About This Run

When Virgin Games approached Aladdin about starring in his own video game in 1993, he was naturally drawn to the idea, having just finished an extremely successful major motion picture. They even gave him full use a scimitar for the entire game! To his slight disappointment, he wasn't as agile or nimble as he was in the movie, especially when jumping around rooftops. Fortunately, I restored his faith in his abilities with this TAS, as Aladdin long-jumps and stop-runs like a madman on his way to save Jasmine.
  • Aims for fastest possible time.
  • Takes damage to save time.
  • Uses death as a shortcut.
  • Plays on highest difficulty.
  • Abuses programming errors in the game.
  • Genre: Platform.
This run is a 11,660 frame improvement over the previous run (3 minutes and 14.33 seconds).
If you're wondering about stray sword swings, they are simply there to avoid damage, as Aladdin is invincible for a short period of time while swinging. You'll notice this mostly when I'm running past swinging ball and chains.

The Run

Most time between levels was saved due to either faster bonus game canceling or skipping the entire bonus game entirely by not collecting any Genie tokens during a level. In-level time saved was mostly due to stop-running and more optimized movement with the following exceptions (don't read these if you want to be surprised):
Level 2 - The Desert
You need to chase down the Scarab to complete the level. The second time you are required to touch it, you usually have to go up and over the cliff and head back to the left to the cave it's in. If I duck and hit A, Aladdin will try to throw an apple, but what ends up happening is that he just reaches through the wall and touches the Scarab negating the need to double back for the Scarab later. Credit goes to stickyman05 for finding this.
Level 3 - Agrabah Rooftops
I save time here primarily due to the Long Jump (see Glitches). I use it to successfully save time three times. The first time I use it to jump across a rooftop (after finishing the section with the three floating ropes next to each other), you'll notice that I run to the right for a bit before running to the left. This is because I needed a running start to make the jump. I use the Long Jump two more times to skip areas soon after.
Level 4 - Sultan's Dungeon
Just in case it comes up, no, I couldn't jump onto any of those chains from the blocks any earlier, despite the fact it looks like I could.
Level 7 - Rug Ride
If you die three times here, the game will toss you out of the level in disgust and let you proceed. It's a lot faster than completing the level. Credit to Dwedit (heh) for bringing this up.
Level 8 - Inside the Lamp
As with any other springy thing in this game, dropping onto a Genie head while holding C as opposed to jumping on one will bounce you higher. Using this method, I don't have to wait at the first Column A for the hands to come floating down. I chose some completely different routes through this level as well.
Level 9 - Sultan's Palace
I skipped an entire section of this level by jumping over the pillar at the end of the second Carpet ride. I have no idea how I did this, but I think it might have something to do with hitting Iago.

Improvements

Frames saved
Level 1466
Level 2564
Level 31433
Level 4547
Level 5585
Level 6392
Level 73082
Level 81177
Level 92070
Level 10949
Misc.395
Total11,660

Glitches

Skidding or stop-running
Thanks to Aqfaq for this ridiculously helpful discovery!
If you stop running a certain time during the latter part of Aladdin's running animation, he will skid to a stop. If you stop for only one frame (long enough to trigger the running animation) and begin running again, the X velocity of Aladdin's skid will be added to his running velocity, noticably increasing his speed for a short period of time. The stoprunning is as optimized as I can get it, and I can't use it everywhere for the following reasons:
  • If there's anything harmful in my way (an enemy or spikes), I am forced to somehow react to it if I want to proceed. Unfortunately, doing ANYTHING (jumping, swinging the sword, throwing an apple, stopping completely, turning, landing from a jump, or even running through the enemy and taking damage) makes Aladdin begin his running animation cycle over again. So if there's an enemy in my way, there's no way for me to skid until I somehow do something to get past the enemy (which usually means running through and taking damage). This is why I can't skid as much as it seems I should during long flat areas with lots of enemies.
  • There are surfaces that just aren't long enough to skid on, where Aladdin can't run long enough to reach the part in his running animation that allows him to skid, which is why I never use it when on smaller platforms.
  • The skid doesn't work while Aladdin's running in the air any time he's running on Genie's tail in Level 8.
The Long Jump
This is an iteration of skidding or stop-running. It works the same way as stop-running, except you just jump as soon as Aladdin starts to skid. Aladdin's jump is extended by a bit, allowing me to shave enormous chunks of time off of certain levels (Level 3 in particular). I actually discovered the Long Jump first, and it was a precursor to Aqfaq's discovery of the Stop-Run.

Possible Improvements

A lot of the time, the exit of the level tends to be extremely close to the entrance, but blocked off by a wall or something. If there's a way to pass through, over, or under any of these walls (as I've demonstrated is very possible in some occasions), the movie could be sub 11 minutes or more.
In The Cave of Wonders, there's a wall blocking you from the monkey boss (the one right by the two health hearts), and to get rid of it, you have to climb a rope and hit a statue. I've reached the area where the wall should be before, and it hasn't been there, even though I hadn't hit the statue yet. I can't figure out how this happened, and I can't seem to recreate it, but if I could it would save a few seconds.

Thanks

  • stickyman05 for the tip about Scarab #2 and being extremely supportive
  • Dwedit for the tip on shortening the Rug Ride by a LOT
  • Aqfaq for the discovery of stop-running
  • and everyone who watched my WIPs

Recommended Screenshot

Any frames around 32885. Looks like this

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. I'm not sure I got the right ROM though. (I tried Disney's Aladdin (U) [!].gen, which was the closest match to what you wrote.) Well, here goes! Feel free to clean up the list.

Truncated: Accepted as an improvement to the current movie. Nice finds.


TASVideoAgent
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This topic is for the purpose of discussing #1734: ElectroSpecter's Genesis Disney's Aladdin in 11:05.40
Editor, Active player (476)
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
This is one of only two games I ever had for the Sega Genesis console (the other being Sonic 2). The whole movie was very entertaining, and it just goes to show that glitches abound even in games like this. It was very impressive to see you skip past certain areas (places in levels 3 and 9 come to mind). I also enjoyed the times when you jumped off the carpet, only to land on it a little later as it was passing under you. I was wondering why you didn't use the "stoprunning" technique more often, but reading your submission text clears everything up. Another plus was grabbing (and using) exactly the right amount of apples needed by the end :) This gets a big yes vote from me for being one of my favorite games when I was young, for being glitchy, and for being quite entertaining.
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I wonder if you couldn't improve the Iago fight. It bugs me that it takes 11 hits to beat him, but the number of hits between invincibility animations is 3,4,2,2. You could save some time if it's possible to get some permutation of 3,4,3. The sequence may be hard-coded, though as I haven't been able to get it to vary (or to find a distinct counter that indicates when the next invincibility animation will happen). Other than that, I like it much more than your previous submission. If I can't finish off that stupid bird faster, you get a yes.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Joined: 4/3/2005
Posts: 575
Location: Spain
Yes vote to an absurd improvement to a wonderful game. Good work to all those involved!
No.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Hm, some of NesVideoAgents screenshots didn't ever happen in the run (9, 10, 11, 12, 15, 16), though most of them barely seem to be desyncs and are close to what they should be. The last screenshot is pretty cool.
Chef Stef wrote:
Another plus was grabbing (and using) exactly the right amount of apples needed by the end :)
I'm glad someone picked up on this!
IdeaMagnate wrote:
The sequence may be hard-coded, though
I'm pretty sure it is. I've never been able to ever get something other than 3, 4, 2, 2.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Gonna have to vote a big ol' hell yes vote. good work, and great improvements, my friend. And, as always, damn that monkey ;)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Mitjitsu
He/Him
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Joined: 4/24/2006
Posts: 2997
The stop running glitch is about as displeasing as the wobbling glitch in LttP although still not in the same league. Compared to the previous run its significantly better and seemed optimal. Yes vote
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
AKA wrote:
displeasing
*Sigh* I know. If the camera didn't stop and jerk forward while Aladdin was doing it, it wouldn't be so nauseating. There was a point where I actually hoped this glitch wouldn't save any time ;)
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
I think the camera jerking forward makes it seem like Aladdin is doing a dash attack, and looks cool.
Joined: 7/26/2006
Posts: 1215
I didn't mind the jerking so much. it's only really prevalent in the first 2 levels. Entertaining, and a yes vote :)
Experienced player (544)
Joined: 5/12/2005
Posts: 707
congrulations.. your run was great and i liked it. nice improvements over there and there :) i didn't expect to see this much of eye candy pleasure while i tried to eat food at the same time. Yes vote from me
Joined: 10/19/2007
Posts: 39
Location: Stockholm, Sweden
The running glitch was really annoying for me, but fortunately you don't see it much later on anway. Great improvement.
Joined: 10/24/2007
Posts: 11
I can't vote, but imo it isn't THAT nauseating, especially when it's such an improvement on the previous run. I've also never seen anything on the Iago fight except 3,4,2,2.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Good improvement from your other submitted run, even after watching that one a month ago, this one felt so much faster with the carpet ride being skipped. Also the stop running didn't bother me at all. Definitely a yes.
Living Well Is The Best Revenge My Personal Page
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Now I remember why I did not download the current published run of the Genesis version of Aladdin. Because I think the SNES version has far better music, style and "feeling". That being said, I guess I should not vote on this submission knowing I prefer the SNES version.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Really? I've always thought the Genesis version to be funnier and more quirky. I honestly never could play through the SNES version.
Joined: 11/1/2007
Posts: 100
Encoding...
Joined: 10/15/2007
Posts: 685
I always preferred the Genesis version, audio notwithstanding. Aside from the graphics having more charm and presence, I felt it played better overall. The SNES version had such bland and rigid design, even if more pleasing to the ears. Anyway, all that aside, this is an entertaining run with nice improvements. Everything is plowed through so quickly that it's hard to say much more than that. Voted yes.
Kirby said so, so it must be true. ( >'.')>
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [998] Genesis Disney's Aladdin by ElectroSpecter in 11:05.40
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.