As of tomorrow I'm away on holiday for a couple of weeks. I won't taking my laptop with me, of course, especially since I only got it repaired a few days ago (it never switched on because the motherboard needed replaced). Therefore there will be no progress on the run within that time.
Here is everything I have so far:
http://dehacked.2y.net/microstorage.php/info/1477593055/Zelda%20Majora%27s%20Mask%20TAS.m64
This goes up until the end of the first set of Lullaby skip bomb hovers (the last one desyncs, I know, but it's easily fixed so it is effectively done).
There is nothing really new here; hex-editing never worked (I never got my hopes up anyway so I didn't mind) and copying the input just became tedious and boring, especially with the amount of luck manipulation in this part of the game. I decided to just play again as normal making sure I never dropped any frames. I did a couple of things ever so slightly differently but I was unable to save anything more than a frame or two here and there. The only real improvement is that I start the first set of hovers further away which means I can use a more optimal pattern of explosives finishing with a backflip onto the ledge rather than a sidehop. It looks cleaner and saves a little time (it would also appear as if I saved a bomb, although since it desynced I may have not).
The redo isn't being as stubborn as I expected and it's working a lot more nicely for me this time. I should be able to get the rest of it done soon after I come back. After that, with so many tantalizing parts coming up (Romani Ranch, Woodfall 2, Pirate's Fortress 2) I should resume the good pace I had at the start of the year.