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Location: Back to good old Germany
I enjoyed it, keep it up! :-)
Tompa
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Looking pretty good. I do have one question... After the teamthrow before the Koin you wait 16 frames before you jump up to it. Why? :O. I really can't find an explanation for it, but you might have one =).
Joined: 11/3/2007
Posts: 31
First of all, i must say im fascinated by all the TAS videos in this web, they are just absoluletly amazing, y logged in to tell you how amazing your Lake Orangatanga was and to keep it up plz ;) P.S: Can someone explain the rope climbing? Ive tried but the kong just wont jump up.
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When holding the rope, hold Y, hold left or right, and press B. You'll jump away from the rope. IN order to gain some height, you need to turn back towards the rope and grab it again. The rope climbing you see here is mostly TAS only and requires you to very quickly turn back and grab the rope again as soon as possible and then jump again. (I can kind of do it in DKC2.)
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I wanted to try a 105 run of DKC3 but i know very little about TASing, i have a problem with the 15 bananas bonus, how do you manipulate so the bananas will appear in a certain location? obviously ElectroSpector did it cause he was on the banana position before it appeared. So if you could share that secret? :D
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I manipulated them to an extent. For the most part, I just studied where the next couple of bananas appeared and made sure i was in those positions while jumping. Actually manipulating them to change where they're going to appear costs too many frames in some cases (for example, sometimes i have to hesitate 20 frames or more before collecting to actually change where the next one appears), but I have succeeded in changing where they appear once or twice by hesitating one or two frames.
Joined: 11/3/2007
Posts: 31
Ok, so, for the moment since im a noob in TASing i was thinking in an alternative an any% in TUFST mode without warp barrels, i know it wont get published, but, id like to know if anyone here would like to see that? :D
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http://dehacked.2y.net/microstorage.php/info/68847281/cyrus-dkc3-lakeside-limbo.smv TAS of the first level, be as critic as you can please.
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Assuming that I save all side quests until after I get the Gyrocopter (which I suspect is fastest), does this route make the most sense to people, or does it look like it can be improved?
1. Get Gyrocopter
2. Banana Bird
3. Buy Shell and Mirror
4. Banana Bird
5. Banana Bird
6. Banana Bird
7. Trade mirror for wrench
8. Banana Bird
9. Fix chairlift, Banana Bird
10. Pick Flower (can be picked up in Gyro without even landing)
11. Give Flower for Banana Bird 
12. Give Present to Blue, get Bowling Ball
13. Use Bowling Ball for Banana Bird
14. Banana Bird
15. Trade Shell for Banana Bird
16. I think you have to enter this specific cave of Wrinkly's to trigger the ending, but i could be thoroughly wrong, in which case I'll just enter Wrinkly's cave in Lake Orangatanga.
EDIT: Oh, also, you can orient the copter while it's still rising from wherever you take off from, making it almost unnecessary to worry about sharp turns or turning times. Oh, turns out it's not necessary to talk to the queen beforehand and you can activate the rescue from any cave. Which is nice.
Tompa
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CyruS wrote:
http://dehacked.2y.net/microstorage.php/info/68847281/cyrus-dkc3-lakeside-limbo.smv TAS of the first level, be as critic as you can please.
You shall try to roll more then just through the enemies. Rolling increases the speed with quite a bit. But after some rolls you'll have to jump after it, or else Dixie/Diddy will stand still for a while. Not that bad anyway. Electro: I remember I went to that Wrinkly cave at least. But you might be able to trigger it somewhere else as well. Be sure to check. About the route: It doesn't look that bad in my eyes. But I'm no expert =P.
Joined: 11/3/2007
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ElectroSpecter wrote:
Using some knowledge imparted unto me by Comicalflop, this new Lake Orangatanga WIP is 190 frames faster. Improvements come from more optimized rolling (the double roll is pretty much useless unless I have a good momentum going, so I cut a lot of that out).
In Doorstop Dash did you try the Koin bug? could be faster, you probably did but just in case.
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It's actually slower to use it in Doorstop Dash, since I have to head back to the right once I pick up the keg to go far enough make Koin "not exist" off-screen. Plus, doing it the way I did in the WIP lets me bounce back, thanks to Koin, preserving momentum.
Joined: 11/3/2007
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Lakeside Limbo 1849 frames = 30.81 secs Anyone see a possible improvement? Anything at all, im new to TASing but i have patience and time to do the full run, i just need your critic eyes here, since i dont have anything to compare my time with. The Frame count is since the sound of entering the level until the first frame where dixie hangs on the flag.
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It looks much better, your skills are improving fast... I'll take a closer look at it tonight though.
Tompa
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Am not able to watch it yet, but I will. It's best to make a "Beginning of the level checkpoint" on the first frame something of the level is shown = not black. That works best.
Joined: 11/3/2007
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Yeah i havnt not replied here, but yeah im obsoleting sami's run with the W-Barrels, first i thought it was going to be better to do a warpless barrel but many ppl think that a third category will not get accepted, so, im doing a Warp run now. Won't post any WIP's until i finish world 1. So far i've saved 20 secs, thats all i can say :O
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Ok guys. Barrel Shield Bust-Up WIP. I'm extremely pleased with the green banana bonus.
Tompa
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I found a way to improve the first bonus with a few frames.. =). [Url=http://dehacked.2y.net/microstorage.php/info/1450523137/FasterBonus.smv]5 frames faster[/url] I took the coin 3 frames faster, but I ended the bonus 5 frames faster.
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You are a ninja, Tompa. I actually tried doing this while originally recording the level and couldn't get it to work! I'll add this in and see if I can save overall frames in the level (my green banana bonus may desync). This also may screw up my Riverside Race green banana bonus, which is the hardest bonus yet, but I ended up getting it to be pretty damn good, so we'll have to see if this 5 frame improvement is worth it in the end (I hope it is!) Also, I fixed the problem of the jump after the team throw. Apparently, there was only one single frame where it's possible to jump after the throw, after which, you need to wait 16 frames. Which is why I missed it in my last WIP and have done it in this one. Other than that, did the level look good? Also, I forgot that I changed a lot of World 1, so here it is, if anyone is interested (minor differences, mostly saved 15-30 frames in each stage due to much better rolling). I've also discovered that the double roll, even though slow, has useful applications, and I still use it at the beginning of some levels and bonuses. Sometimes it's faster, sometimes it's not. The speed of the slow roll is above 800, and a fast roll can always be started from a slow roll. Jumping speed is a bit above 700, and it takes longer to go into a roll from a jump. I've also discovered how to do a slow roll (which means a double roll) whenever you want when landing from a jump, and I'm sure some people would like to know (Cyrus!) Oh, and ignore the Riverside Race portion of that link, since that part of it is still being worked on (it's fast so far, but it could be faster. I have to test out how to fall into the underwater tunnels fastest, and I can't yet get the "bounce-back" trick to work on Koin).
Joined: 11/3/2007
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oh, i also know how to do a double roll after landing on a platform, if u mean without getting the 500 speed for 1 frame, then yes ill be very interested ^_^ (Kiddie roll)
Tompa
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I tried some more things in the level, but my lame ideas didn't work at all, so... :). Nice job on the rest of the levels. Time to buy this game :D.
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Tompa sir, I made the monkeys nutless again, but I ended up with 5 frames of lag coming from somewhere; exactly the amount i saved with the trick. And the green banana bonus was slower. So I can't apply the trick :(
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For the very first bonus in the very first level, did you try landing in front of the coin then rolling, instead of just hovering all the way there? Sometimes it's tiny little things like this that you should be watching out for.
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He couldnt redo that part cause the bonus desynched and it ended up being slower.
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Maybe some of you are sick of World 1 by now, but I improved upon it by 80 frames. So if you want to watch it, here it is. I have a feeling, however, I'm not going to be able to improve it more. There's a bit of World 2 in there as well. I'm working on that banana bonus at the end of Barrel Shield, since this new one is 33 frames slower :(
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