Eighty puzzle flavored levels with solutions never seen before. Action scenes include jumping into the mouth of T-REX and choking it with a spear.

Normal gameplay

Humans is something between Lemmings and Lost Vikings. It has puzzles, but also action elements. Some of the later levels are quite challenging. It can take several hours to complete the game. Normally you spend a couple of minutes with each level, even if you know them by heart, but due to some very difficult tricks the average level completion time in this TAS is 19 seconds.
Only one human can be controlled at a time, but with careful planning you can move many of them simultaneously, because they move automatically during climbing, falling, jumping and dying. Jumping is faster than walking, so it's a very good method to jump as often as possible and switch to other humans between each jump. Sometimes humans are switched very rapidly, which causes the screen to move from side to side. It also makes following the movie difficult at times. Many things happen off screen too.
The two initial skills are (1) picking up items and (2) climbing on each other to form a "human tower". (Note: Humans can't jump without specific tools.)
Here are the four different tools that become available during the game:
Spear is used to jump, but it can also be thrown as a weapon.
Fire is used to burn bushes out of the way. Burns humans too.
Wheel is used to jump. It rolls fast on downward slopes.
Rope is used for climbing.
Shaman is a special unit that can transform humans into tools.
Some levels have large boulders that block the way. There's a trigger somewhere in the level that makes them vanish. You can't switch humans or use skills while the boulder-vanish-animation is happening, so it's good to stand on the trigger at a time when you would need to wait some other event anyway. (Note: Some triggers need more than one human standing on it to activate. Wheel counts as a human too.)
There are a few levels where the objective is to save an animal. For some reason, the animal can only be caught when it is walking to the right (that's strange programming).

Tricks & Bugs

Climb bug. This is the most useful bug in the whole movie. It requires three humans (A, B and C). Human A stands still the whole time. B climbs on top of A. Then B climbs down and C climbs up simultaneously. Now, B came down, but C got stuck on his way up. Then B climbs up. This causes C to continue climbing and C reaches the top (before B does). However, C is now registered as being on top of B, because B was the upmost guy when the whole process began. (C behaves as if there was an invisible human between A and C.) What would happen now is that B would finish climbing at his correct position between A and C. However, if C climbs down at the exact moment, B continues climbing upwards forever. If you kill A now, B falls down. (Note: Instead of killing A, you can also ride wheel on his toes.) Super effective shortcuts (upwards) are possible with this trick. The trick is used 43 times. The problem with this trick is that it wastes lives, so careful planning is needed to gain extra humans without losing much time.
Levitation (human floats still in the air) can be achieved in many ways. There are two types of falling in the game. The special type of falling (after releasing the wheel in mid-air or walking off the top of a human tower) allows input at the first frame of the fall. Pressing up at that exact moment causes leviation.
First levitate, then walk left or right to teleport. This makes your human appear in the left side of the level. Most levels have nothing there, so it usually results in death, but it can also be used as a huge shortcut in a few levels. Certain type of levels make the teleported human zip to the upper left corner of the level, which allows very cool routes.
There are many rope tricks available. The most effective one is abusing the fact that the humans walk automatically a bit when they reach the top of the rope. This can be used to make them walk in places that are out of reach otherwise. You can also kill the rope guy to duplicate the rope. Rope can be used as a tool for levitation and teleportation, although it's never done in this movie. Other rope tricks are not useful and can crash the game completely. (For future tasers: Test how many humans you need to win time with "continuous rope walking".)
Respawn tricks. When a human dies, it respawns back to the latest spot (of solid ground) it was standing on before it died, but there are some special cases. (1) Getting eaten by a beast respawns you to the edge of the beast's patrol area. (2) If human dies by fire, it gets respawned at the exact spot it died. This is used to respawn mid-air, avoiding a deadly fall in level 53.
Wheel tricks. You can survive a deadly fall by releasing the wheel before hitting the ground, heh, that is classic video game physics. Wheel can also be used as a tool for levitation (level 19) and teleportation.
Grabbing ladders while walking past them saves a few frames. Classic.
Collision abuse. With inhuman precision, spears can be thrown through solid ground.
A few more minor tricks exist: (1) falling on the bird causes no death no matter the height of the fall, (2) in certain special conditions you can stand in the middle of a ladder, (3) pressing up before turning around is faster than simply pressing left/right.

Making the movie

I started doing this in 2005. I thought that if I just started recording, something interesting would emerge. I have done most of my other movies while this movie was on hold. Sometimes I did a few levels in a day, but many times I got stuck for weeks or months in search for better solutions. Many levels were redone more than twice, because new bugs were discovered. I would have liked to provide a perfect movie, but the game is just too long and complex for that. I could save a few seconds right away, but it could take me months to do. Hex-editing works, but not perfectly. Coincidentally, the most used trick, the climb bug, causes most of the desynching. (I suppose desynching implies that there's some unknown (time related) variable that goes beyond the in-level physics. In other words: This movie will probably never be perfect.)
In the main menu I choose sound effects instead of music (you can't have both). The music would have become repetitive at some point and I think the sound effects make the movie easier to follow.

The end

I don't like the ending. I also don't like how this game depicts prehistoric events, evolution and women.
I recommend turning input display off to make the movie a bit simpler to watch. This is not your average dose of a platformer. It's a long movie, but there are funny moments here and there, so enjoy it as much as you can!

Level specific information

Empty objective box means that the level is completed simply by walking to the end. More comments may or may not be written later.
LevelTimeObjectiveBugs usedComments
10:41Discover the spear This is one of the longest levels.
20:26
30:09 Climb bug
40:20 I need to save an extra human to avoid Game Over later.
50:06Save a humanClimb bug
60:09Discover fireClimb bug
70:12 Climb bug
80:17 2x Climb bug
90:32Kill the beast (HP: 3) The beast bit me!
100:07 Climb bug
110:17 Climb bugI need to save a human to avoid extinction later.
120:16 Jump into the mouth of T-REX and choke it with spear!
130:06Discover the wheelClimb bug
140:07
150:22 The extra human is saved to avoid extinction later.
160:19Kill two beasts (both have 2 HP)Climb bug
170:30Kill the beast (HP: 1)Teleport
180:20Save a humanClimb bug
190:21 LevitationLevitation is used to stand slightly above the ground
200:20Save a humanClimb bugTo future tasers: Use more wheel, not spear.
210:12Save an animal
220:08Save a human Prehistoric stone wheel ninja!
230:10 Climb bug
240:10Discover the ropeClimb bug
250:22 Climb bug
260:29 Climb bugThis level introduces the shaman.
270:07Save a humanClimb bug
280:30 Climb bug
290:28Save a human
300:10Save a humanClimb bug
310:30 Climb bug
320:12Save a human Wheel bounces on the trigger and activates it temporarily
330:12
340:15 Teleport
350:09 Climb bug
360:21 Climb bug
370:12 Climb bug
380:08Save a humanClimb bug
390:22
400:13 Suicide jump on the trigger activates it temporarily
410:26 Climb bug
420:08 Climb bug
430:14Save an animalClimb bug
440:15
450:16 Climb bug
460:13 Climb bug
470:11 Climb bug
480:24Recover the idol3x teleport
490:21 Climb bug
500:32Kill the beast (HP: 2)2x collision abuse & teleport
511:06 Climb bugThis is the longest level.
520:08 Teleport
530:17Save a human Respawn trick with fire
540:03 This is the shortest level.
550:23Kill two beasts (both have 2 HP)
560:28
570:08
580:30 Teleport
590:46 Rope trick
600:10Save a human
610:16 Teleport
620:11Recover the idolClimb bug
630:56
640:29
650:09Save an animalTeleport
660:09 Climb bug
670:22
680:33 Rope trick
690:19 Climb bug
700:17 Climb bug
710:28Kill two beasts (both have 2 HP)Teleport
720:19Save a humanTeleport & climb bug
730:14 Climb bugTo future tasers: Use climb bug earlier.
740:29 Climb bug
750:24Recover the idolTeleportRope trick
760:27 5x teleport
770:06Save a humanClimb bug
780:29Save two humansTeleport & climb bug
790:18Save a humanClimb bug
800:19 Climb bug
Total in-game time is 25:30.

Movie attributes

  • plays at hardest level
  • aims for fastest time
  • uses death as a shortcut (Well, about 50 times, but it's not the ordinary death thing, because the player controls many impersonal units.)
  • abuses programming errors
  • genre: puzzle

adelikat: Accepting for Publication.

adelikat: Processing.


adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
You have a yes vote from me. I think this run has all the elements for a good TAS. It is certainly a superplay of the game, and greatly differs from what a human could do. There are many radical shortcuts which were awesome. The screen jerking thing was cool because I knew it was a result of super fast human switching. The game is interesting, especially for a puzzle game. It is also rich with tactics allowing more many TAS possibilities. The route planning is impressive. If cound it a bit long though. I was engaged until about the 20min mark, and I started looking for something else to do. But I do find the later levels different enough from the first levels, that it is not too repetitive (I just reccomend watching in two sittings if you don't already know the levels well).
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15581
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [879] Genesis The Humans by Aqfaq in 43:19.22
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
mmbossman wrote:
DARK CASTLE!!! Oh wait... nvm. Oh, I found a crappy one you might like. It's called Socket: Time dominator. I have no idea how long is though.
Heavy Nova. Worst game on the Genesis.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
fruitbane
He/Him
Joined: 3/28/2005
Posts: 216
I don't know how long Fatal Rewind is, but it's bad. Some good short games are Ranger X and Target Earth, though I'm not sure how TAS able they are. I'd love, however, to also see a Genesis Battletoads or some Rolling Thunder. -To stay on topic, this movie was hard to watch and was quite boring, despite being such an impressive run. Alas, quality TASing and quality entertainment are not always synonymous.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
I can't help, also this run was very long and the gameplay always is the same I don't find it repitive or boring. Something which actually surprises me a lot. On the one hand I was happy when the movie was over and thought that it should be shorter, on the other hand I thought that some additional level would be nice. Very strange. It seems to be a good game to tas, at least you tas'ed it well. Yes vote.
Joined: 9/11/2006
Posts: 10
I saw this on speedruns.net. Good job in breaking game mechanics. The only catch was that I was fastforwarding past some of the cutscenes and kind of missed stuff. I had the PC version, but didn't really get that far at the time.