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Okay, that makes sense. Thanks for the explanation. And by the way, that's a totally awesome run. :)
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Yay for f-zero! Yay for the codes! Yet another Yay for the run! Looks great!
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Drama, too long, didn't read, lol.
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JKT and I discussed about the 360 degree spin strategy, which would theoretically achieve 5-6 seconds. Want to give it a try Xenos?
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comicalflop wrote:
JKT and I discussed about the 360 degree spin strategy, which would theoretically achieve 5-6 seconds. Want to give it a try Xenos?
Well, I tried the spin attack but I couldn't make it work. I wasn't able to move from side to side quick enough to catch all the racers. Also, perhaps JKT should try this given that he knows significantly more about this game than I do.
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Just had to post to say that was pretty awesome :) I loved the perfectly timed explosion at the end.
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What's the spin attack strategy? Reach the powerstrip area first and use spin attacks to launch direct victims into secondary victims so that they both go off the edge?
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I redid the deathrace 'cause the other one was just too slow. Youtube. If anyone wants the .m64 of the run I could upload that too.
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That was majorly awesome
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Street Sweeper!!!
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That's definitely going on my favorites list.
Kirby said so, so it must be true. ( >'.')>
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Now that's fast, great work xenos *thumbs up
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This should be published on tasvideos.
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Concept demos maybe, because it really is too short even though it fully completes one mode. But yes, I agree.
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So what -- the dumb King's Bounty run is 10 seconds and published as a regular demo.
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That was fantastic. Congratulations. :)
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Fredrik wrote:
So what -- the dumb King's Bounty run is 10 seconds and published as a regular demo.
The "dumb" King's Bounty run, in fact, completes the whole game.
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Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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moozooh wrote:
Fredrik wrote:
So what -- the dumb King's Bounty run is 10 seconds and published as a regular demo.
The "dumb" King's Bounty run, in fact, completes the whole game.
Yes, and this one completes the whole death race. "One game" is not a good unit of measurement, as King's Bounty shows.
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As far as this site's goals are concerned, completing the whole game is as good a goal as possible. Completing one track would put a movie alongside the SNES F-Zero and Top Gear — concept demos that also complete one track. Besides, I'm not sure what are you trying to illustrate with King's Bounty example, as a lot of people appreciated the run as it was.
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Out of curiosity, I'm guessing the movie is savestate anchored isn't it xenos? I dont think such a movie could actually be submitted (despite its awesomeness), although I may be wrong. Although, my opinion is that the "FINISH! *explosion* YOU'RE GOING THE WRONG WAY!" version was in fact more entertaining.
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Was anyone else immature enough to notice the words "S***" and bug in the video ID of the youtube link? :p Very nice work on the vid.
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Atma wrote:
Out of curiosity, I'm guessing the movie is savestate anchored isn't it xenos? I dont think such a movie could actually be submitted (despite its awesomeness), although I may be wrong.
You can in fact access death race mode from a power on I think. But the hardest difficulty track courses in TT and GP come from completing the normally hardest difficulty, and not all drivers are available at first. You can however use the password that unlocks absolutely everything, drivers, courses, all of it, so it's 100% feasible to have a .m64 that inserts the password (I have an old .m64 that does this), plays the death race mode, finishes in 8 or less seconds or what have you, and then is done. (although when to end input seems uncertain. should the name be entered?) However before a submission was made, I would heavily check to see if the absolute fastest strat is used and the lowest possible time is achieved. And yes, moozooh is absolutely correct. The death race is only one mode, king bounty is technically beating the whole game.
Andypro wrote:
Was anyone else immature enough to notice the words "S***" and bug in the video ID of the youtube link?
Haha awesome
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moozooh wrote:
Besides, I'm not sure what are you trying to illustrate with King's Bounty example, as a lot of people appreciated the run as it was.
I appreciated it too; a lot, in fact. It is extremely dumb, extremely fun, and well worth publishing. Also, I don't think this case can be compared directly to single-track concept demos. In this case there is just one track in the game -- no more could be done.
Comicalflop wrote:
And yes, moozooh is absolutely correct. The death race is only one mode, king bounty is technically beating the whole game.
I'm more interested in entertainment value than technicalities.
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Hahah, that was rad. I feel like it could be publishable except for starting from a savestate. I don't see why it would be a concept demo or anything though... it plays one of the game's modes from start to finish. Playing death race rather than racing through leagues seems to me like choosing a certain difficulty or character for entertainment reasons. Nobody should be knockin' the King's Bounty run. It is definitely complete. And awesome.
Post subject: Improving the time
Joined: 12/10/2007
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Nice vid, xenos. I'm 98% sure that you can shave 1.5 or 2 full seconds off the time, though. It's been a long time since I played deathrace (best is about a 45 second time, not tool-assisted), but I'm almost completely sure that if you fall off the course and accelerate to your death ASAP the clock stops as soon as you die, saving a little time because the clock is no longer running while waiting for all the enemies to finish dying and the game to declare you a winner. Just by quickly watching the vid and pausing, it looks like at about 6.8 seconds you have all 29 stars and are very near an open edge. Oh yeah, and it looks cool when you kill yourself to end the run, lol. - Dagni