Joined: 6/9/2006
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Location: Mettmann
i never wanted to ask that because i thought i should find out myself or analyse the movies of you guys with frame adv. but now i guess i need them for a better version: - when should i start making a walljump to keep the maximum speed?(with highjump and without :) ) - how can i run down a bevel with L / R pumping? it allways threws me down the bevel - do subpixel change the drops from enemys? - am i able to reset the game while recording the movie without stop the recording (for the bit setting in the no boss run) - does the 10% no boss category have a value for publishing anytime? ps: yo! now you think what a n00b :( shame on me
Player (217)
Joined: 2/12/2006
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Speaking of subpixels, how did you guys manage to find the memory locations for subpixels? For pixel position, you can just move a bit and then check to see which memory locations increased or decreased, depending on which direction you moved. But is it possible to move less than a pixel at a time in order to use a similar method for finding subpixel memory locations? I may end up sounding stupid here, because I don't know much about the physics of Super Metroid, but I'm curious.
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evilchen wrote:
- when should i start making a walljump to keep the maximum speed?(with highjump and without :) )
Experiment in each particular case. Monitor your vertical speed addresses. Keeping the overall speed above 3 pixels/frame is a good idea, but the amount of jumps is also important. The key is to distribute the jumps across the distance so that the speed won't drop below a certain level after each jump. Also, keep in mind that normal jump's force is higher than that of a walljump, so the first jump should preferrably be 1-2 frames longer or so. Actually, just watch what I'm doing in the old Tourian escape shaft, you'll get the idea.
evilchen wrote:
- how can i run down a bevel with L / R pumping? it allways threws me down the bevel
Yeah, that can happen often. Seems like the contact with the ground is lost under certain conditions I haven't succeeded in determining… yet. Having your subpixel position shifted by a certain amount sometimes helps. Skipping a pump in the problematic zone also may help. Moving at a higher speed helps, either, since the game seems to be adjusting the maximum shift in vertical position according to the speed you're running with (otherwise you wouldn't be able to use Speed Booster on any slope). You can adjust the subpixel position while running without stop if your acceleration hasn't reached 2.0 px/f yet. Watch what I do with my speed in my WIP at frame ranges 750—775 and 8225—8240.
evilchen wrote:
- do subpixel change the drops from enemys?
No, they affect nothing until they haven't added up to a full pixel. Except that contact with the ground thing.
evilchen wrote:
- am i able to reset the game while recording the movie without stop the recording (for the bit setting in the no boss run)
You need reset-modified Snes9x.
evilchen wrote:
- does the 10% no boss category have a value for publishing anytime?
Ask judges. I'd go for it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
P.JBoy
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zidanax wrote:
Speaking of subpixels, how did you guys manage to find the memory locations for subpixels?
We used a bit of zen. The sub-pixel position was right next to the pixel position. Also Kejardon has a RAM map http://drewseph.zophar.net/Kejardon/RAMMap.txt evilchen, what is a bevel? You can reset the game as long as you have snes9x 1.43 v10 or snes9x 1.51. "Value for publishing anytime"?
Joined: 6/9/2006
Posts: 614
Location: Mettmann
wow fast answers ;)! thanks moozooh moozooh knewed what i meant with bevel its too hard to explain for me with my english skills i guess(i just googled for bevel) so well i see i need 1.51 for the next version because of the reset in tourian :) "value for publishing this category?" - i ask because there is an any% run which would be kind a slower but more entertaining for some people but dont break your mind for the purpose of answering this question.. it was just something unserious
P.JBoy
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I think this would be classified as "Glitched", like Castlevania and Zelda
Joined: 10/24/2004
Posts: 60
Location: Quebec
Hi, I can't use the memory watcher provided on your website moozooh... I put it in the same directory of my emulator and it always show 0 after the value. Example: X position 7E0AF6, 2u = 0 X subpx position 7E0AF8, 2u = 0 etc... What should I do to resolve this problem?
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First of all, what emulator (name, version) do you use and what is its executable's name? Then, make sure you're using the right ROM. It should be identified as "Super Metroid (????)" by the tool (each time you open a ROM, the tool tells its internal name in the bottom row). I'm not sure what you could do wrong, actually.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 10/24/2004
Posts: 60
Location: Quebec
Emulator: SNES9x 1.43 v9+bugfix Rom: Super Metroid (JU) [!] [URL=http://img79.imageshack.us/my.php?image=pourmoozoohjw4.jpg][/URL] PS: I know this screenshot was take when the game start, but when I play it also show those values.
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I see now. I haven't updated the package in a while. I replaced the file, redownload it from the same address. The newer version should recognize more emulator versions. If it won't, use plain Snes9x 1.43v9, not the bugfixed version.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Joined: 4/17/2004
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> does the 10% no boss category have a value for publishing anytime? There is a low-% category for SM, no? And 10% is lower than 14%. No-boss as a specific category wouldn't be good, but you can of course skip the bosses if it makes the movie faster, or the collect% lower. Just don't make it your goal. In short, yes.
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Joined: 11/14/2005
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This cannot serve as the low% movie, because technically 9% is already possible. The only categories it can satisfy is a "glitched out/fast as possible run" similar to the Zelda 3 run, or a no boss/mini boss run. Though I think the 14% should remain as the low percent run because it doesn't use hideous glitches in order to skip 90% of the game.
They're off to find the hero of the day...
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Possible categories, as I see them: 1) 100%; 2) any% — without X-ray glitch; 3) low% — without X-ray glitch (14%); 4) NBMB — with X-ray glitch (10%) or 4) RBO/NMB — without X-ray glitch. The problem with X-ray glitch is that it can be used to create not only a full no boss/miniboss run, but also both shorten the item collection to 9% (5% less than a proper low%), and shorten the any% completion time to about 17-19 minutes (about 5-7 minutes less than a proper any%). However, it looks much less entertaining as it cuts pretty much everything that makes a SM TAS entertaining away, and substitutes it with such boring sequences as killing bosses without anything but perhaps Ice beam, horizontal bombjumping and many other dumb yet inevitable things. 10% NBMB is, by far, the only run with X-ray glitch that has a certain concept (doesn't fight ANY boss), is fast and moderately entertaining. RBO, on the other hand, is another classic SM challenge that is heavily geared towards entertainment, but the only person who's working on such a run at the moment is Saturn — and he won't be finished until 2008 for sure.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 12/7/2005
Posts: 149
Location: Sweden
So let's have all of them.
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Joined: 2/18/2005
Posts: 1451
I think RBO should have it's own category, and not interact with any kind of NBMB run. It's a totally different and special concept, and as moozooh said, heavily oriented to entertainment, which is always good. Regarding the low% problem, I agree that the 14% one should be recognized as the official low% run, because it's the only legit one.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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Fredrik wrote:
So let's have all of them.
Heh, you wish. :\ This is a "YOU CAN'T HAVE MORE THAN 2-3 RUNS OF THE SAME GAME HERE" kind of site, at least until Tub's idea is implemented in some way.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Joined: 8/1/2004
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Location: Seattle, WA
Fredrik wrote:
So let's have all of them.
Well, I would think that the "legit" low%/any%/100% would be published as straightforward runs, whilst the RBO/NBMB/Xray glitched runs would be non-published (but still accepted/appreciated) runs. Just an opinion, though.
hi nitrodon streamline: cyn-chine
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Joined: 10/1/2006
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Sorry if I sound uninformed, but can someone refresh me on what "RBO" means again? The search function doesn't bring up anything :/
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
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laughing_gas wrote:
Sorry if I sound uninformed, but can someone refresh me on what "RBO" means again? The search function doesn't bring up anything :/
Reverse Boss Order run. That is, Ridley Draygon Phantoon Kraid MotherBrain, in that order.
hi nitrodon streamline: cyn-chine
Post subject: Re: Super Metroid
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Joined: 4/21/2004
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I thought this might be interesting to mention. From the first post in this topic:
Frenom wrote:
?C?h?e?c?k? ?t?h?i?s? ?o?u?t?.? ? ? ? ? ?R?a?n? ?i?n?t?o? ?i?t? ?w?h?e?n? ?I? ?w?a?s? ?r?u?n?n?i?n?g? ?t?o? ?B?r?i?n?s?t?a?r?.? ? ? ?I? ?d?o?n?t? ?k?n?o?w? ?w?h?a?t? ?w?a?s? ?c?a?u?s?i?n?g? ?i?t?,? ?b?u?t? ?I? ?t?h?i?n?k? ?i?t? ?w?a?s? ?t?h?e? ?"?H?Y?P?E?R?S?P?E?E?D?-?t?h?i?n?g?"? ?i?n? ?t?h?e? ?b?e?g?i?n?n?i?n?g?(?w?h?e?r?e? ?I? ?s?t?a?r?t? ?t?h?e? ?r?e?c?o?r?d?i?n?g?)?.? ?T?h?e? ?s?c?r?e?e?n? ?i?s?n??t? ?q?u?i?t?e? ?w?h?i?t? ?m?e? ?a?n?d? ?I? ?t?h?i?n?k? ?t?h?a?t? ?i?s? ?t?h?e? ?t?h?i?n?g? ?t?h?a?t? ?c?a?u?s?i?n?g? ?i?t?.? ?I?f? ?I? ?d?o?n?t? ?d?o? ?t?h?e? ?h?y?p?e?r?s?p?e?e?d? ?t?h?e? ?g?l?i?t?c?h? ?i?s? ?n?o?t? ?t?h?e?r?e?.? ? ? ? ? ?[?u?r?l?]?h?t?t?p?:?/?/?f?r?e?n?o?m?.?a?r?e?t?a?.?o?r?g?/?f?m?v?/?s?u?p?e?r?m?e?t?r?o?i?d?-?f?r?e?n?o?m?-?j?u?-?g?r?a?p?h?i?c?-?g?l?i?t?c?h?.?z?i?p?[?/?u?r?l?]? ? ? ? ?I?t? ?o?n?l?y? ?a?f?f?e?c?t?i?n?g? ?w?h?e?n? ?I? ?r?u?n?(?n?i?n?g?)?/?g?o? ?l?e?f?t?.? ?K?i?n?d?a? ?c?o?o?l? ?a?n?y?w?a?y?,? ?i?f? ?o?n?l?y? ?I? ?c?o?u?l?d? ?g?e?t? ?t?h?o?s?e? ?2? ?e?n?e?r?g?y? ?t?a?n?k?s? ?;?)? ? ? ? ?R?o?m? ?u?s?e?d? ?"?S?u?p?e?r?_?M?e?t?r?o?i?d?_?(?J?U?)?.?z?i?p?"?.?.? ? ? ? ? ?w?a?t?c?h? ?i?t?.? ?:?)?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
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That happened on a lot of posts from way back in the day, actually.
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Joined: 1/11/2007
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Location: Finland, Lieksa
I'd actually like to see as many Super Metroid TASes as possible. :) All those runs discussed in page 69 interest me a lot. One question though: How could RBO be a NBMB run at any way? It doesn't make any sense, as RBO has to defeat all the 4 main bosses, just in exactly the opposite order that's meant to. NBMB (No Boss Mini Boss) in other case doesn't kill any bosses (except Torizo, and even that's if played on console) but aims for getting as many items as possible without killing any bosses. I can't link RBO and NBMB to eachother. If someone can somehow please explain to me too. :)
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
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Tonski wrote:
How could RBO be a NBMB run at any way?
NMB, not NBMB. Saturn's run skips all minibosses that were skippable by the time he started making it (Torizo skip wasn't known back then, and Botwoon isn't skippable even now).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
P.JBoy
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We could have 14% any% 100% and glitch 9% and glitch any% We could put reverse boss order in the concept demos btw, without the ?s Check this out. Ran into it when I was running to Brinstar. I dont know what was causing it, but I think it was the "HYPERSPEED-thing" in the beginning(where I start the recording). The screen isnt quite whit me and I think that is the thing that causing it. If I dont do the hyperspeed the glitch is not there. http://frenom.areta.org/fmv/supermetroid-frenom-ju-graphic-glitch.zip It only affecting when I run(ning)/go left. Kinda cool anyway, if only I could get those 2 energy tanks ;) Rom used "Super_Metroid_(JU).zip".. watch it. :)
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Thanks Moozooh, I guess I misunderstood. :P Too bad you can't skip Botwoon, although the fight makes a nice add to it I'd love to see how you could skip that worm. P.JBoy, sounds great, but I don't think would 9% and any% Kejardon runs be reasonable. I mean the 9% most certainly, but if that's done I don't know why to do an any% run the same way. Wouldn't it just be the same run but with some more items collected? (some which aren't necessary at all?
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.