1 2 3 4
8 9
Joined: 1/1/2022
Posts: 1716
YautjaElder wrote:
Awesome, I'd love to see a TAS of this game.
same. just dyin to c it
Joined: 11/7/2007
Posts: 24
Here's a small trick I found today. http://www.youtube.com/watch?v=wfsuJPWLT6o edit: Another. http://youtube.com/watch?v=l_k3gULgwnE
Joined: 11/7/2007
Posts: 24
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
The J ROM works. What are you waiting for? get started on the TAS! :-D
Homepage ☣ Retired
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
While I am anxious to see a run of this game, the fact that the Japanese ROM 'works' is a matter of opinion, and I get the impression that only an experienced TASer is going to have the commitment and perseverence for a run of this game.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 11/7/2007
Posts: 24
The trick that wasn't included in my collection and I was able to record due to an autosave was in Crystal Caves. It's Chunky's banana inside theglass igloo near the music igloo. Basically jump out of the water and press B to due that flip move so you can clip through the igloo and get the banana. I did it right near the banana. And is it known that when you fight K. Rool, as Diddy you can shoot both targets from one side of the light?
Joined: 6/26/2007
Posts: 147
It will be much easier on the route planning to do a 100% run, and it makes a very entertaining movie too. This came up with Banjo-Kazooie also. And this one will take dedication like nothing else. The final runtime could very well be over 3-5 hours, although I haven't looked into any of the tricks. If any experienced TASer wants to grab this one once the compatibility issues get sorted out, PM me or something and I'll look for some RAM addresses.
Joined: 11/7/2007
Posts: 24
Last one might have some use here. http://www.youtube.com/watch?v=zLlvBTSiPH8
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
zdude255 wrote:
And this one will take dedication like nothing else. The final runtime could very well be over 3-5 hours, although I haven't looked into any of the tricks.
That didn't stop people from making a 100% run of Super Mario 64 AND THEN obsoleting it...though, granted, you need to only collect 120 stars, not 201 golden bananas. Uh, what exactly nabs you the extra ending movie, the one with the cast trying out for another game?
Why, oh, why do I even <i>try</i> to understand my own species?
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I tried to just play this game NORMALLY a couple times on the console. I never got past the tutorial since I couldn't figure out how to make the jerk dive under water. (I never had the instruction booklet) I don't actually know anything about this game. I want to watch the SDA run, but 5 hours isn't exactly something I want to sit through if I've never even played the game before. And if it's anywhere near as glitchy as Mario 64, I don't think a TAS would be a good choice for a first viewing. Though from what I hear, it's a good game. It's seems I'm one of the very few people on earth that really liked the DK rap. I had an mp3 of it once that didn't have any of the back groung Sound effects. It's an awesome song.
Joined: 5/17/2007
Posts: 48
The DK rap is a can of awesome and is just about the only rap worth listening to.
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Schnretzl wrote:
The DK rap is a can of awesome and is just about the only rap worth listening to.
This is one of the wrongest sentences ever.
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
The smash bros melee version sucked though.
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
Any new information about the TAS of this game?
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
If there were any information, it would have been posted here. Currently, mupen's emulation of this game sucks majorly and noone with notable TASing skills has taken the game into their list of projects. If you don't understand why this is the case, you're welcome to try yourself. Please note that the Japanese version is the only version I have got in-game without crashes.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Raiscan wrote:
noone with notable TASing skills has taken the game into their list of projects.
PJ Boy has said he wanted to. He's notable, right?
Homepage ☣ Retired
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I would do it if either Mupen's emulation is improved or is announced "not going to happen"
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Comicalflop wrote:
Raiscan wrote:
noone with notable TASing skills has taken the game into their list of projects.
PJ Boy has said he wanted to. He's notable, right?
I didn't see that :)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
P.JBoy wrote:
I would do it if either Mupen's emulation is improved or is announced "not going to happen"
Whats this? Pictures of the latest Mupen64Plus... http://www.speedyshare.com/891161354.html - Enjoy (yes its working, to what extent... i dont know.)
Former player
Joined: 12/5/2007
Posts: 716
Just checked out and compiled rev328, not working for me with the (U) [!] rom, the intro rap isn't skippable and afterwards the video plugin (glN64 and Rice) just freeze so that I have to kill it via console. Any special settings required maybe?
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
ShinyDoofy wrote:
Just checked out and compiled rev328, not working for me with the (U) [!] rom, the intro rap isn't skippable and afterwards the video plugin (glN64 and Rice) just freeze so that I have to kill it via console. Any special settings required maybe?
Here are my settings:
rom loaded successfully
80 37 12 40
ClockRate=f
Version:1449
CRC: ec58eabf ad7c7169
name: DONKEY KONG 64
Manufacturer: Nintendo
Cartridge_ID: 4f44
Country : United States
size: 4096
PC= 80000400
md5 code:9EC41ABF2519FC386CADD0731F6E868C
eeprom type:0
init timer!
memory initialized
[RiceVideo] Disabled SSE processing.
[blight's SDL input plugin]: version 0.0.10 initialized.
[RiceVideo] Disabled SSE processing.
[RiceVideo] Found ROM 'DONKEY KONG 64', CRC bfea58ec69717cad-45
InitExternalTextures
Initializing OpenGL Device Context
(II) Initializing SDL video subsystem...
(II) Getting video info...
(II) Setting video mode 512x384...
Tungsten Graphics, Inc - Mesa DRI Intel(R) 945GM 20061017 x86/MMX/SSE2 : 1.3 Mesa 7.0.3-rc2
[RiceVideo] OpenGL Combiner: Fragment Program
[JttL's SDL Audio plugin] version 1.3 initalizing.
[JttL's SDL Audio plugin] Initializing SDL audio subsystem...
[JttL's SDL Audio plugin] Allocating memory for audio buffer: 65536 bytes.
[blight's SDL input plugin]: Couldn't open joystick for controller #0: There are 0 joysticks available
Starting r4300 emulator
R4300 Core mode: Dynamic Recompiler
Audio: jttl_audio Video: Rice Video RSP: Mupen64 RSP Input: Blight After further inspection it looks like we can't get in the game yet.
Former player
Joined: 12/5/2007
Posts: 716
What the...! ¬_¬ The only difference is that my eeprom type's 1 instead of 0 (how to change? may this be the important part?) and that I'm having an nVidia 7800GT. Same CRC, same MD5, same core (dynarec x86), same evrything - "Mupen64 RSP" = "Hacktarux/Azimer hle rsp plugin", right?
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
ShinyDoofy wrote:
What the...! ¬_¬ The only difference is that my eeprom type's 1 instead of 0 (how to change? may this be the important part?) and that I'm having an nVidia 7800GT. Same CRC, same MD5, same core (dynarec x86), same evrything - "Mupen64 RSP" = "Hacktarux/Azimer hle rsp plugin", right?
Yes... as for the eeprom... I'm not sure, it might be a mupen64plus.ini (it's gziped) setting. You can possibly find mine in the issue tracker...
Former player
Joined: 12/5/2007
Posts: 716
I stripped the "Eeprom=16k" line for the ROM from the file and you're right, I can at least see the menu. Thanks for the hint! ;)
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
Donkey Kong 64 simply screams: TAS me! Those stupid Banana Fairies move too much for anyone to capture without wasting a lot of time and effort. I hope someone makes a TAS soon.
1 2 3 4
8 9