• Aims for fastest time
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time
This is a run that attempts to beat Mario 64 in the fastest possible time. In doing so it beats the previous movie by 55 seconds. Our summary of how this was done follows...

Swordless Link's comments...

The original goal of this run was to achieve a time lower than 6:40, and thanks to several timesavers which AKA mentioned to me (the glitch we used to access Bowser in the Dark World, the glitch we used to get from there to the basement), this seemed more than possible. I also had some ideas of my own, which we put to good use, such as the alternate route in BitDW which saved about a second over the older route. The obvious thing to mention about this run, however, is that it finishes the game with zero stars, something which was previously impossible. It all started out with a theory which AKA had, which involved performing a backwards long jump on the stairs in the basement, and getting Mario wedged inside one of the pillars in the room with the Dire, Dire Docks painting, just like what we did after exiting BitDW. This proved impossible, as Mario had way too much speed to be able to move to the sides of the room. It was at this time that I began thinking about adding an extra long jump outside the door, because logically, this would still cause his speed to increase, and then did another one when I was inside, as I realised that this would cause his speed to increase even more. This gave me enough speed to break the DDD painting, but there was only literally one frame I could've long jumped on while inside the DDD room to have enough speed to break it. This discovery of mine took about 45 seconds off the overall time. Overall, I'm very happy with this run, it definitely seems a lot more optimal than the other runs which AKA and I have co-authored, probably because we re-did so many things so many times in this run.

Mitjitsu's comments...

During Rikku's submission, I wasn't too interested in doing another run. I decided that I'd only work on another run if there was a way to notably improve the current run. Firstly, I was utterly convinced that there was an alternate lobby glitch which was faster. It took countless revisions, but I eventually found one that worked. Secondly, I thought there would be a way to get quickly to the basement without re-entering BitDW. And last of all, I had a good theory on how to bypass DDD, although Swordless Link was the one who eventually found a way to do it, and it was a lot faster and smoother than I ever could have been conceived. Also, I knew that a few frames could be saved if diving was used over long jumping where applicable, although that alone wasn't enough to warrant another run. The main timesaver that I found was how to get to the basement door quicker. Although, again, I would never have thought that it would have turned out that good. We put an extra special effort into this run, but it was worth it in the end, and I hope that most of the viewers will agree. If you calculate the number of re-records per frame, then it has one of the most dense re-record rates on the site if you base the re-record rate on re-records per frame (since the game is 30fps), then this run would be third overall if you discard the ALttP glitched run.

How it came about...

AKA (21:34:18): Just confirming frame numbers
Swordless Link (21:34:35): k
AKA (21:44:27): Now to get myself something to eat :y
Swordless Link (21:44:55): I'm still stuffed from dinner
AKA (22:09:54): Good luck on testing
Swordless Link (22:11:06): Thanks, *actually begins now*
Swordless Link (22:20:24): FUCK YES
Swordless Link (22:20:24): YES
Swordless Link (22:20:30): FUCKING YESSSSSSSSSSSSSS
Swordless Link (22:20:31): I'VE DONE IT
Swordless Link (22:20:32): I'VE DONE IT!
Swordless Link (22:20:35): I'VE GOT THROUGH!
Swordless Link (22:20:56): WE'VE DONE IT AGAIN, MY FRIEND
Swordless Link (22:21:22): I didn't even use the pillar!
Swordless Link (22:28:47): Dammit, where are you? =(
Swordless Link (23:17:47): God dammit
Swordless Link signed off at 23:17:50.
Swordless Link signed on at 23:17:59.
Swordless Link signed off at 23:18:50.
AKA (23:18:58): What have you done?
Swordless Link signed on at 23:19:48
AKA (23:19:57): What have you done?
Swordless Link (23:20:10): Observe, and be amazed, it's HUGE
AKA (23:20:35): Can't wait to see this
FILE TRANSFER
AKA (23:21:56): Fuck me
Swordless Link (23:22:41): You found the method for 1 star, I found the method for 0 star, there's nothing we can't do! ^_^
AKA (23:23:18): We can't theoretically improve the game anymore, apart from opening the door in the moat, which is impossible.

With thanks to...

Myles Bukrim: For supporting the run and checking parts of it regularly to see if there was anything which could be improved.
mr_roberts_z and Rikku: Their previous run served as a good guide for this one, as theirs was about as optimal as a run which follows that route can get.
laughing_gas: For telling us that diving is definitely faster than long jumping, which allowed us to save quite a number of frames.

adelikat: Accepting for publication as an improvement to the 1-star movie.

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Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
I feel its my place to list my disappointments with this run. 1. Only 0 stars? 2 keys? I would expect either 1 key or at least -1 stars from you two. Just upsetting. 2. Why are you obsessed with IATT (Italian Ass Teleportation Techniques)? Excessive use can cause permenant injury. Even short term use results in serious burns and lack of the ability to go to the toilet for prolonged periods of time. 3. The camera angles were too good. Wheres the rattly-make-me-feel-nauseous camera that rikku uses? wheres the camera angles where you see none of the important action but instead a lovely wall/ceiling? Thats the best part of the run just out the window. I hope you're happy. You've ruined my day.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 4/30/2005
Posts: 199
There are only two keys, right? Good run. Not that anyone cares but I told you there was a way to beat the game with 0 stars. ;)
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
supermegavkoy wrote:
There are only two keys, right?
Whoops. Corrected my post accordingly.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 12/11/2006
Posts: 21
Location: Leipzig - Germany
that was f*** amazing. I've voted YES!!!
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Yes vote. Insanely good. The new BLJ routes stunned me. Also, I support the tag. I vote for the last of Swordlesslink's screenshots.
Active player (369)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
You... I... That... ... ...Yes vote.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Joined: 9/30/2007
Posts: 22
Location: Alberta, Canada
I tried downloading the megaupload file and it said I need a codec. I dowload the codec, then download the run again. It turns out I only downloaded the thing to install the codec. I needed to be on an admin account but I was lazy so I watched it on youtube. The BLJ into BitDW was a big WTF moment, wasn't expecting that. The camera in BitDW was better (not that it was bad before). Little things like the hop off the sign made it that mmuch more entertaining. The BLJ out of Bowser 1 was also enexpected. "Why's he stopping? What?" "YYYYYYYYYAHOOOO". Then skipping DDD. I knew it was coming, but I was still surprised. I prefer the diving. "Hoohoo" is a little less annoying than "Yahoo!". Exiting the level was pretty cool, how it made the "enter a level" sound when Mario passes the blue thing. The end wasn't so shocking, but still entertaining. I like the yyyyyyyyyyyahoos (not BLJ, cuz it isn't backwards) at Bowser 2 And 3. Amazing run, easy yes (if I can).
Joined: 12/3/2006
Posts: 131
Location: Seattle
I probably should have just uploaded it to youtube instead of using megaupload (Sorry about megaupload being slow. I just used the first upload service I could find.) Anyway, I can't find it on youtube. I am sure people would appreciate it if someone provided a link to the video on youtube.
Player (66)
Joined: 5/5/2007
Posts: 65
AQwertyZ wrote:
I probably should have just uploaded it to youtube instead of using megaupload (Sorry about megaupload being slow. I just used the first upload service I could find.) Anyway, I can't find it on youtube. I am sure people would appreciate it if someone provided a link to the video on youtube.
Looks like one's up here: http://youtube.com/watch?v=oA9mzrP4NQM
Player (64)
Joined: 11/2/2007
Posts: 100
Location: Toronto, Canada
Very impressive, and much more entertaining than any of the 1-star runs. Thanks for the AVI, AQwertyZ. MegaUpload works fine for me...
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Bisqwit wrote:
Next, figure out how to bypass one of those keys… Yes vote.
The world lay in wait.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
Swordless Link wrote:
Here are some screen shots which I think would work well. I think the third and fifth ones look the best, but the fourth is probably the most relevant to this run. The first and second ones are just some of the BLJs, but they look good, so I'm posting them too.
I like the first and the fifth.
Joined: 7/28/2005
Posts: 83
Location: Montreal, Canada
Probably won't get much use, but I've mirrored the AVI anyway. Download away! http://www.nihongowned.com/univbee/TASVideos/SM64_0StarTAS.avi
Joined: 8/10/2007
Posts: 14
Location: Louisiana
If I could vote, I would vote yes. One of, if not my favorite TAS I've seen so far.
Joined: 8/1/2004
Posts: 91
Voted yes for obvious reasons. I would say, however, that the fifth screenshot is the only one of the five I would recommend for the movie list. All five are very relevant for the run, but only the fifth one clearly shows what is happening with a fairly large picture of the protagonist, even if it is a bit off-center. This movie delivers.
Joined: 10/15/2007
Posts: 685
The Holy Grail has been found, and it's been in the walls of Peach's castle this whole time! AKA and Swordless Link are like the Bill & Ted of speedruns, having brought eternal peace to the universe through sequence-breaking. Drinks for everyone!
Kirby said so, so it must be true. ( >'.')>
mz
Player (79)
Joined: 10/26/2007
Posts: 693
This is the best TAS I've seen. Beautiful, very entertaining and really short. It would be an easy Yes vote for me.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 374
Location: Göteboj
I have cast the 100th yes vote!
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Hell yes. And now, to skip one ( or both) of the keys...
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Player (103)
Joined: 6/7/2005
Posts: 290
Location: New York
Heh, as if I have to add my yes vote. This must be one of the highest voted for runs of all time. Very well done. The famed 0 star run is finally here huh?
Soft Blue Dragon
Joined: 5/29/2004
Posts: 757
Well kids, we all know the next step on our wonderous trip! Wait till the length of the discussion hits 8+ pages and then wait a month or 2... THEN Publish the movie... and watch someone submit a 1-2 second improvement the next day ^_^ I mean, isn't that the unwritten way of accepting SM64 runs? Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
The laughter doesn't stop at the comment of the message of Swordless Link-san.
DiffCalc .NET Frameworks 3.5 required.
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Like the 3rd and 5th shots a lot. Just incidentally, doesn't making predictions about this being obsoleted so soon (not gonna attempted for a very long time, at least not from our camp) kind of take away some of the enjoyment from this run? Just saying.
Joined: 5/30/2007
Posts: 28
Location: Southern California. YAY!
May this be the final SM64 submission. I believe we can officially say the game has been COMPLETELY broken. This submission gets accepted hands down. If anybody obsoletes this by anything less than 30 seconds I will stab myself. I had a hunch you'd find a way to high speed abuse past DDD somehow, and what ho! You did! You guys win all internets!
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
5th shot would be my choice. btw, since you commented about entering the door in the moat as the only remaining thing that might be able to skip something, I wanted to ask if that's actually impossible, or just undiscovered. Is it a door that you just can't enter because you're swimming, or is it simply a texture and doesn't become a door until after the moat drains. Is it possible to do something like in Sunshine where you glitch under the water and the game thinks you're still walking on land? Not that any of that matters to this run, just thoughts on your thoughts.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
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