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Joined: 4/5/2007
Posts: 72
type mario adventure in google and you should find it pretty fast, thats how i found it.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Here's a direct link for the PRG1 version.
Joined: 4/5/2007
Posts: 72
Current WIP, finished world 1 (might try to improve the last level a bit later) http://dehacked.2y.net/microstorage.php/info/5307/Mario%20Adventure.fcm its currently 640 frames ahead of the old run.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Lookin' sexy so far, KF... well worth the wait ;) iirc the other movie did not kill almost every hammer bro. in the 2nd hb stage... definitly something I really enjoyed in your WIP
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 4/5/2007
Posts: 72
http://dehacked.2y.net/microstorage.php/info/5310/Mario%20Adventure.fcm ok, now this is messed up, im 895 frames ahead of the old run now because i grabbed the wand at the end just a little faster. The falling scene was literally halved. Anyone know how it happened?
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
It look like his head wrapped around from the top of the screen to the bottom of the screen, thus when the screen stopped scrolling mario already had fallen to the bottom of the screen, and then it triggered the scene with the king... in theory atleast XD
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 4/25/2004
Posts: 498
I've seen that happen if you get the wand when you're half off the screen, and then press A after you start falling. Done it lots of times on the original SMB3 using the multi-jump Game Genie code. :p
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Pressing A would any do anything with that cheat code on. It works regardless.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
If you're talking about what I think you are, yeah, it happened to me too once in the run. I didn't know how to reproduce it though. I'm psyched you're making a new run, but are you sure it's smart to do World 1 first? EDIT: Ok, watched the WIP. The thing I want to comment on most is the use of the feather. In the stage with the key, I think you could have used it a bit less. Flying's WAY slower than just running/jumping and I think you could have changed back to Super Mario earlier (and then maybe just quickly change back to Raccoon Mario in the end to just make it). As it is now, it looked pretty slow. Also, I did the beginning of the last part of the castle (the part with the bricks) faster, although I know it's a real pain in the ass to optimize. Otherwise, I loved all your improvements, and it's nice to see you mostly came to the same conclusions with strategies and routes as I did. Looking forward to your next WIP!
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
stickyman05 wrote:
It look like his head wrapped around from the top of the screen to the bottom of the screen, thus when the screen stopped scrolling mario already had fallen to the bottom of the screen, and then it triggered the scene with the king... in theory atleast XD
Yeah, I'm quoting myself, so what? :P Ok, so I tried to cut Mario's head off after the second boss fight, but I couldnt get him to jump high enough >_> How did you get him to jump so high after the first boss fight? I tried a running jump to no avail, as well as bouncing off the boss... but of course I jumped right through him. If you can get him to wrap again, you may be in business.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Make sure you are using Fiery Mario, he can jump a LOT higher than the other forms in this game.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Okay, I've compared your movie to mine and come up with the following: 1-1: 31 frames faster 1-2: 5 frames faster 1-F: 45 frames faster 1-4: 317 frames faster, all of which are due to the shortcut 1-5: 260 frames faster, all but 2 frames are due to the shortcut 1-6: 13 frames SLOWER, you got unlucky with the weather conditions 1-C: 19 frames SLOWER (not including the shorter falling) You were actually 13 frames faster in dealing with the boss and grabbing the wand, which means you were 32 frames slower in the part before the boss (the one I pointed out earlier). Your Hammer Bros. were 2 and 1 frames faster than mine. Overall I'm very impressed! In addition to the unlucky weather conditions (which always slow you down no matter what and are pretty impossible to manipulate) the only place where you seem to lose time is the second half of the castle which you were already going to improve. Still, I'm wondering whether it would be smarter to do World 6 first so you could skip the World 1 Hammer Bros. with music boxes. EDIT: I timed it and when the HBs in W1 take a total of 2454 frames, buying two music boxes only takes 1518 frames (this number includes the time it takes to move in and out of the Toad house square, additional HB movement and the time it takes to use both boxes). Thus, doing W6 first would save something like 930 frames.
Joined: 4/5/2007
Posts: 72
are you suggesting i should start from scratch and do world 6 first?
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I don't know this game at all, but you could save this movie, start a new one from the split off and chose world 6 first, then try to hex-edit world one in once you're done with it. It may not work but then at least you'd be off to another good start.
Living Well Is The Best Revenge My Personal Page
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
karterfreak wrote:
are you suggesting i should start from scratch and do world 6 first?
It's of course your choice. Stylistically it doesn't really change anything, it just improves the time. If W1 was full of pain and you don't feel like redoing, I understand completely. But I do guarantee that the run will be faster with W6 as the first world. All this is assuming that the W6 HBs are in the same places in your run as they were in mine, but from what I've seen they usually follow pretty much the same patterns. You asked me on IRC about how to get the 600 coins for the boxes (sorry I wasn't around). In this game, since there is no 'score', you get coins from the time you have left at the end of each stage. If you look at my run, I have something like 2000 coins after World 7. Getting the coins isn't an issue, since you could do W6 (all HBs should be skippable using the scrolling borders), W5 (no music boxes necessary, it's faster to just kill the HBs) and W4 (again no music boxes needed, but I do buy one Fire Flower here). After 3 worlds I'm sure you'd have enough money to complete the rest of the worlds in any order you wish. Also, you might not need a feather in the W1 key-stage if you already have a Fire Flower because you could jump so much higher. I haven't tested this so I wouldn't know for sure, it's just wishful thinking. EDIT: If you don't know what I'm talking about when I say skipping the W6 HBs, here's a movie by scubed: http://lingcog.iit.edu/~scubed/marioadv.zip
Joined: 4/5/2007
Posts: 72
ok, but heres problem 2. Do you have to kill any of the boom booms with magic/fire mario in world 6? Is it faster to kill the hammer bros in world 6 instead of avoid them? Im just curious because I need to know if the end result will really produce a gain in time. edit: and im more than willing to start from scratch, as ive mentioned in IRC to a few people, but like i said above i dont want to take the time to restart doing world 6 unless i get a positive gain of time. (I was going to restart World 1 anyway because i lost 57 frames thanks to what PJboy showed me + the other frames that you mentioned i lost.)
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
6-1 and 6-2 do have shells that can be used to kill the Boom-Booms without sacrificing too much time in grabbing them. In 6-3 the only Koopa is in a tricky spot and you'll probably have to just kill the Boom-Booms (there are 2, but that shouldn't slow you down much) as small Mario. There is a good Koopa in 6-4 as well. I did take this fact into account in my v2 movie (the one I lost with a hard drive) and W6 turned out nicely. I had enough coins after 6-4 and the distance travelled to the Toad house is also smaller than if you did W1 first. I'm getting really excited about the movie, best of luck! EDIT: Did you check the link in my last post? You don't need to fight or use music boxes on the W6 HBs, just skip them using the scrolling borders.
Joined: 4/5/2007
Posts: 72
well, i would think it would be faster to grab a mushroom/flower asap then, so that way you can kill those enemies faster. Like i said im aiming for the best improvement i can possibly achieve.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
You're right, it might be best to kill the Boom-Booms in 6-1, 6-2 and 6-4 with shells and try to get a Fire Flower in 6-3 for the Boom-Booms.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I just remembered I forgot to tell you something. In 6-4, there is a place to wall-glitch right in the beginning. The problem is, you're still small and can't perform the glitch. This is either solved by getting the 300 coins in the first 3 levels and buying the wand before 6-4, or getting the last mushroom in 6-2 (right before the Boom-Booms, it's very quick to get). EDIT: For reference, here's how I'd do the first 4 levels of World 6: http://dehacked.2y.net/microstorage.php/info/5438/Mario%20Adventure%20W6.fcm It's not meant to be even close to optimized or anything, it just shows the basic route I'd take and shells I'd use.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Ladies and gentlemen, I bring you AWESOMENESS. Here is 3-3 beaten using the Kuribo's shoe to fall and run faster in water. FractalFusion suggested this to me ages ago but I dismissed it straight away (shows how good my estimates are, although I didn't know about the faster running speed). For the numbers: W4 HB's (to get the shoe): 830-840 frames Toad house (for a music box): 785 frames This means that it would basically be better to just use a music box on the world 4 HBs, except that now with the added help of 3-3 (and maybe other stages as well), it IS faster to fight one of the HBs for the shoe: the shoe saves over 430 frames in 3-3. Note that a music box should still be used for the second W4 HB because you only need one shoe. The difference is only about 45-60 frames though. EDIT: Also, I timed whether beating a W1 HB and using the star in 3-2 is beneficial or not. Beating a W1 HB instead of using a music box sacrifices something like 285 frames. The star only speeds 3-2 up by 160 or so frames, so it's not worth it. Use music boxes on both W1 HBs and do 3-2 without a star. EDIT#2: Getting a shoe inside a level (for example 4-3) wastes about 60-70 frames (unless some good fast strategy I don't know about can be used to get it more quickly) and since getting the shoe from the HBs wastes only something like 45-60 frames, getting a shoe inside a level doesn't seem to be a good choice.
Joined: 4/5/2007
Posts: 72
thanks for looking over those things kyrsimys, you did it alot faster than i expected :-D
Joined: 4/5/2007
Posts: 72
W4 HB's (to get the shoe): 830-840 frames Toad house (for a music box): 785 frames
Does the toad house include the time it takes to select the music box afterwards?
Note that a music box should still be used for the second W4 HB because you only need one shoe. The difference is only about 45-60 frames though.
Does this include the length that it takes to select the music box? If not, then is either the music box or HB's faster?
Getting a shoe inside a level (for example 4-3) wastes about 60-70 frames (unless some good fast strategy I don't know about can be used to get it more quickly) and since getting the shoe from the HBs wastes only something like 45-60 frames, getting a shoe inside a level doesn't seem to be a good choice.
Time it takes to select kuribos shoe included? yadayadayada. If you didn't, good choice or bad choice to get kuribos shoe against an enemy? yadayadayada. edit: this is the place im currently stuck at in my wip, its just too good of an opportunity to pass up, i can start running alot faster this way.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Yes, I did take into account the time that it takes to select and use the item in all my times. About the place you're stuck in: You do know that you have to have running speed to do the trick, right? Because of that, and because of two through-the-wall slides I'm not sure it's faster than just going through the wall at the top. It will have to be tested, but unfortunately I don't have time just now. I'll get to it as soon as I can if you haven't already done it by then.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Given that you need to be doing a P dash at that point anyway, I think it's simply better to jump up all the blocks - unless they go on for a very long time.
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