Sorry to double post, but an important discovery has been made.
As I had previously mentioned, The ideal jump mini game is to jump instantly and land on the fourth square. However, the first frame the you are allowed to jump on, changes between different item set ups. This meaning that on some setups, the first frame you are allowed to jump on will only get you to the second square. Because of this, you need to get one of the set ups that lets you jump the first frame possible.
I have discovered that for some reason, the (Y) button determines what the set up will be. This is why I could only get it to work in the second stage by inhaling (Y button) It changes the set up for each frame you hold it down for. It doesn't only effect the set up in the heart star room. any time in the stage you press the Y button, it will change the set up. This is also true for jumping (B) but I don't know if it changes for every frame you hold it down for. Holding (Y) also effects (to a much lesser extent) which Gordo will appear first in the first mini game. I also discovered that the next gordo face is affected by the frame you select the answer for the previous one (was that too complex or just poorly explained?)
So therefore, you may see me randomly inhale in the heart star room. just so you know. It's much harder to do properly with an animal friend (or at least coo) since their inhaling sequence lasts a long time before it stops. Kirby can jump and inhale without wasting frames since he can shut his mouth before hitting the ground. I'm not sure if this applies to Chu Chu and Rick (or Blob and Hom as my brother and I call them) since they don't have actual inhaling animations. I discovered a small form of Luck manipulation! *Woot!*
And just so you know, stages 1-3 are done....again I still have desync issues, and I have some lag on stage 3. I hope that doesn't affect the publishing chance too much. *dreams*
*edit 1* it seems that the (Y) manipulator only works when you don't have an ability. So if you want to keep an ability to the next stage, you either have to do the jump manipulation, (which I technically haven't checked to see if it works whilst wielding an ability) or just get danged lucky. That is what happened to me in stage 3 and 4. Speaking of stage 4, for the very first time, I'm not only IN stage 5, but nearly finished it! Granted, it is a very short stage, if not the shortest in the entire game. I still need to keep stone (or "heavy" as my brother calls it) for stage 6, so I'll need to get lucky on the jump game thing. Nobody has posted here for quite some time except for me, so I'm beginning to wonder if all interest has been lost. Oh well. I'll keep working on it since I've got nothing better to do.
*edit 2* Finally! Grass Land completed! Go check it out!
http://dehacked.2y.net/microstorage.php/info/304874474/Copy%20of%20Kirby%27s%20Dream%20Land%203%20%28U%29.smv
My Whispy fight was very fast. The Boboo Mini boss was fast, but looked sort of sloppy. I thought about going back, but I was already half way through the next stage, and I did not feel the urge to go back to stage 4. (I had never gotten a run to last past stage 4 before) There are some lag problems in stage 3, but sometimes they don't occur. I'm very proud of this run! And just so people don't ask, I'll mention this. At one point in stage 6, you can get Coo. Coo's turbo flying is pretty fast. I did not get Coo because I would lose a ton of time with the way I play this stage. There was some sort of graphic error in stage 6 in the room where I get parasol. By using Stone there, you're supposed to go below the screen. for some reason or other, it stayed centered on kirby. You may also find it strange that I took my Parasol out in the last room of stage 6. I did this because I needed to press (Y) to manipulate the ending jump game. The (Y) manipulation works to a much lesser extent when you have an ability.[/url]