoded with colors. Colors for the win!
Seconded. A VBA version that lets the TAS author specify the colors during the run would be optimal. (Of course in a separate file, otherwise the movie file format would've to be changed.)
Active player (328)
Joined: 2/23/2005
Posts: 786
I've never seen a run before which skips the space jump. *Thumbs up*
Recca
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Former player
Joined: 3/18/2007
Posts: 20
Location: Sweden
Really good job my friend! :D Another Metroid Game is beaten, and with style not using the space jump :D This was awsome ^_^ Nice to get colors, thanks Nitsuja! :D You rule! ^^
Kodachi no Hans - Hans i Dungen [Baka Rangers]
Joined: 2/1/2007
Posts: 245
Location: Israel
I really loved this run. When I was a kid I remember replaying the Metroid Queen battle again and again since I liked it so much (for some reason), and the way you killed that monster was just hillarious. I don't think that I've ever thought about laying mines in her stomach.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
The run is adorable. Gave me one more chance to listen to Metroid II's excellent music.
creaothceann wrote:
A VBA version that lets the TAS author specify the colors during the run would be optimal.
Can't the author (and the viewer) do that anyways?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I never knew the queen metroid could actually swallow you, that was the highlight of the run for me, but there were a lot of others too. The damage taking to nearly fatal levels, the great fights with the metroids later in the game, skipping a "necessary" item, and hovering in the air as the morphball just to name a few. Resounding yes!
Living Well Is The Best Revenge My Personal Page
Joined: 6/9/2006
Posts: 614
Location: Mettmann
a very bouncy yes for this run!! greatwork cardboard :)))))))))))!
Post subject: more opinions needed
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nitsuja wrote:
For those who didn't know, you can set VBA to show this in color.
I have tweaked this palette a bit to make the colors more soft and inobtrusive (and hopefully reduce some H.264 color smearing). I think it suits the "dark and damp cave" atmosphere of SR388 a bit better. This is the palette I'm using: Examples: (In case the server is slow, here's the whole pack.) The only downside to such coloring is these graphical oddities with Queen Metroid (since she's technically a part of the background): Palette code:
gbPaletteOption=1
gbPaletteCount=48
gbPalette=FF7FB5568C310000FF7FB5568C310000F77EA852006400089D4F17006F0C0000FF7FB5568C310000FF7FB5568C31000071
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
creaothceann
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Editor
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Posts: 1874
Location: Germany
moozooh wrote:
creaothceann wrote:
A VBA version that lets the TAS author specify the colors during the run would be optimal.
Can't the author (and the viewer) do that anyways?
If the colors for a frame are provided (e.g. in another file) together with the keypresses, the background color could be changed by the movie author during the run. He or she could change it according to the areas.
Tub
Joined: 6/25/2005
Posts: 1377
WARNING! SHOOTING METROID CAN CAUSE EARTHQUAKES! DO NOT SHOOT THE METROID! yes vote. For the record, I prefer grey, it doesn't hurt my eyes.
m00
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Posts: 5777
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Tub wrote:
For the record, I prefer grey, it doesn't hurt my eyes.
Does my palette really do? :-0 I tried to avoid that effect in particular, so I made the colors less bright. I take it it didn't work? Should I tweak it some more?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
ventuz
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Joined: 10/4/2004
Posts: 940
gbPaletteOption=1
gbPaletteCount=48
gbPalette=FF7FB5568C310000FF7FB5568C310000183FB0529411C8103B2BFB292E19C810FF7FB5568C310000FF7FB5568C31000097
My color choice, yeah it might turn into smearfest for a video.
Emulator Coder, Skilled player (1311)
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Posts: 2687
moozooh wrote:
... ...
gbPalette=FF7FB5568C310000FF7FB5568C310000F77EA8520064\
00089D4F17006F0C0000FF7FB5568C310000FF7FB5568C31000071
The thing I dislike about that palette is the high contrast between the first two sprite colors relative to the contrast between the second and third, which is great enough that it sometimes makes Samus appear to have less colors than before because two of them blend together relative to the first one. They should be relatively evenly distributed in lightness. I can't think of much to say about the movie itself besides that it's obviously of higher quality than other runs of this game submitted so far, and that I wonder how much faster it could be with using the select glitch.
Joined: 6/14/2004
Posts: 646
I think you might need to make the red a bit more orange, but apart from that, it look nice.
I like my "thank you"s in monetary form.
Player (206)
Joined: 5/29/2004
Posts: 5712
nitsuja wrote:
Or, you could stick with 4 and follow the advice in the bottom-left corner here, minus the password.
Is there any way to turn that password into RGB values?
put yourself in my rocketpack if that poochie is one outrageous dude
Banned User
Joined: 12/23/2004
Posts: 1850
I just made my own (albeit similar) version of it. BG 096 072 216 016 024 192 000 000 104 000 000 000 Sprite 240 192 048 216 032 032 096 032 032 Worked for me. Less of a huge brightness drop than the other one.
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Player (206)
Joined: 5/29/2004
Posts: 5712
Come to think of it, doesn't Metroid 2 have a color scheme hidden in it that a Super Game Boy will automatically load? It's too bad that VisualBoyAdvance doesn't emulate that.
put yourself in my rocketpack if that poochie is one outrageous dude