Post subject: Super Mario World - Self-playing levels
Joined: 3/29/2004
Posts: 224
I don't know if this has been posted here before, but this is just insane: http://www.youtube.com/watch?v=EyWZ3n6nzvU Basically a flash video of a custom made levels where as soon as you enter it, you no longer need any controller input to complete the level. There are others other than the one I linked, but this one is probably my favorite. It's just unbelievable how complicated some of the stuff is. If you haven't seen this before, you'll definitely be impressed. Edit: cut out wasted parts of the link
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Woah, that really was amazing. Very entertaining to watch in my opinion.
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
juef
He/Him
Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Some of these videos have been mentionned in this thread. Impressing indeed... but it seems like the hack was not released publicly or something, or if it was, it's well hidden...
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
I quite like this one. Extremely bizarre.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
This reminds me so much of Rube Goldberg inventions. One of those vertical scrolling ones in the Boo house was just insane with the planning needed to go into it.
Homepage ☣ Retired
Joined: 3/15/2007
Posts: 131
These are really awesome.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I propose a TAS be made that beats all levels as fast as possible, then beats bowser's castle (If this is also self-winning) by having movie end occur right after pressing the button to go into the level.
Joined: 5/17/2007
Posts: 393
Location: Sweden
eh..... lol
"No love for the game gear"
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
I propose that locke trim the URL, terminating it before the first &, so as to stop stretching this thread horizontally.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: Super Mario World - Self-playing levels
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Locke wrote:
...masturbating...
Just noticed that. WTF?
Joined: 3/7/2006
Posts: 720
Location: UK
(it is 'playing itself')
Voted NO for NO reason
Joined: 6/26/2007
Posts: 147
Chamale wrote:
I propose a TAS be made that beats all levels as fast as possible, then beats bowser's castle (If this is also self-winning) by having movie end occur right after pressing the button to go into the level.
I'm on it, just as soon as I can find the IPS patch for it. I've actually searched around quite a bit, but no luck so far.
Joined: 10/3/2005
Posts: 1332
I think this is the patch, but I have my doubts. I couldn't get it working, presumably because I don't have a (J) rom. Edit: Also, the site is looks to be completely clean. No viruses, far as I can tell.
Joined: 4/17/2004
Posts: 275
I don't think that's it. I have the Japanese rom, but I still didn't get it to work. Then again, I could be wrong. And the more I'm starting to look into it, I think that I very well might be.
Joined: 7/28/2005
Posts: 339
Raiscan wrote:
I quite like this one. Extremely bizarre.
I don't know if you noticed, but a part of this level's events are synced to the music.
Joined: 4/17/2004
Posts: 275
Joined: 7/28/2005
Posts: 339
Anon wrote:
Speaking of synced to the music...
As cool as it would have been, that wasn't excuted well at all. :( (Except for the koopa stomps)
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Hmm, that .ips Dromicieus posted loaded as a ".xxx". Is that a computer error? If yes, please post the .ips here. If no, how does one decompress a .xxx?
Joined: 6/26/2007
Posts: 147
Chamale wrote:
Hmm, that .ips Dromicieus posted loaded as a ".xxx". Is that a computer error? If yes, please post the .ips here. If no, how does one decompress a .xxx?
The page makes mention of WinIPS, so it's probably just a renamed IPS file. Google Translate confirms this. On a more important note, the patch is for the SMB nes rom. I tried it out and it's one of those super-hard hacks that's only possible using glitches. -_-
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Hey Chamale, now YOU get to trim down YOUR post about masturbating or whatever so YOU arent stretching the window 200 times its normal size.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
http://www.youtube.com/watch?v=C3MT6Wi3Kp8&feature=bz301 Randomly found this after watching all the ones that Hala posted. Honestly wasn't searching for anything like this either. But this one wasn't featured on that post and it even goes to the music =D
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 7/26/2006
Posts: 1215
stickyman05 wrote:
Hey Chamale, now YOU get to trim down YOUR post about masturbating or whatever so YOU arent stretching the window 200 times its normal size.
get a wider screen?
Deign wrote:
http://www.youtube.com/watch?v=C3MT6Wi3Kp8&feature=bz301 Randomly found this after watching all the ones that Hala posted. Honestly wasn't searching for anything like this either. But this one wasn't featured on that post and it even goes to the music =D
sweet "hare hare yukai" video :D
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I think using blocks that fire mario forward goes against the spirit of the concept.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Chamale wrote:
I think using blocks that fire mario forward goes against the spirit of the concept.
How so? I mean, there is no user input, and he is going forward and completing the level all the same... I guess I just dont understand your logic behind your statement, could you elaborate? (Not being a dick, just wanting to see your side)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Maybe Chamale's saying that those blocks aren't in the original Super Mario World. But they're based on the ones from Super Mario Bros. 3, so I give them a pass. I mean, they've got a quarter note on them, and they're bouncy. I didn't associate quarter notes with bounciness before, but I do now! and raccoons with flying
put yourself in my rocketpack if that poochie is one outrageous dude