JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Enjoy having 10 incorrectly emulated extra frames tacked onto each one of the already too-long door transitions!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 10/15/2007
Posts: 685
Kriole wrote:
The emulator I used didn't have slowdown, so the thing I did to slow the game down was to crank up all the settings so that my computer couldn't handle it anymore.
Haha, I did the same thing on my ancient desktop while playing Tetris Attack back when I first discovered emulation. I didn't realize I was TASing at the time, but it was fun to create chains I'd never hit otherwise in slow motion. I never really considered applying the slowdown method to other games until years later when the first tool-assisted videos started popping up.
Kirby said so, so it must be true. ( >'.')>
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
JXQ wrote:
Enjoy having 10 incorrectly emulated extra frames tacked onto each one of the already too-long door transitions!
Surely more noticeable than poorly emulated graphics.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
superjupi wrote:
I never really considered applying the slowdown method to other games until years later when the first tool-assisted videos started popping up.
Yes, similar was my first TAS experience ― I played Mega Man II on Nesticle, slowed the game down a lot so as to do impressive maneuvers around the quick lasers in the Q stage. And I too, didn't consider using it for something else. (Oops, off-topic alert.)
Expert player (3641)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
Yes, similar was my first TAS experience ― I played Mega Man II on Nesticle, slowed the game down a lot so as to do impressive maneuvers around the quick lasers in the Q stage. And I too, didn't consider using it for something else. (Oops, off-topic alert.)
This was kind of traumatic for me to read since this is EXACTLY how I came across this concept too, down to every single detail! Carry on SM-players:)
feos wrote:
Only Aglar can improve this now.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
http://rapidshare.com/files/95652098/Untitled.avi.html codec test and trailer or something like that for my next movie project heros any% :P got ideas and stuff? so let me know :D! edit: youcrap edition for people with trouble @ rapidshare http://www.youtube.com/watch?v=MwxskHb9-44 looks kinda acceptable for 10 minutes work little dark but good enough for youcrap
Joined: 11/21/2007
Posts: 94
Location: United States
Kriole, the emulater here (the first one) is said to get rid of the desync. Not sure if it does, but I haven't had any desync's with it yet, so that's good.
Current TAS Project: SMR 100% TAS - 12.5% of the way done with the initial route (I'm going to then release it for further improvments)
Player (206)
Joined: 2/18/2005
Posts: 1451
Kriole: I strongly don't recommend to use Snes9x v1.51 to record TASes. It has some serious bugs in the movie recording engine when it gets mixed with savestates, which will make you experience very annoying and unpredictable desyncs in the run. Now that hero created a lua script that fixes the glitchy line around the item bar, there are no benefits left at all to even use v1.51.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 3/7/2006
Posts: 720
Location: UK
I thought the sound quality was different too?
Voted NO for NO reason
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Saturn, the desyncs have been fixed by gocha.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (206)
Joined: 2/18/2005
Posts: 1451
Hmmm, I thought they still exist in gocha's 1.51 improvement. If that's true, then it might be good to try 1.51 if only to find out for sure whether the desyncs are indeed fixed. Lag: Yes, sound is a bit different too. Whether it's superior to v1.43 is a matter of opinion though.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 11/21/2007
Posts: 94
Location: United States
Yeah. On the site I posted, it has a version of Snes9x v1.51 that suppost to get rid of desync.
Current TAS Project: SMR 100% TAS - 12.5% of the way done with the initial route (I'm going to then release it for further improvments)
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Just to bring my opinion to this too, I'm strongly against 1.51. In the end, does 1.43 really lack of something bigger 1.51 has?
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Skilled player (1443)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
1.51 has better graphics quality, and supposedly better sound quality to but that I think is a matter of opinion.
Agare Bagare Kopparslagare
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Cpadolf wrote:
1.51 has better graphics quality, and supposedly better sound quality to but that I think is a matter of opinion.
I don't really give a shit about that when watching the TASes, I can see what's going on even on 1.43 and I don't stare whether there's 1 pixel blurry or not.
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
You don't give a shit about the advantages, and that's why you are strongly against using it? Sounds perfectly reasonable.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
moozooh wrote:
You don't give a shit about the advantages, and that's why you are strongly against using it? Sounds perfectly reasonable.
Well, I guess I'm too used with 1.43. It was just my opinion, and shouldn't really affect the version anyone starts a TAS with. I personally don't see that much difference with 1.51 and 1.43 graphics.
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Joined: 10/15/2007
Posts: 685
Erm. Doesn't the latest 1.43 improvement add the graphical advances of 1.51 anyway? I'd be in favor of 1.51 more readily if it would at least accept the input files of 1.43, instead of having to juggle multiple versions of the same emulator for all the runs on this site. Until then, it's just Betamax vs VHS. But if the run's already started, the run's already started.
Kirby said so, so it must be true. ( >'.')>
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I was thinking of starting a super metroid tas of my own, but im not as familiar with this game (obviously) as many others here. the goals on one of the recently accepted runs was listed as follows: * Aims for fastest real time * Takes damage to save time * Manipulates luck * Abuses glitches * Uses no predefined saves or passwords What programing errors are acceptable for this catagory, and which arnt? It seems that several notable glitches were skipped, which means that this is somewhere between glitch laden, and glitch free. What I dont want to happen is to get part way through a run and be told that it is not in the same category.
Has never colored a dinosaur.
Player (206)
Joined: 2/18/2005
Posts: 1451
As long as you don't skip the 4 main bosses or don't use out of room climbing with X-Ray everything is allowed in a legit run. Hero already used all possible tricks to get minimal realtime in his TAS though, so all you can hope for is to gain a few frames over the entire run at most, which however wouldn't be worth the effort for a new run IMO, unless you can manage to get 0:23 ingame time with that realtime route as well (extremely unlikely to ever happen with the current standard). But it's always great to have new TASer trying this game, so you are welcome to try a run in any case. As of now, the best choice one could do is to improve Teri's Low% run, which is already very old. Although moozooh is already working on it, he likely won't get it finished in this year anyway.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1443)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Yes I would also recomend trying out the low%, in a fastest realtime run there is only a couple of seconds to gain unless several new trick (or a major one) is discovered.
Agare Bagare Kopparslagare
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Well I can't see much room for improvement in hero's run with the tricks we know, the improved Torizo Skip and the new OTES strategy are the only once that come to my mind like that, the run is optimized very far. I'd also say try low% out, I'd really much like to see that.
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
Saturn wrote:
As long as you don't skip the 4 main bosses or don't use out of room climbing with X-Ray everything is allowed in a legit run.
pffffffffffff
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Even space/time beam?
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Yes, but I thought it was proven to be slower than normal methods?
hi nitrodon streamline: cyn-chine