Here's an updated and hopefully final version for Ninja Gaiden 3. I used FCE Ultra and play the more difficult American version. This time through I pull out all the stops, taking hits and pulling even more tricks than before. Despite taking damage, the smooth feel is even more apparent since I never wait for spikes. As before all the ninja powers are used at some point, but I am smarter about which one I carry. In my previous submission, I estimated that taking hits could speed things up by about 5 seconds. Now I'll say it's about 15 seconds, and 14 of that will be in the spike areas. But this run is over 40 seconds faster, and I can really only attribute about 5 seconds of that to taking damage, and mostly from spikes. The rest came from:
Several items I saw in hindsight and didn't correct in my last run, like jumping on the ice and jumping down vertical shafts. Some enemies are also dealt with more efficiently. Thanks to everyone who contributed in the discussion forum, there were many helpful ideas including some of the major items below. Overall, I make better use of the environment in several places.
By far the biggest help was using invincible fire wheel to run through the spikes. It's available in acts 4 and 7, so I make sure I have it. In act 7 this means picking it up in 7-1 and holding on to it all the way through. Using ifw requires a bit of planning as you have to make sure you're invincible when enemies come at you but also make sure it wears off before it knocks down a powerup you don't want to get (because I don't want to switch weapons). Sometimes I can knock down a powerup with the sword and jump over it instead of going straight through and picking it up. Also, ninja power is tight in the beginning of act 7, I can only afford one windmill star, but I make it count.
Wall jumps are faster. I used frame advance and at the peak speed the ninja wall jumps every 4th frame, or 15 times a second. As you can imagine, this makes some vertical rooms much faster.
I take each boss head-on and balls-out. All bosses except the final trifecta are beaten 1-2 seconds faster. This is mostly due to using vacuum wave or using it more effectively. For this reason I hold onto it throughout acts 1 and 3. It's useful in just about any situation so it wasn't hard to adapt. Since I need the invincibility for the spikes in act 7 I have to settle for upwards fire wheel on the final boss, and I could only cut out a few odd frames. Luckily I was able to switch in act 4 without worrying about the spikes. Vacuum wave isn't available in act 2, but a head-on approach sped things up anyway.
You may wonder how I was able to beat some bosses faster when I was attacking constantly before. You can only attack every 17 frames normally. But as Bisqwit has noted, "Ninjas should think beyond normal" -- there are several ways to get around this, and it's actually possible to hit the boss every 10 frames. Jumping off the ground or wall (acts 4 and 5) interrupts the animation. The magic animation is stopped just by landing. However this is limited by the environment and position of the boss, and this is where vacuum wave comes in. You can use the wave as a delayed hit that comes in between sword slashes. This is how I achieve the killing speed you see. Of course taking full advantage of all of these required a great deal of planning, and all the boss fights were stepped through frame by frame.
Besides the spikes, each hit only saves about 15 frames (1/4 second) at the most. Any more than that and you could stop and kill. But I take everything I can get. By my count I take 13 hits throughout the game. My favorite hit would probably be the one in act 5.
Well, this was quite a bit of work, so I hope everyone enjoys it.

Bisqwit: Everyone seems to enjoy it, therefore processing it now.


TASVideoAgent
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Very very good. Only one question: At the very first wall, just before the first door, you seem to climb slower than in the other places. What gives? I had some more ideas, but watched it again and realised all of them were impossible because of lack of ninja points.
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Beautiful work, should be published ASAP! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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I barely noticed when you took damage. Loved the frame-controlled wall-jumping. It almost looks like you're floating.
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At the very first wall, just before the first door, you seem to climb slower than in the other places. What gives?
Sometimes I save a few frames by doing 2 or 3 wall jumps that take more than 4 frames so that I end up at the top at just the right time.
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That made the game look too easy! Great job.
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That made the game look too easy!
Hehe, it does kinda seem that way. But don't be fooled, it's certainly not as easy as it looks. Don't try this at home, kids!!
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*watches the movie* *giggles madly* *votes a resounding YES!*
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Very nice! I've never played this one, but I remember how impossibly hard NG1 and 2 were. You made it look like a cakewalk. Well done.
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Hell yes! Excellent improvement.
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Hehe, don't you just love those final bosses in NES games? And poor Ninja who has to go through all that... Exelent movie, I've never played Ninja Gaiden myself but it was clear that this movie was very well played. Vote: Yes! (Could it be something else?)
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
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I loved this movie. I've played the game many times, and I always found it to be a hard game. My only surprise is that someone actually voted no for this.
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I was wondering about that no vote too, probably one of those guys from Bad Dudes who thinks ninjas are all evil. But whoever you are, you're wrong, ninjas are cool and smooth and if you don't get a life right now they will chop your head off and not even think twice about it: http://www.realultimatepower.net/ But really, would the nay voter care to elaborate? I'm calling you out!
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Ninjas are cool, and by cool I mean totally sweet. And they're great cooks, too. I would say "bahness" to Bad Dudes while I'm at it, but that game has too many memorable moments to be truly bad...the intro, Karnov's presence, a semi-truck stopping in the middle of the road for A FUCKING MIDGET, Ronald Reagan telling you to go out for burgers, and so on. Still, it is not of the ninja, and thus it is WEAK!!! Really, don't expect anything, I haven't had a good explanation for any no votes yet. Who knows, maybe you'll have better luck though. =) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [246] NES Ninja Gaiden III: The Ancient Ship of Doom by TheAxeMan in 11:30.25
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It is hard than you look it.Very good.
work hard
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Somehow this movie is hosted on google video, but not on archive.org nor through bittorrent... Whatever happened to the original encode, I've made a new one at http://www.icanttype.org/ninjagaiden3-tasv2-theaxeman.mkv