Joined: 5/17/2007
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Location: Cincinnati, OH
If it isn't too much trouble I was wondering if you (mr_roberts_z) can post the 70 stars you are planning on getting. Thanks.
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mr_roberts_z wrote:
70 STAR ROUTE Big Bobomb on the Summit Shoot to the Island in the Sky Behind Chain Chomp's Gate Slip Slidin' Away Lil' Penguin Lost Wall Kicks Will Work Frosty Slide for 8 Red Coins CCM 100 Coin star Big Penguin Race Snowman's Lost His Head Chip Off Whomp's Block To the Top of the Fortress WF 100 Coin star Red Coins on the Floating Isle Fall Onto the Caged Island Blast Away the Wall Shoot into the Wild Blue PSS TotWC PSS2 Bowser in the Dark World Red Coins MIPS In the Talons of the Big Bird Shining Atop the Pyramid Inside the Ancient Pyramid Boil the Big Bully Bully the Bullies 8 Coin Puzzle with 15 Pieces Red-Hot Log Rolling Elevator Tour in the Volcano Hot-Foot-It into the Volcano Toad 1 Swimming Beast in the Cavern A-Maze-Ing Emergency Exit Metal-Head Mario Can Move! Watch for Rolling Rocks Navigating the Toxic Maze Board Bowser's Sub Chests in the Current Bowser in the Fire Sea Red Coins Shocking Arrow Lifts Top o' the Town Express Elevator--Hurry Up! Secrets in the Shallows and Sky Scale the Mountain Scary 'Shrooms, Red Coins Mysterious Mountainside Blast to the Lonely Mushroom Snowman's Big Head Chill With the Bully In the Deep Freeze Whirl from the Freezing Pond Shell Shreddin' for 8 Red Coins Pluck the Piranha Flower The Tip Top of the Huge Island Five Itty Bitty Secrets Wiggler's Red Coins Toad 2 Roll Into the Cage The Pit and the Pendulums Get a Hand Stop Time for Red Coins TTC 100 Coin star Stomp on the Thwomp Timed Jumps on Moving Bars Toad 3 Cruiser Crossing the Rainbow Coins Amassed in a Maze Swingin' in the Breeze Tricky Triangles The stars within the courses might be a little more random, but that's basically it. As strange as it seems, AKA and I deduced that the 100 coin stars are faster than those they replace, making every star under 45 seconds.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
Thanks. Apparently he posted that somewhere else. Sorry I couldn't find it.
Joined: 5/2/2006
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Location: Boulder, CO
the downside to 160+ page threads. on a different note, any update on the no-BLJ run?
Has never colored a dinosaur.
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Joined: 7/21/2006
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Twelvepack wrote:
on a different note, any update on the no-BLJ run?
Nah, I'm really REALLY busy for the next two weeks, so you can expect basically no progress. When October hits, I will definitely have a lot more time, and plenty of WIPs will be made.
Joined: 5/2/2006
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Location: Boulder, CO
Nice, I look foreward to it.
Has never colored a dinosaur.
Joined: 8/1/2006
Posts: 428
Someone on youtube claims to have found an alternative BLJ spot on the ground floor. It looks like it'd be a second or so faster than the lobby glitch spot.
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Former player
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Looks like he did the blj from inside the deloaded 2nd floor, which requires the lobby BLJ to get into anyway, so it's slower in the end.
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Your right Laughing_Gas.
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I think thats more likely to be the realistic method for real time playing.
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Good point.
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
I have a question in regards to a 0 star run. Is anyone testing possible ways of skipping DDD other than BLJ? Because I know in the DS version there is a glitch to glitch through a wall and if the moat isn't drained you will land in water and can swim under the whole basement area. You can swim under the 30 star door and right into the loading zone for Bowser 2. Now I know the DS version isn't exactly the same so it might not be possible and someone else might have already brought this up and if they did I apologize. Well let me know. Thanks.
Joined: 2/9/2006
Posts: 124
Anything of that nature is probably impossible, since in this game, when Mario goes "out of bounds", the game instantly kills him.
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
Not if he lands in water. Like in Whomp's Fortress you can glitch through the wall and land in water. Same thing in tall tall mountain.
Joined: 6/14/2007
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Location: Brisbane, QLD, Australia
mr_roberts_z wrote:
WIP, with the Lobby finished and Bowser 1 done. Enjoy! http://drcolt.superprovider.de/SUPERMARIO64(USA)-MRROBERTSZ-CCCTAS-Bowser1Done(1).rar[/u] Feedback is appreciated. Thanks to Rikku for the hosting.
Would like to watch this WIP but the download link seems to be dead.
Joined: 2/9/2006
Posts: 124
That's different. In those cases, Mario isn't out of bounds. He's still within the invisible "box" of the level.
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Even better for you timmah, Here's the submitted run
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Well I'm sure if anything like that was possible on the N64 version, you would need MIPS the rabbit in order to do it, which would defeat the purpose of a 0 star run.
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Heh, never thought I'd see this thread get another post.
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
You are probably right that is how it is done on DS. I'm sorry I am just trying to help I really want to see a 0 star :)
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I'm just sorry to see that this submission got rejected. I think it would have made a good movie.
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This is actually the only run I've kept on my hard drive that hasn't been published, and I still watch it from time to time.
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Hyperspeed in the DDD room.
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Looks like you're getting close....
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Just wait a week or two, i'm sure you'll see it in the workbench forum.