I started a run on Mr.Nutz
ROM Version: Mr. Nutz (U)
Emulator: snes9x v1.51
mostly i was wondering...
- does anybody have some level-maps? Im sure it'd help in finding the best route
- are there any useful glitches/tricks? (cant even even a normal guide :P)
quick facts:
jumping does not influence Mr Nutz' speed if already at full speed (landing included)
throwing acorn slows Mr Nutz down while on the ground, mid-air it does not.
shooting delay midair = 8 frames (shoot at frame 1 and frame 9)
Mr Nutz' center is not the middle of his hitbox, he will (be) hit (by) enemies earlier while facing away... this does not work on solid obstacles (you cannot jump over larger gaps)
interesting memory addresses:
horizontal speed = 7E0058,2s (ranges from -48 to 48 while running)
x-coordinate = 7E005A,4u (smaller values are more towards the left)
y-coordinate = 7E18AE,2u (value 0 is top of map/level)
notes:
I'm not trying to minimize input (since it does not improve the speed)
progress: finished
submission:
http://tasvideos.org/1888S.html
addresses used:
7E18AE,2u,Y Position (3)
7E003D,2u,Y Position (2)
7E0039,2u,Y Position (1)
7E005A,4u,X Position (3)
7E18A8,2u,X Position (2)
7E18AC,2u,X Position (1)
7E006D,1s,State Indicator
7E0058,2s,X Velocity
7E0066,2s,Jump Indicator
;Some enemy state addresses
;7E1ED4,1s,Mr Bliz real HP
;7E1ED6,1s,Mr Bliz disp HP
;7FA068,1s,W6L2 thrower
;7FA330,1s,W4L4 birdy
;7FA0C0,1s,W4L4 wasp
;7FA598,1s,W4L3 bat
;7FA168,1s,W4L1 floater
;7FA1B0,1s,W4L1 2nd bat
;7FA0E8,1s,W3J3 germ
;7FA108,1s,W3J3 lift2
;7FA120,1s,W3J3 lift1
;7FA300,1s,W3J2 lift A
;7FA308,1s,W3J2 lift B
;7FA310,1s,W3J2 lift C
;7FA0F0,1s,W3J2 bunny
;7FA080,1s,W2J3 2nd owl
;7FA198,1s,W2J3 3rd owl
Some points for improvement that I found after being published: {frames gained}
W2L2: downhill elevators (twice) departure moment could probably be better {0-10}
W2L2: cornerboost @ end of level {~5}
W2L3: face backwards when grabbing key {~5}
W3L1: face backwards at trigger (which leads to the attic) {~2}
W4L1: sequence-break-lavapit (2 bats to reach) can also be bugged into from beneath a few yards further {up to 3 seconds}
W4L3: get into the very top ceiling and zip through {up to 10 seconds}
W5L1: turn left, use the floating platforms and take teleport to swimmer-upgrade! {up to 15 seconds}