Former player
Joined: 2/12/2007
Posts: 105
This topic is about the Mario Return's SMW Hack Game. You can get the hack here. This game has 65 levels and 87 exits that containing the boss fight's in different terrain. There's no secret exit for Dark Mausoleum because I played this level and trying to look for the secret exit.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
You can ask in their forums.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Former player
Joined: 2/12/2007
Posts: 105
OK, there are 10 World in the game. World 1: Teacup Isle World 2: Harmony Island World 3: Luccara Plains World 4: Aquaria World 5: Dark Cemetery World 6: Chocodes World 7: Blaze Caverns World 8: Ectopolis World 9: Star World World 10: Space Paradise Star World Warp Location Star World 1: Yoshi's Fortress: Secret Exit Star World 2: Luccara Cemetery: Secret Exit Star World 3: Chocodes 2: Secret Exit Star World 4: Ectopolis Fortress: Secret Exit After you complete the Star World Castle, the path will start to connect each level and you can take the Star Warp anywhere, also the Space Paradise World will be opened.
Post subject: Re: Mario Return's (SMW Hack)
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
KRocketneo wrote:
There's no secret exit for Dark Mausoleum because I played this level and trying to look for the secret exit.
Solid reasoning right there.
qfox.nl
Joined: 1/30/2006
Posts: 10
Hello, I was wondering if anyone was still working on this TAS or if anyone has even started. I'm going to look at this game as well.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Looks like no one has even mentioned about TASing it yet, so I guess it's up for grabs. before you start I'd recommend playing it fully throughout, and seeing if there's anything special about this hack that separates it enough from SMW or SDW to merit a TAS. Things to look for: -Do the environments allow for constant fast movement, or do you have to constantly stop moving? -is the game laggy (like SDW?) -are the level layouts VERY different from SMW, or are they just the same levels but scrambled a little? -is there anything new or exciting about gameplay/items?
Homepage ☣ Retired
Joined: 1/30/2006
Posts: 10
Thanks for the advice, I'll definitely need it. I've been doing more gamerips than gameplay lately, but I will more than certain play this this game for research purposes if not anything else. Good luck to anyone else who tries to do this.