Here is our take on the "warpless" version of Super Mario Bros 2. It is 2056 frames (34.4 seconds) faster than the published movie by Donamerdragon. The gain comes from optimized movements, different routes, different character selection, optimized battles and some new glitches.
Level 1 - 1: The frame rule of birdo rules out any possible improvements here. 0 frames gained. 0 frames ahead.
Level 1 - 2: 97 frames gained, better carpet riding and Birdo-mashing being the prime reasons. 97 frames ahead.
Level 1 - 3: 313 frames gained. Toad is used instead of Luigi, due to Toad being a lot faster in the first and last part of this level. Those frames gained makes up for the frames lost in the middle of the level. The bomb timers are active while taking damage, and taking damage against Mouser saves a few frames of lag, so taking damage is the fastest way to deal with him. 420 frames ahead.
Level 2 - 1: 28 frames gained due to skipping the pause to manipulate Starman, better disposal of Birdo's Crystal Ball and some other things. 2 frames were gained before this level as well due to using Toad in the previous level. 450 frames ahead.
Level 2 - 2: 10 frames gained in the first part due to vine zipping, 89 frames gained during the digging-session and 61 frames gained on the Birdo-fight. 610 frames ahead.
Level 2 - 3: Some major level ownage saved 144 frames up until entering Triclyde. 16 frames saved on the boss, putting us 770 frames ahead.
Level 3 - 1: What better way to start a new world than with a new route? 244 frames gained, 1014 frames ahead.
Level 3 - 2: Bye bye Princess. 129 frames gained, putting us 1143 frames ahead after this level.
Level 3 - 3: Toadsie's winning streak is finally broken. Luigi does the trick here. The level up until Mouser is 384 frames faster, and the boss is killed 32 frames faster. The waiting before Mouser appears on screen was essential to get Mouser's movement pattern correct. 1559 frames ahead before the chilly world 4.
Level 4 - 1: 11 frames gained, 1570 ahead.
Level 4 - 2: 28 frames gained, 1598 ahead.
Level 4 - 3: 13 frames gained here due to better manipulation of Birdo. No frames were gained against Fryguy because of his stupid movement pattern which both of the authors consider to be homosexual. 1611 frames ahead.
Level 5 - 1: Birdo's diet of veggies has been replaced by mushrooms this time around. 176 frames gained, 1787 ahead.
Level 5 - 2: Stupid Birdo's frame window messes everything up, 9 frames gained in the end. 1796 ahead.
Level 5 - 3: We had a bit of better luck with the first bomb so we got a lot more 43-speed to our disposal at the beginning of this level. That and minor optimizations along the way gained us 168 frames, 1964 ahead.
Level 6 - 1: 39 frames gained here, making the difference 2003 frames ahead.
Level 6 - 2: 9 frames jumped and fought away, 2012 frames ahead
Level 6 - 3: 24 frames gained, 9 on Birdo and 15 on Triclyde, 2036 ahead.
Level 7 - 1: 10 frames gained. Most improvements were negated by the frame rule of the rocket and birdo.
Level 7 - 2: 10 frames gained. Lag reduction, and better boss fighting.

New Tricks and Techniques

TODO

Special Thanks

  • All previous authors of smb2u movies for their contributions.
  • JXQ for being in the game.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here.

Truncated: Well made. Accepted.

TASVideoAgent
They/Them
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sgrunt
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I am astonished at the sheer magnitude of the improvement here. Yes vote.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
This kicked ass. I found this TAS of this game entertaining, and that's the first time for this game for me. Great style, guys.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Great run! As JXQ said, the style choices were very nice :) I personally prefer the warpless run over the warp run.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Hay guys. I want this run to take the warp run's star is a SMB2-run should have a star, because this run does not skip the interesting parts of the games like the warp run does. Hay.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 5/13/2006
Posts: 283
I vote no because you let JXQ walk off the screen after jumping on his head. ;( Insert orange flag and yes vote where appropriate.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
adelikat
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Cardboard wrote:
Hay guys. I want this run to take the warp run's star is a SMB2-run should have a star, because this run does not skip the interesting parts of the games like the warp run does. Hay.
After doing this warpless TAS, I have a new found appreciation for the warpless. The levels skipped are by far the most interesting in the game; especially in this movie. 2-3, 3-1,3-2,3-3,5-3 are all very entertaining. I too vote that this would get starred instead of the warps movie.
It's hard to look this good. My TAS projects
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I also support the idea of letting the warpless run getting the warped runs star. This run contained more creativity and entertainment. About the run, very nice shortcut in 3-1. Again, superb performance. Yes vote and a star for this run please!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Liked this run, voted yes. More details here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
This is the first movie of this game I've really actually liked watching. It had a quite a few great moments, and it looked incredibly tight. Great job you two, and a yes of course.
Living Well Is The Best Revenge My Personal Page
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
The best parts were the antics before and while entering the hawk mouths. Hell yes vote!
Experienced player (611)
Joined: 4/24/2005
Posts: 612
Whew, this run left me in awe. All I can say is brilliant, in all aspects. Yes vote.
Player (104)
Joined: 6/7/2005
Posts: 290
Location: New York
I'm glad someone finally got around to beating this. I was still new at TASing, can't believe this run stayed up as long as it did. Heh.
Soft Blue Dragon
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Very nice job, I really liked the door glitches, and the pit hopping (reminiscent of RCR).
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 6/14/2004
Posts: 646
Not enough acting to the music, but I suppose I can overlook that. The trick with the doors not locking you in place was cool. I'm pretty sure those screenshots you suggested aren't very representative though.
I like my "thank you"s in monetary form.
Active player (410)
Joined: 3/16/2004
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Location: America, Québec
Nice run. Yes vote for sure.
Joined: 12/28/2004
Posts: 210
Yes vote and a star swap vote. This run should represent smb2.
Joined: 10/15/2007
Posts: 685
Easiest yes vote I've ever cast.
Kirby said so, so it must be true. ( >'.')>
Active player (250)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Maybe I missed something, but at the very beginning of 4-3, why did you hop around at the top of the ladder instead of going into the door right away?
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3584)
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dave_dfwm wrote:
Maybe I missed something, but at the very beginning of 4-3, why did you hop around at the top of the ladder instead of going into the door right away?
The birdo's egg spitting is on a 255 frame, frame rule (such an evil game) so exiting the room won't get you anywhere any quicker. Waiting actually saves time because it keeps birdo from moving left before spitting the egg.
It's hard to look this good. My TAS projects
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I'm pretty sure that was to manipulate the birdo egg being shot out at the best possible moment. Or am I thinking of a different time in the movie? Edit: too slow...
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Awesome run. I have great respect for your optimization skills.
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adelikat wrote:
The birdo's egg spitting is on a 255 frame, frame rule (such an evil game) so exiting the room won't get you anywhere any quicker.
Yes, that's so evil.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
upthorn
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Though, unlike some others, I enjoyed the first SMB2u movies I watched, this is the first new SMB2u submission that has entertained me in quite a while. Mainly because it's not just mimicking the movements of the prior movie, with tighter timing. Definitely yes. Nice work, fellows.
How fleeting are all human passions compared with the massive continuity of ducks.
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Nice run + yes vote I don't see why this should be favoured over the warp run the, extra levels had roughly the same entertainment value when directly compared to it. p.s. Most people only care about Mario games beaten in ludicrisly fast times, at least more casual fans anyway :)