Post subject: So they stole two-megaman-games-at-once idea...
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its mc donalds advertisement O_o? wow didnt know the burger has to do with megaman :D
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I don't think that you can really infer anything about Megaman just because the game has a sidescroller with shooting. If you're going to make big leaps like that, basically every game concept used in the last 5 years is stolen from an earlier concept. Also, that game looks atrocious.
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Maybe you should continue watching after the advertisement, evilchen.
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Zurreco, did you completely miss the point or are you just being ironic? If it's the first option, here is a hint.
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Zurreco wrote:
basically every game concept used in the last 5 years is stolen from an earlier concept.
I can't think of any games in the past 5 years that has you control 2 characters at once with the same controller input (not counting our MM TASes)
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He's saying that the games from the last 5 years use earlier concepts, not that the games use concepts from the last 5 years. For the record, there was a Lolo (I think; or at least it was something very similar) game for NES whose point was to reunite two characters by guiding both of them at once through asymmetrical labyrinth in every level.
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Kyrsimys wrote:
Maybe you should continue watching after the advertisement, evilchen.
;) ohhhhh i think thats big lame to place a full advertise-video over something you wanna look :((( but well let them steal ideas or lets say "use" them they game looks still hell bad :/
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They probably came up with the idea independently.
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mmbossman wrote:
I can't think of any games in the past 5 years that has you control 2 characters at once with the same controller input (not counting our MM TASes)
Ranger X. Well, hm that's an older genesis game, but still.
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Truncated wrote:
Zurreco, did you completely miss the point or are you just being ironic?
Neither. There are plenty of games out there where you can control two players at once. It's a huge leap to say "this game has you control two characters at once, and we have a published avi of people playing more than one Megaman game at once, so the idea was stolen." I was just pointing out that you can't really make a relation between this game and Megaman/the concept and our publication's concepts. Next, people are going to make claims like "in Sonic an the Secret Rings, you run in to enemies with your body to cause them damage. In one of the Castlevania publications, you can throw yourself in to certain bosses to cause massive damage. It follows suit, then, that the programmers from SatSR stole this concept from one of our movies." Just because a game has some sort of aspect that is somewhat similar to something shown on this site does not, in any logical pathway, determine that anything was either stolen or inspired from the latter. To assume so is a blatant abuse of cause and effect.
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I was just pointing out the resemblance the game has to the dual/multi megaman runs, I didn't really mean they stole the concept and stuff, just wanted to do it in a funny way.
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Well, it looks as though both characters react to everything in either world, so is it basically just a gimmick to divide your attention and make it more challenging in a silly way?
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Yeah, what's the point? Just make the game the union of both screens.
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moozooh wrote:
For the record, there was a Lolo (I think; or at least it was something very similar) game for NES whose point was to reunite two characters by guiding both of them at once through asymmetrical labyrinth in every level.
I think that's that really-often-pirated Famicom game called Binary Land.
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Yeah I wouldn't be surprised if the developers got the idea for this game by watching the bigame Megaman TAS. There are only a few games that use the same input to control 2 characters and the bigame Megaman TAS is probably more popular than all of them.