I haven't played ALTTP in ages. I just played it because I was bothered on how many Tempered Sword slashes it took to kill Trinexx altogether. Then I was just mucking around and happened to come across the bug. I haven't played the game in months and I already said I'm not keen on doing the TAS anymore, although I would love to see it done.
http://dehacked.2y.net/microstorage.php/info/786543650/qd.smv
Death times four.
Hi!
In kakariko village there is a small tree that seems that is getting in the way as show in the pic, is there a secret behind it?
Thanks cya!
[Edit by Bisqwit: Replaced the thread title with a more descriptive one.]
I'm not familiar with this game, but I think the bounding boxes of those trees are rectangles, not ellipses. Thus, probably, there is nothing in between of those trees even though it appears that there is.
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Nope, it's not possible to get past that tree. However, if you're really interested in knowing what's behind it, I guess you can change some RAM-addresses to teleport you there, though chances are pretty high that the game will crash if you do so.
i got three questions:
1: how do you do the glitch to go past the screen outside link's house when you first start? (the Zelda Text Glitch i think it's called)
2: how long would that glitch take?
3: is that the only way to glitch past screens that arent hyrule castle when you start?
100% should not be done for this game. The purpose of heats, bottles, etc is to make the game easier. Getting all these items would just take an extra 10 minutes or so, adding nothing in terms of entertainment as far as I can tell. An ideal example of a game that should be 100%ed is DKC2. Getting all the coins, does not make anything easier, it opens up new levels, and it has an in game percent measure, showing that you have indeed gotten 100% (102% in this case). Lttp has none of these things.
1: You attempt to walk through the guard. Every time Zelda's message appears you move 1 pixel.
2: I think it takes over 5 hours.
3: I don't think there is but check Zanapher's glitch faq at gamefaqs, it is where this glitch was posted anyways.
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I just discovered something in Parallel Worlds that might work somewhere in ALttP as well.
http://dehacked.2y.net/microstorage.php/info/465779739/PickingUpRock.smv
I'm able to lift the rock without even having the power bracelet if I stand in both the rock and the bush besides it.
It might work, somehow, in ALttP if for example throwing a bomb besides a rock or something similar...
The only reason you were able to walk inside the the bush and the rock is because the slope pushed you down. I do not know of any places in aLttP where you can do that.
Something that exploits every single bug in an entertaining manner would be enjoyable to those who know this game well (a lot) yet are only familiar with normal routes. The concept worked with the first Mario game (crazygodtechnique), and this game is quite popular, too. It might not make an addition to this site, though.
I'm curious about something with this game. If you skip Agahnim 1 by jumping off Death Mountain, is there a glitch you can use to get the Piece of Heart underneath the lumberjacks' house? That's the only thing stopping a 100% run without beating Agahnim. (I'm not interested in this for a TAS, just actual gameplay.)
I'm not sure if I should post this but I was reading through this thread and I realized how much of an asshole I was.
dezbeast: If you ever read this, it is an apology long overdue. Your work on this game was fine, admirable, even inspirational. However I was an asshole and probably caused you to drop the idea of doing this run. I wish you can forgive my rude and arrogant attitude towards you while you were making this run. If it's any consolation, I am supporting you now with whatever run you may be working on now (you know, maybe even an ALTTP run you've been working on secretly all this time.....). All the best dezbeast.
flagitious: I don't know if I'll ever see you again because I haven't seen you or spoken to you in the longest time. Re-assure me, please.
Deign: Good job and congratulations on your recent ALTTP glitched run. You made me want to work on this again..........
But first thing's first. Focus on studies then I'll schedule some long period of time when I'll waste my life to this overdue project.
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Awesome, finally this game is picked up again! And quite a big improvement too, I didn't think that much time could be shaved off this soon. Well, I'll definitely watch it when I get home and give some input. :)
Watching it, I have a question, relating mostly to stairs.
Why is it that only sometimes you skip the stair climbing animation, while other times you climb stairs normally? I thought perhaps it only worked one way, and without Zelda following you, but then you did it while Zelda was with you.
The biggest example of this is doing it in the main castle room when Zelda is following you, and then not doing it in the throne room.
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Answered this in IRC, but I guess it's good to post it here too.
<Tompala> Atma: Yeah, there are some stairs where pixelporting (Name of the trick...) isn't possible to do
<Tompala> Well, the thing is... it is possible, but you will go into "EG mode" if you do
<Tompala> I noticed that if the stairs and the upper floor are using different background layers, pixelporting won't work
Hope you understand my bad explanation.
getting all the hearts, bottles and inventory items would be interesting since I don't think there is a video that shows where everything is in the game and it would be interesting seeing how you can approach the various objects in a glitched manner. (there are text FAQs.)
Does this game have any potential for damage boosting? If so, then it's worth at least considering getting the heart containers so you can boost more. It's a bit annoying that each one has a moderately lengthy pickup jingle, though, which may make it not worthwhile even if you can damage boost.
In any event, 100% for this game would include a lot of Rupee farming so you can max our your arrow and bomb capacity. I don't think I'd find that very entertaining. I don't think I'd have much of a problem with the rest of a 100% run, though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
If you watch the WIP I posted, you will see that I'm using damage boosting.
A boost doesn't save much time and after it's dungeon boss you refill your heart which takes more time than what a boost can give you, IIRC. I will try to damage boost in the run when it's possible but I also have to keep in mind that I would need a heart refill for it to save time...
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Derakon wrote:
In any event, 100% for this game would include a lot of Rupee farming so you can max our your arrow and bomb capacity.
Oh yeah, the fortune fairy upgrades. =/
Well, there are tons of places in the game where getting 200 or 300 rupees from a chest is common, if I am remembering right. I don't think I ever really had a problem getting 999 rupees, but I do recall having to spend all 999 of those and then some to finish bomb and arrow upgrades.