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Joined: 6/19/2005
Posts: 180
Exactly which rom is used? EDIT: Found it, nevermind. Looking very good so far.
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Joined: 12/27/2006
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Location: Göteborg, Sweden
IMPblackbelt wrote:
Exactly which rom is used?
Diddy Kong Racing (U) (M2) (V1.0) [!].z64
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Player (119)
Joined: 1/30/2007
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I finally beat Fried's Ancient Lake time. It was a very strong time so it wasn't easy. I think it could be improved by a few frames but it's about as good as DKR gets. The splits were 14.66 13.23 13.20 / 44.10 Low quality video.
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Joined: 12/27/2006
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Location: Göteborg, Sweden
Shit man, now we're talking. If you'd optimize all levels like that it'd be so kickass.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Player (119)
Joined: 1/30/2007
Posts: 82
A few questions: Are TASs created from SRAM allowed on this site? TT makes a more entertaining run in my opinion. Is there or will there ever be functionality to do so on Mupen? Are soft resets such as the one from okaygo's modification allowed? Are codes allowed? A few that come to mind are maximum upgrades or all balloons are blue.
Joined: 6/26/2007
Posts: 147
Are TASs created from SRAM allowed on this site? TT makes a more entertaining run in my opinion. In nearly all cases no. An exception was made for the Chrono Trigger New Game+ TAS, but that was more of a random demo and not a real run. I don't see it being done for this game. Is there or will there ever be functionality to do so on Mupen? IIRC, mupen can start a movie from a savestate. But this is pretty much not allowed for runs due to issues about hacked save data. Are soft resets such as the one from okaygo's modification allowed? They are accepted for all other consoles, so I don't see why not. Are codes allowed? A few that come to mind are maximum upgrades or all balloons are blue. Codes are on a game-by-game basis. Using codes to make the game easier isn't really in the spirit of TASvideos. I don't see it making the game any more entertaining, and would probably make it less so. I would highly doubt this would be accepted for DKR.
Joined: 7/26/2006
Posts: 1215
zdude255 wrote:
Are codes allowed? A few that come to mind are maximum upgrades or all balloons are blue. Codes are on a game-by-game basis. Using codes to make the game easier isn't really in the spirit of TASvideos. I don't see it making the game any more entertaining, and would probably make it less so. I would highly doubt this would be accepted for DKR.
This is a long game. Very fun but also repetetive. Making all balloons blue would make it much faster, while not affecting goals. It would be like that doublespeed code used in the banjo-tooie run on SDA.... except not really.
Player (119)
Joined: 1/30/2007
Posts: 82
Does this look any better than the previous run even though it is a meagre 3.8 seconds better? That's not to say I will redo the run I was merely bored one day.
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Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
xenos wrote:
Does this look any better than the previous run even though it is a meagre 3.8 seconds better? That's not to say I will redo the run I was merely bored one day.
Hell yeah it looks better! Now, it doesn't feel unoptimized anymore. My only concern is the end of the 2nd lap, at the "bump". You get a smaller bump but you get more bananas. IIRC, after 10 bananas, there is no more speed gain. Therefore, it might have been a better choice to get a bigger bump (thus keeping your speed for a longer time) instead. Other than that, this new video is great! And 3.8 seconds faster for 3 minutes is not bad. Not bad at all.
Joined: 3/15/2007
Posts: 131
xenos wrote:
Does this look any better than the previous run even though it is a meagre 3.8 seconds better? That's not to say I will redo the run I was merely bored one day.
It looked much cleaner than your first version did. Was the 3.8 seconds primarily from gathering the golden balloons outside of the courses or was it from the first track? Also, I'm glad to see you using items. It adds some degree of entertainment to the run to see all those items used.
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Joined: 6/13/2006
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That looked noticeably faster; the plane section, as well as the race itself. I highly encourage you to fully work on a v2.
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3.8 seconds on a track in a racing game is very, very far from meagre.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Awesome wip (at least, I hope it's a wip) :)
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Well, Xenos said it wasn't, but I hope it becomes one. Adelikat did another version for his Glover run, using increased precision, new techniques, fixing mistakes, and memory watching; the run turned out so much better and received much better praise. I'd recommend doing the same thing and submitting a faster, better, more entertaining version 2; it will have a much better reception. Getting memory addresses shouldn't be too hard with L-Spiro's MHS (I'd recommend speed, x/y/z pixel positions, etc.)
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Player (119)
Joined: 1/30/2007
Posts: 82
Ancient Lake done. 8.4 seconds faster in total. Only one track more but it took me a long time and it kills the old version due to a new trick so I thought I'd post it.
Halamantariel wrote:
My only concern is the end of the 2nd lap, at the "bump". You get a smaller bump but you get more bananas. IIRC, after 10 bananas, there is no more speed gain. Therefore, it might have been a better choice to get a bigger bump (thus keeping your speed for a longer time) instead.
I couldn't make the jump any larger because of the CPU's creating lag which makes the jump smaller for some reason.
Hina98 wrote:
It looked much cleaner than your first version did. Was the 3.8 seconds primarily from gathering the golden balloons outside of the courses or was it from the first track?
2.5 seconds from the baloon collecting, 1.5 from JF.
comicalflop wrote:
I'd recommend doing the same thing and submitting a faster, better, more entertaining version 2; it will have a much better reception. Getting memory addresses shouldn't be too hard with L-Spiro's MHS (I'd recommend speed, x/y/z pixel positions, etc.)
I tried but it did not work too well. I don't think the memory adresses will be of great help.
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Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Looks like you keep improving by a lot, that's great! I must however point out that doing a 100% run is incredibly boring. Why not aim for beating Wizpig as fast as possible? I think that'd be much more entertaining than watching all levels three times over.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 3/15/2007
Posts: 131
Does the trick have anything to do with the honking? It looks like you get a little bit of an extra boost. It seemed like you took the angle a little wide on the second or third lap when coming up to the pair of missile and boost balloons. Was this faster?
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xenos wrote:
I tried but it did not work too well. I don't think the memory adresses will be of great help.
Ok, don't sweat it too much, you do have a speedometer after all. If however you do find yourself in need, just PM Adelikat, he's a genius at finding N64 memory addresses.
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Joined: 10/1/2006
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This game is hell for finding addresses. There's no single universal speed address, instead it appears that every course (in adventure mode) has separate speed addresses for car/hover/plane, as well as the overworld, and Tracks mode as well. Which means there are anywhere between 123 to 138 speed addresses you have to monitor.
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Player (119)
Joined: 1/30/2007
Posts: 82
Hina98 wrote:
Does the trick have anything to do with the honking? It looks like you get a little bit of an extra boost. It seemed like you took the angle a little wide on the second or third lap when coming up to the pair of missile and boost balloons. Was this faster?
The trick was collecting both blue baloons at once. Changing the speedometer seems to make me go slightly faster in some places some of the time but the map is more interesting than the speedometer anyhow.
Soulrivers wrote:
I must however point out that doing a 100% run is incredibly boring. Why not aim for beating Wizpig as fast as possible? I think that'd be much more entertaining than watching all levels three times over.
Indeed. The new goal is to now get to the first credits as fast as possible making it more of an any%. The new route should take about 1:20 unless someone really thinks the old objective was better. I redid the final lap of AL to reflect this route change and completed FC nearly 13 seconds faster than the previous version. M64/Savestate
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Joined: 12/27/2006
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Brilliant job on FC. Really terrific. I also like how you do much more similar laps in this version. It keeps the movie looking consistent, and in the end, much better overall.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
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That was considerably better, both in terms of speed, and entertainment. Good job.
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D.A.M.N. I think that's a good idea to just get to the credits as fast as possible. This is turning out so much better, and any reason why people complained from the first submission is getting addressed... it's faster, it has more variety, is more entertaining/less repetitive, is more precise, and will be shorter for total movie length.
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Joined: 10/24/2005
Posts: 1080
Location: San Jose
This wips was awesome! I think if this sort of quality continues to be present in a new run, you will blow away the naysayers (most of them) from the last run. Good job! :)
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Joined: 3/15/2007
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Along the same vein as everyone else, pretty much. The run looks ten times cleaner. Keep up the good work.
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