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Skilled player (1224)
Joined: 9/15/2006
Posts: 165
Location: China
9 months bump. Comicalflop told me something about Maxim full-run. I think it's not a simple job, hard to choose a route. The test route I've made, I'm not sure it's the best. I'm working on other game recently, my friend ljffdb2 has made a test run for my route. Looks not bad, just a little sloppy, movement can be improved. It also shows something nice, such as luck manipulating on Death fight. Any opinion?
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
That test run was.....amazing. There's lots of room for improvement in movement (forgets to dive kick down slopes, towards the end favors all dashing over using sliding, and sometimes spends too much time setting up a whip launch) and some boss fights (doesn't activate a shuriken glitch off the first spin of the shuriken, the first boss didn't need the 2 mirage attacks, has 25 hearts at the end not used), but the overall speed and pace of the run was phenomenal. It proves what I've been saying all along, that such a run would look awesome. I think some save resetting like in the Juste version might save some backtracking, so that might complicate the route a little bit. Man.... really makes me wish I had time to work on this run....
Homepage ☣ Retired
Skilled player (1224)
Joined: 9/15/2006
Posts: 165
Location: China
Hm, yes, a high speed run is very nice to watch. Reset game? You forget that can't quick save in a Maxim run. *_*
Joined: 3/7/2006
Posts: 720
Location: UK
The filename is a little misleading; he clearly does use one warping glitch; he does that 'backdash through a door' thing. It was a very cool watch, though. With cleanup I'm sure it would be accepted.
Voted NO for NO reason
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
There's also using numerous whip launches to go through vertical walls. Wall sinking is not done with the method however. And is the shuriken glitch to be excluded in a "glitchless run"? I like the term "full Maxim run" better than "glitchless maxim run". I did not know you can't save with Maxim. In the route, why does he occassionally go in some save rooms for a brief second then leave (ala the same way that the 100% CotM movie visits a room real quick to get 100% room completion)? This confused me.
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Skilled player (1224)
Joined: 9/15/2006
Posts: 165
Location: China
He hasn't gone into save rooms, do you mean warp rooms (yellow in map)? Because it needs to explore them, otherwise you can't warp there.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Guys, did you know about this? it's rather old, though. http://www.romhacking.net/hacks/325/ Megaman and Mario! heheh
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Oh, and I wonder why here Julius looks just as awesome and colorful as he is in AoS... unlike the default sprites. Also, I guess this is a young Julius... he doesn't even have a beard: heheheh
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 7/2/2007
Posts: 3960
Well, it is a few centuries before he gets to go seal Dracula properly. It's only fair that he age a bit in the interim. Side note: Julius got screwed by age in Dawn of Sorrow. The game takes place one year after Aria of Sorrow, and Julius can't fly, can barely slide, can't run, and generally just mopes around complaining about how old he is. :\
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
IST
Joined: 8/26/2008
Posts: 103
Derakon wrote:
Well, it is a few centuries before he gets to go seal Dracula properly. It's only fair that he age a bit in the interim. Side note: Julius got screwed by age in Dawn of Sorrow. The game takes place one year after Aria of Sorrow, and Julius can't fly, can barely slide, can't run, and generally just mopes around complaining about how old he is. :\
Alucard is almost always better in that game .Almost always.
Joined: 7/2/2007
Posts: 3960
I actually spent most of the time as wossname the mage girl, since her spells are so powerful and her attacks are the only way to heal aside from save rooms. But yeah, Julius gets reserved for bosses where I need the extra range.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
pirate_sephiroth wrote:
Guys, did you know about this? it's rather old, though. http://www.romhacking.net/hacks/325/ Megaman and Mario! heheh
One of the authors told me that he couldn't get the sampling rate of Julius's SFX correct, and thus Julius sounded young/girly. I don't know if this issue has been solved.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
heheh.. in this hack it's still distorted...
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I'm working on an improvement to zggzdydp's published glitched main quest. I didn't realize that I missed some shortcuts until I completed over 60% of the whole run. Now I'm working on my v2... Microstorage still seems down... EDIT: It's likely to be acheive sub-twelve minutes even with my v1!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 5/13/2006
Posts: 283
Microstorage itself is not down. http://tasvideos.org/forum/viewtopic.php?p=182365#182365
DeHackEd wrote:
http://65.93.101.29/microstorage.php My Dynamic DNS provider broke itself. I can't update the IP for the hostname. You can use this for the time being. Rewrite URLs as indicated.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
kwinse wrote:
Microstorage itself is not down. http://tasvideos.org/forum/viewtopic.php?p=182365#182365
DeHackEd wrote:
http://65.93.101.29/microstorage.php My Dynamic DNS provider broke itself. I can't update the IP for the hostname. You can use this for the time being. Rewrite URLs as indicated.
Oh, yeah! Thanks. Current WIP (URL in IP address) or try this: http://dehacked.2y.net/microstorage.php/info/1153446078/cvhod-klmz-v2-wip3.vbm
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
That's an interesting route. Consider me intrigued.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I think I saw you do some weird version of the shuriken glitch without using any subweapons? And, you can do it without the dive kick? Also, looks like you can whip launch off corners when facing forwards? How does that work? Interesting new finds and route; however, if the feather is not attained, I don't think this movie will be as entertaining despite being completed sooner; double jump and dive kick makes the game way more kickass. definitely some techniques in here that would apply to the long Maxim run.
Homepage ☣ Retired
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Comicalflop wrote:
I think I saw you do some weird version of the shuriken glitch without using any subweapons? And, you can do it without the dive kick? Also, looks like you can whip launch off corners when facing forwards? How does that work?
ljffdb2 found the trick to use the axe to do the shuriken glitch without using the dive kick: Step 1 - throw an axe at enemy. Step 2 - jump whip the bad guy. Step 3 - whip him again on the ground at one of "the correct frames", which can vary from time to time. It's only possible to use the method in the WIP to whip launch off corner facing forward to the left. I don't know why they designed the game like that. :P
Comicalflop wrote:
Interesting new finds and route; however, if the feather is not attained, I don't think this movie will be as entertaining despite being completed sooner; double jump and dive kick makes the game way more kickass.
Don't worry, because... And I intend to trade some frames for entertainments. We'll see that soon.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
I like how the movie plays all the way through, and just after it ends, you die in 1 hit. lol
Taking over the world, one game at a time. Currently TASing: Nothing
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Great progress is gained as I found it possible to copy-and-paste the second half of my unfinished v1 and have it synched . Now I've completed over 75% of the run after the hex work! EDIT: It's 140+ seconds faster than the published movie at the same point. EDIT 2: Maybe the last WIP open to the public. I didn't kill those Skull Archers as I desired exactly 14400 EXP points. EDIT 3: Uh, I found something strange: EDIT 4: Done.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
GGG
Banned User
Joined: 12/11/2009
Posts: 57
Location: USA
I have a question, is could do so in MAXIM mode but without glitches?
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
GGG wrote:
I have a question, is could do so in MAXIM mode but without glitches?
There is a published Maxim movie using only two major glitches, multiple-hit and doorway-warp. It might be close to what you are looking for.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
I think there is some improvement in the mode MAXIM warps, because I've been watching and some areas would lose several frames or fewer. Not me, but I sense that's true
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Player (199)
Joined: 4/6/2008
Posts: 23
Location: Nara, Japan
YouTube link / vbm I improved ljffdb2's Maxim boss rush. Enjoy! edit: addition of vbm
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