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Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
Yay, I'm back to playing FF2 =D. I've improved on the old Antlion WIP by 318 frames. I'm now working on the Yang fight and the MomBomb fight. At about 24 1/2 minutes in the Yang fight in-game time, and about 32 1/2 movie time. Note: Found this out quite a bit too late, but I could have saved 7 frames if I had picked up the ether in Kaipo AFTER saving Rosa instead of before. Because it's 7 extra frames to move the cursor to the sandruby. I'd fix it, but that would mean redoing 60k frames because this game is quite unhexable. Edit Fixed WIP: WIP: http://dehacked.2y.net/microstorage.php/info/652026992/FF2.smv
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Experienced player (612)
Joined: 4/24/2005
Posts: 612
Good WIP, I think it'll be the only one I'll watch since I don't want to spoil the run and I figure it will be a while until the whole run is finished (so what I just watched should be mostly forgotten by then). Besides, I'd be of no help anyway, whenever I play FFIV, I play for ego :) . Best of luck to you, Deign.
Joined: 7/31/2005
Posts: 128
Location: Virginia
*watches the movie and finds out where it ends* Ahh, nooo! I hate that fight XD I was going to ask why you didn't take the lower path in Antlion Cave because I thought it was faster (saw it in the SDA run), but then I counted it on the GBA version and both paths are exactly the same length... weird.
Working on a mod of an old favorite in my spare time. PM for updates!
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
Actually the SDA run uses the same path, perhaps you're refering to the old run?
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 7/31/2005
Posts: 128
Location: Virginia
Oy. Well I know it was some speedrun, I just don't know where it was. Maybe it was the Advance version testrun?
Working on a mod of an old favorite in my spare time. PM for updates!
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
MomBomb is dead. This will probably be the final WIP for MomBomb, however I've said that to myself in the past and seem to contradict that and figure something out. However, this attempt was about #11 or so which is usually around the number when I finalize a boss. So hopefully (and doubtfully) there isn't anything else I can do for MomBomb and will be able to move on to Fabul. http://dehacked.2y.net/microstorage.php/info/711607225/FF2.smv p.s. Broke 50,000 rerecords while doing this boss Edit: Comparison versus test run (3h 24min (3h in-game)) ------------------Test Current Movie Time: 36:39 35:15 In-game Time: 30:17 25:34
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Deign wrote:
http://dehacked.2y.net/microstorage.php/info/711607225/FF2.smv
I get as desync around frame 29000 in this movie. You enter the menu, set the speeds to max, then you enter the "save" section and stay there. I have tried playing this movie 3 times, and I get a desync here on all tries. I'm using SNES9X 1.43+ v9, and the ROM "Final Fantasy II (U) (V1.1).smc", which has a matching checksum. On "Emulator Sync settings" I have "Use WIP1 timing" checked, everything else is unchecked.
Joined: 10/3/2005
Posts: 1332
Deign wrote:
p.s. Broke 50,000 rerecords while doing this boss
Fabulous work. Keep it up, you crazy bastard. :) Randil: You need to use the reset-record version for this movie. It should be marked v10, IIRC.
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
Quick Updates coming lately =) I'm betting some of you are glad to see it. This WIP goes almost up to Mt Ordeals, currently testing the best save/reset I can get from here. Where I saved is 2 fights away from the base of Mt Ordeals, so I have quite a large amount of testing to find the best I can get. http://dehacked.2y.net/microstorage.php/info/174243533/FF2.smv ------------------Test ---- Current Movie Frames: 48:58 -- 47:01 Game Frames: 41:24 -- 34:41
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
uhh.. Can anyone post a working link to snes9x emu with a reset? I tried snes9x v9 bugfix by JXQ, but it desyncs like Randil described. I tried snes9x v10 from snes9x thread as well, but it desync too. AND I tried downloading the "snes9x v9 reset version" zip from Nibelung's sig but the zip is corrupted.
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
I posted this up on filefront for Randil just yesterday. http://files.filefront.com/record+reset+snes9xzip/;9106812;/fileinfo.html
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
juef
He/Him
Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Deign wrote:
http://files.filefront.com/record+reset+snes9xzip/;9106812;/fileinfo.html
Thanks a bunch! :) Looks nice so far! For a moment, I thought it might be a good idea to level up Rydia to level 12 and learn warp (to leave the Antlion's cave faster), but leaving on foot ain't so long after all... Thanks for the WIPs, I'm glad I can follow your progress!
Joined: 8/17/2007
Posts: 41
great work. very clever never knew you could charm teh bomb-omb's that fight was spectacluar very exited to see the rest and if your gonan be taking advantage of teh twin magic (although it is rather time consuming) also looking forward to see waht lvling stratagy you use for cecil and where
Joined: 11/27/2007
Posts: 1
Doing a damage/item bug on the RPGs would surely be very time taxing, like if you wanted a critical each time you'd have to wait for them? Also I think they happen when you're low life, or maybe mixing the FFs up.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Actually the hard part is finding the memory addresses or debugging the actual math that is involved in determining whether a hit is critical or not. Once that is figured out and out of the way, it's actually pretty simple to manipulate the numbers if you constantly watch the ram (that is if they are manipulatable).
I think.....therefore I am not Barry Burton
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
It's manipulatable, however, if you read on the previous page of the thread, there's a bug that makes it impossible to crit with certain charactors after certain events. So from then on it's just about finding out the maximum damage possible with certain attacks, and calculating the quickest possible kill and then manipulating the damage needed.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
A thought I had while I looked over the thread...are there any Game Genie codes to manipulate critical hit chances? If there are, it might be worth asking for special permission to use one, since the purpose would be to redress a bug in the game rather than to cheat.
Previous Name: boct1584
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
This would be unacceptable. The goal of the site is to play and beat the games as fast as they can by playing the game how it was released. Using bugs and glitches that the programmers didn't catch. This is a bug that is inherent in the games programming and thus is part of the game speedrunning on console or otherwise. Besides, not being able to crit makes it a little less complicated in some aspects, but of course more tiresome in other ways.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Really amazing manipulation work. I'm greatly enjoying the fact that you only fight boss battles. One minor thing - You park in front of Rosa's sand town, as oppose to the left, meaning you have to go one step down, one step right, and one step up. Also, does the amount of exp gained increase/decrease with the number of alive characters in battle? You seem to often have people dead at the end of fights. I honestly wasn't expecting to enjoy this at all. Definitely better than expected, I went the entire video without fast-forwarding, which is amazing for an RPG. However, this video will NEED subtitles. If you need help with this, let me know.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
To answer your first question, this is because you'll notice that after leaving Kaipo Cecil starts out standing south of Kaipo. Moving in the hoverboat is faster than walking to it =) To answer your second question, yes, the experience gained is set by the enemy that dies, and is then distributed to the different living charactors.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
<Deign> Bisqwit: would you mind taking a look at the FF4 topic and comment on the last thing DarkKobold said? <Insert generic comment about subtitles here> Have been discussed before. If the submitter wants to make subtitles, they're free to do so, and chances are they will be utilized in publication.
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
Milon now complete. Just barely under 1 minute from fade-in to fade-out. Will move onto Milon-Z within the next week. I suspect he will be easier than Milon. http://dehacked.2y.net/microstorage.php/info/298843134/FF2.smv Edit: Test run = 54:31 real-time 45:55 in-game Real run = 51:48 real-time 38:04 in-game Total ahead 2:43 real-time 7:51 in-game SDA Time approximately 57min in-game
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Desynced for me during the Milon battle, but that's probably because my ROM didn't match.
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
Yes Dwedit, you need US version 1.1 I believe Scared for a moment there, but i checked and everything still syncs for me.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 8/23/2006
Posts: 46
Hey, I have the proper ROM version and the most recent ZSnes emulator, but I'm not really familiar with how to run smv files - can someone give me a quick primer? Edit: Nevermind, I'm stupid, I downloaded the most recent Snes9x and everything works fine. Good work on the battles!
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