This is the first one I've done in a while... I started it after finding a huge shortcut in the Aerial Race, and ended up finding a half dozen more in the process.
  • Gens 9Z
  • Aims for fastest time
  • Uses death as a shortcut

Improvements

  • The 'grid' control setting doubles horizontal / vertical accelleration.
  • Used RAM Watch to monitor speed and position.
  • New trick: Using dizziness to build up enough speed to roll over narrow gaps.
  • Major shortcuts on levels 3-6. The end of level 3 doesn't count as a death.

Frames Saved

    Practice :  14
    Beginner :  23
Intermediate : 121
      Aerial : 233
       Silly : 118
    Ultimate : 124

       TOTAL : 693
(Note: this doesn't match up to the movie framecount due to slower option and ending screens)

adelikat: Accepting for publication and claiming for encoding.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #1658: SprintGod's Genesis Marble Madness in 02:39.45
Joined: 5/29/2004
Posts: 757
Holy shit... this was just INSANE for an improvement! Now.. is there anyway the NES version can be improved with these new dizziness findings? Regardless, this is a Yes vote without hesitation! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
Oh wow, nice to see you TASing again, Sprint. Great video, too. some very nice glitched routes. Yes.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Nice improvement.
Has never colored a dinosaur.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Wow, very nice shortcuts indeed. Good job.
It's hard to look this good. My TAS projects
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
SprontGud strikes back. Yes vote.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [939] Genesis Marble Madness by SprintGod in 02:39.45
Joined: 7/28/2005
Posts: 339
The published video link gives me an odd error. Can someone quickly fix it?
Former player
Joined: 5/20/2004
Posts: 118
Location: Over there!
The movie description is wrong. The Genesis version is an almost direct port of the original Arcade game, with only a few differences that I'm aware of:
  • No trackball.
  • The edge of the screen isn't bouncy.
  • The moving bridge at the end is slower.
  • The screen is 16 pixels shorter (224 vs 240 pixels).
  • Some palette changes (only particularly noticable on the last level).
  • The music and sounds are the same (except the end-of-level jingle), but the instruments are a bit crappy, and also too loud.
There is nothing original about the NES version aside from the fact that it sucks. It's not so much a port as a complete bastardisation.
Blah!
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Probably could have mentioned this some time ago. That was the description given to your movie several years ago.
It's hard to look this good. My TAS projects
Former player
Joined: 5/20/2004
Posts: 118
Location: Over there!
No, it was the description given to yours, which I never once read.
Blah!
Joined: 2/25/2006
Posts: 407
holy cra, this movie own3d the game.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
This movie was cool. Somebody (saying this makes me a volunteer) should perhaps switch parts of the NES and Genesis movie descriptions, based on SprintGod's facts.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I'm actually quite surprised that I was able to notice the improvements.
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Awesome. If it weren't for the crappy music, I'd suggest that this run should also obsolete the NES run.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 7/28/2005
Posts: 339
RT-55J wrote:
Awesome. If it weren't for the crappy music, I'd suggest that this run should also obsolete the NES run.
They're different games, mechanically, I think, and thus, different runs.
Banned User
Joined: 12/23/2004
Posts: 1850
Indeed, the sound quality of this game creatively reminds me of the bathroom after a night of Mexican. In any case, several points of this had me laughing and trying to figure out what the hell just happened, like falling off the level and winning in 1, or the flying into the tube in 2... Voting yes, if only because it was fun to watch. (Although admittedly I probably would've overwritten the sound with midis or the NES version :P)
Perma-banned
Joined: 10/5/2014
Posts: 31
Console verified: Link to video No loader program or manual input modifications were needed. More info: http://notaz.gp2x.de/md/verification/
Joined: 9/22/2014
Posts: 33
Location: New Taipei City, Taiwan
The previous run's link on the publication was wrong, it was linked to the [683] FDS Super Mario Bros. 2 "warps, Mario" by Michael_Fried in 08:25.15 Can someone fix the link?
Joined: 10/28/2013
Posts: 130
Location: United States
I know it's nearly a decade old, but great work on this! I love the balletic, virtuosic side of TAS, and this demonstrates it perfectly. There's a completely different (and far more arcade-accurate) port that was released by Tengen in Japan for the Mega Drive. I'd love to see a TAS for that one too.