This is an improvement over gather's published movie by 26.5 seconds (1592 frames).
Like his movie, I play the arcade mode, and play on hard difficulty and use the code to get faster, smarter enemies.
There is also an original mode that has a completely different level layout and it much longer.
Mercs is a contra-like game for the Sega Genesis. So it should be no surprise that I have TASed it ;)

Improvements

  • Minimizing diagonal movement. The character moves at 1.2 pixels per frame when walking up but only .84 when walking diagonal up. So care needs to be taken to get get the most efficient route planned in advance.
  • Better boss fights - the use of RAM address watching helped tremendously in these cases. It showed that often the use of Merc bombs was slower. Especially once your weapon is upgraded. The ideal situation is to use 1 merc bomb at the end of the fight to finish the boss off. This is because the regular weapon does 4 damage every 2 frames but the merc bomb does an instant 20 plus 3 damage every other frame. So it is slower except at the end when the bosses health is at 20.
  • Reduced lag. Again ram addresses for camera position were helpful here. Also a lot of luck manipulation was done to get the right enemy patterns. Such as manipulating them to not appear near mini-boss sections.
  • Improved vehicle use. Particularly the boat.

Level by Level notes

  • Level 1 - 216 frames
Improvements in lag reduction and hugging corners and soon as possible. Destroying targets as soon as possible allowed me to not have to stop at any point. I also luck manipulated the enemies so that I didn't have to avoid their bullets.
The boss was easy - 3 merc bombs. The fight was improved by about 30 frames were saved from optimal use of them.
  • Level 2 - 145
Route planning was essential here. Also, I reduced lag a lot in the tank section. I destroy the jeep because it is slower to move around the tank and I have to lose it anyway at the next tank. I wedged the jeep between the wall and the tank so the character would not be blown backwards (gather did this as well).
Mercs are slower on the boss so I waste all but 1 before the fight starts. You will see the boss do the "got hit" animation but no hp was lost. Bosses are not vulnerable until there life bar appears. I waste merc bombs as to not get the merc bonus at the end of the level.
  • Level 3 - 181 frames
Much of the improvements come from scrolling the mini-bosses into the screen as soon as possible rather than positioning the character first. Also, with HP monitoring, I was able to maximize the amount of damage done and made sure the character was as high as possible on the screen.
Same strategy on the boss as the previous ones: waste all but one merc bomb, get the boss to 20hp, use merc.
  • Level 4 - 533 frames
The biggest improved level is this one, primarily from the boat scene. I was able to manipulate enemy patterns so the boat appears right in front of the character and other boats do not. Any other boats cause major lag. Also, I optimized the bridge destruction and minimized lag greatly there too.
  • Level 5 - 214 frames
There were a lot of mini-bosses, all of which were done faster. The train was not improved time-wise since it is an auto-scrolling section. But I think I improved it entertainment-wise.
  • Level 6 - 251 frames
By far the most complex level in the game.
  • Note: There were complaints about gather entering the platform on the wrong side (near the beginning of the level). This is the only side it can be entered.
On the laser beams section I used merc bombs in order to pass through them rather than take damage from enemy fire. The invulnerability period for merc bombs is longer so I can pass through two beams from one bomb.
In the next mini-boss section with the flying jeeps and the closed door, I saved 1 frame by getting inside the door before it was destroyed. Not a big savings, but a nice glitch anyway :)
At the end tank before the final boss, I simply walk past it rather than destroy it. Oddly, this causes major graphical glitching. If it is that destructive to the game you would think it would be harder to do :P The graphical glitching has no effect on the run, and goes away at the end of the level.
  • Level 7 - 72 frames
This is an easy level since it is just a boss fight. Most of the improvement in time is just input time savings from using a merc bomb at the end of the fight.

Summary

  • Plays on hardest difficulty
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors in the game
  • Manipulates luck
  • Emulator: Gens9z

Thanks

  • gather - for his previous run
  • aqfaq - for his wip of lv1 and encouragement

Truncated: Accepted as an improvement to the previous version.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #1581: adelikat's Genesis Mercs in 09:52.90
emu
Active player (385)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
Yay, saving the president + driving over truck with a tank on the same day = yes vote :) Most noticeable improvements were faster boss fights and better lag management (especially water level). Also nice tank glitch in Mission 6. Good work!
Editor, Expert player (2478)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Yup, static yes-vote.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Solid improvement to an otherwise forgettable game. Yes vote.
hi nitrodon streamline: cyn-chine
Morrison
He/Him
Former player
Joined: 8/2/2006
Posts: 195
Location: USA
It was fun to watch the level portions of the game, plus there is nice time saving over previous version.
twitch.tv/Retrogaming2084
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Very impressed how you managed to reduce lag basically throughout the whole game. Well deserved yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
kay
Joined: 2/20/2007
Posts: 12
The game is pretty bad, but your run was very nice and competent (hey, I didn't fall asleep watching it).
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [881] Genesis Mercs by adelikat in 09:52.90
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
The encode which was published yesterday on youtube https://www.youtube.com/watch?v=0lA4IicLJOw has a strange emulator message included: "Maximum CPU usage" at 2:57 and once more at some other time I can't be bothered to find again. Never seen it before, what's up?
petaQ
He/Him
Joined: 3/8/2018
Posts: 22
I have just found a faster way to finish the final boss, which saves about 7 frames (edited due to miscalc): https://www.youtube.com/watch?v=sgqAsAmUSE0 Don't ask me quite *how* it's faster, but I do know you can buffer A+B together pre-fight to get a grenade hit as well as an M hit at the same time giving 10 more damage. As to whether the last 2 M uses are helpful, I couldn't say, for a human they are when chained together. (I checked the health stats for hardest difficulty and they are the same as normal, so afaik this tech still applies.) EDIT: in run practice I also managed this stage 4 which seems to save nearly half a second. That was on normal so I'm aware there would be RNG considerations for setting it up, but perhaps someone smarter than me can look at whether this is better speedboat RNG or what exactly happened. Definitely a one in a million level. https://www.youtube.com/watch?v=W-1IFO4kwDc