Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
sorry, but no evolutions today edit= this is not a transient problem somehow related to this day!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 4/29/2005
Posts: 1212
Are you saying that NONE of the Pokémon I train will evolve in this game? I always thought that was the point of a Pokémon game. To train and evolve.. What is the point of training them if they only get slightly stronger? Won't do them a whole lot of good in the long run.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Kitsune wrote:
Are you saying that NONE of the Pokémon I train will evolve in this game?
Look a few posts above... Somebody just said that the Pokémon will start to evolve after you get to the end credits (which apparently is only halfway through the game).
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Kitsune wrote:
Are you saying that NONE of the Pokémon I train will evolve in this game? I always thought that was the point of a Pokémon game. To train and evolve.. What is the point of training them if they only get slightly stronger? Won't do them a whole lot of good in the long run.
The only thing evolution will do in this game is result in a different appearance. Your stats won't go up by an awful lot when you evolve. So if you're planning to go past the credits, evolving them would be a waste of time. ...On the other hand, you can get different attacks. But if you really want to know how, visit this link: http://www.serebii.net/mysteriousdungeon/evolution.shtml
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 4/29/2005
Posts: 1212
Oh, well. That is a relief. I've always wanted to raise an Espeon. ;3 May be my only chance, since the Pokémon Games on the Emulator don't seem to be able to keep time and such. The only Psychic Type I have ever raised is Abra to Kadabra, heh.
Joined: 4/29/2005
Posts: 1212
After all of the Pokémon Games released for the GBA, I have to wonder. Are there going to be versions of Diamond and Pearl for the GBA as well?
Former player
Joined: 9/1/2005
Posts: 803
Kitsune wrote:
After all of the Pokémon Games released for the GBA, I have to wonder. Are there going to be versions of Diamond and Pearl for the GBA as well?
Not a chance. diamond and pearl are for ds alone. In regards to the topic, I'm thinkign either machop/cubone + pikachu, or pikachu + <pokemon> would be the best choice, pikachu would help since you'd probably be able to manipulate a thunder tm to appear early on, which would help greatly on the legendary birds, and cubone/machop have some physical power.
Rat
Joined: 7/17/2005
Posts: 23
Don't bother trying to manipulate for a Thunder TM; they don't show up until the Buried Relic dungeon, which is only accessible post-credits. However, you CAN manipulate a Thunderbolt TM as early as Mt. Freeze floor 1, which should make that easy, since the entire dungeon is generated--initial enemy placements, items, floor types, weather, and all--as soon as you enter it. Thunderbolt hits all enemies around you in a 1-square range(meaning you can zap potentially 8 foes in one shot), so it's a very nice move to have when you start getting Monster Houses. Speaking of Electric-Type moves, having Pikachu for a starter/partner will be troublesome when enemies like Electrike start appearing(Mt. Thunder). They, along with several other pre-credits Pokemon, have the Lightningrod ability, and if any of these suckers are on the floor your electric attacks will divert to them, and they won't even take damage, basically wasting your turn.
+_+
Joined: 6/7/2006
Posts: 53
I posted about this game on the SDA forums a while back, and the reaction was.... mixed. There also wasn't a lot of attention drawn to it. After thinking about it a while, I decided that maybe a full-fledged console speedrun is a bad idea for a game like Pokemon Mystery Dungeon. (I might consider recording a playthrough going as I normally go, just for kicks - just for the record I'd probably go with a pair like Meowth/Treecko in such a scenario - but I wouldn't try a full-speed run due to the insane luck requirements and the fact that the story isn't skippable in any way, shape, or form. I haven't told them this yet, but I plan on it at some point.) However, I am no good whatsoever at TASing - I may be able to pay the necessary attention to detail, but I just don't have the patience to slow the game down as much as is necessary to do a proper TAS, nor to redo small parts several hundred times to get it just right. Thus, I'm going to simply relay the general information I recall seeing in the SDA topic and see what it brings in. As far as I was able to tell, the general consensus is that having a water Pokemon as the main character and a Pikachu as the partner was the fastest combination. The starter should get Ice Beam, and the Pikachu should get Thunderbolt and possibly Shock Wave (the Thunder equivalent of Swift). Now, there was some contention about exactly what water Pokemon should be the starter. I believe Totodile is better, but someone else mentioned Mudkip as another potentially good main character. Whatever the case, here's my point: because of the fact you have to use unevolved Pokemon before the credits, moves trump stats in this game. In a TAS, I don't envision any partners beyond what is mandatory, so I won't get into that. As far as held items: I'd say Power Bands early and Special Bands as soon as you can get them. Hold on to those Special Bands for the rest of the main game. Also - Mystery Dungeon is known to put the exit right next to the starting point of a floor on occasion. However, even with the right moves I'm pretty sure the bosses will mop the floor with a party that's TOO underlevelled. Thus, some experience gaining might be in order. It's more of a stretch than the existing Pokemon series TASes, I think. I'll feel free to say some more on this once I figure out what makes this game tick.
Rat
Joined: 7/17/2005
Posts: 23
Personally, I just sold my Special Bands. :P 1.5k per band is very nice. I use Stamina Bands for non-trap dungeons. As for evolution, the biggest advantage to evolving your Pokemon all the way is the level one base stats they have, for when you go to level 1 regression dungeons. In this guide here, you can see what stats and moves each Pokemon will have in each form when reduced to level 1. Not that applicable to a TAS as that's all post-credits, but it's good to know evolution isn't completely useless in PMD. :P
+_+
Joined: 7/31/2005
Posts: 128
Location: Virginia
As far as boss strategy goes, I've found Bulbasaur's Sleep Powder to be invaluable. The Attract TM works too, and though it seems like it can't coexist with flinch status (Bite, etc), everyone can learn it. It's available as early as Mt. Thunder 1F, just in time for Zapdos. Skarm isn't much of a problem anyway.
Working on a mod of an old favorite in my spare time. PM for updates!
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
I wonder if it would be possible to manipulate this game to to have the stairs next to you when you go to the next floor every time. And to correct my previous statement from a while back; you can choose your partner from among Bulbasaur, Charmander, Squirtle, Chikorita, Cyndaquil, Totodile, Treecko, Torchic, Mudkip and Pikachu but it can't be the same type as your starter: for example, if you got Psyduck as a starter then Squirtle, Totodile or Mudkip can't be your partner.
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 8/1/2006
Posts: 428
IIRC, Sonicboom does a respectable amount of damage to bosses (55 HP) no matter what the level difference is. It is available early, and may be worth the inconvenience of dragging along an extra party member, or the delay of swapping Pikachu for Magnamite. Also, link boxes may come in handy vs. bosses, since they let you skip the menu action between attacks. I think the best strat vs. bosses is linked sonicboom-thunder wave(-shock wave-thunderbolt) with normal attacks from the water type to pass turns quickly.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 4/12/2007
Posts: 78
Location: Atlanta, GA
I'm getting the feeling that Cubone will be the best starter, with his ranged attack and low amount of early game weaknesses. Of course, this game also starts out in a bug dominated world, but there are no trainers that you have to mow through... It'll be a pain deciding who to start with, being 16 starters and up to 9 possible partners... You do get a free Magnemite a few missions in, so a few elements are already spoken for. Cubone might be a good choice for a few reasons. I guess an important question is where would a TAS go to? The first credits aren't very far into the game, and happen before anything can evolve yet. Very roughly estimating, I'd expect 30-45 minutes tops. Very little necessary walking, especially compared to the other Pokemon games. Floors are generated one at a time, so manipulating the stairs to be a step away shouldn't be a problem, so the final dungeon is about 60 steps? Gravel stones always do fixed damage, so leveling to make sure you're doing more than 0 damage isn't necessary. Those along with the thorns/spikes are a blessing, since they can hit things well off screen. I believe I'm getting too lengthy/random for bumping such an old topic, so I'll wait for other responses.
Joined: 8/1/2006
Posts: 428
I'll say again what I said earlier. Sonicboom deals a constant 55 damage no matter what the level difference and type matchup is. That's a 2-hit kill on most/all nonboss enemies before the final dungeon, so type matchup isn't an issue. I've taken out Team Hydro's Blastoise with a low-level pokémon that knew sonicboom. (and another, tougher pokémon to soak up damage and use healing items) If a level 20-odd Magnemite can take out a level 80(?) Blastoise, I don't think the game's other bosses will cause too much trouble. Magnemite also learns another attack (shock wave) with unlimited range, and it may be worth linking the moves together. Finally, if you manage to recruit other sonicboomers, it could speed up boss fights without slowing you down much elsewhere. I'd go to the first credits; any longer would be overkill, especially the 100-floor dungeons. With perfect manipulation, there's a great danger of becoming too repetitive, since most levels would be just a short stroll to the next staircase, possibly walking over an item in the middle.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 4/2/2008
Posts: 5
Location: asdf
rawr, we shud plan for this b4 release cuz it's teh awesomest gaem!!! or something here's a simple factor to manipulate, the first item you see in the dungeons affect the overall rarity of the items in the rest of the dungeon ...save states, perhaps? actually, i dun know if this applies to mystery dungeon #2
dsa
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
I started a test run of this game, but the problem is that every level of a dungeon is determined from the beginning. Once I manipulate Level 1, all the other levels are set.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
FractalFusion wrote:
I started a test run of this game, but the problem is that every level of a dungeon is determined from the beginning. Once I manipulate Level 1, all the other levels are set.
And what Pokémon did you choose? It's, of course, a significant choice.
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 1/27/2008
Posts: 236
Location: Somewhere
FractalFusion wrote:
I started a test run of this game, but the problem is that every level of a dungeon is determined from the beginning. Once I manipulate Level 1, all the other levels are set.
I disagree. In a test run I did a while back of the first 3 levels I was able to manipulate by entering again and again and it generated right then and there. This may be because of a different version, however. (I did mine using the Japanese version, although I had the American by my side because I had no idea what the hell everything said.)
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
N. Harmonik wrote:
And what Pokémon did you choose? It's, of course, a significant choice.
Of course I will change it later, but considering that I have no clue right now (i.e. just trying to get used to the game), I autofired through and got a Bulbasaur (starter) and Charmander (partner).
girfanatic501 wrote:
I disagree. In a test run I did a while back of the first 3 levels I was able to manipulate by entering again and again and it generated right then and there. This may be because of a different version, however. (I did mine using the Japanese version, although I had the American by my side because I had no idea what the hell everything said.)
No clue why that would be, but good. It might even be the same for Japanese Firered vs. U.S. Firered (random encounter manipulation). Who knows?
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
girfanatic501 wrote:
I disagree. In a test run I did a while back of the first 3 levels I was able to manipulate by entering again and again and it generated right then and there. This may be because of a different version, however. (I did mine using the Japanese version, although I had the American by my side because I had no idea what the hell everything said.)
It does not work. Not even in the Japanese version. (By level, I mean floor) I (for example) manipulate the first level of the dungeon so the door appears one space away. Fine. But then the next level has an enemy nearby. No matter when or how I enter the stairs or whether I do anything whatsoever on the first level, the second level is always the same. The only possible way to change the second level without changing the first level is to quicksave and reset. Some (many) dungeons have over a dozen levels. I can do the manipulation (of all levels at once) before entering the dungeon, and without wasting time. That much is possible.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Hmmm, that should make it somewhat easy, entering the dungeon at different frames, or it may not be easy. I have the guide book (silly cheater me :P) and the starters it seems to have include Squirtle/Pikachu, Cubone/Chikorita, or Totodile/Meowth. In MD2, my partners are Meowth/Piplup and they tear apart dungeon like their dog toys, but Piplup would have to be changed to it's closest counterpart, which seems to be Totodile, which takes me back to the guide book teams.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Player (36)
Joined: 10/8/2006
Posts: 284
I personally think you should get a plant type pokemon for bullet seed, it's really awesome. 5 hits in one turn, very good range, and it's pretty strong? You shouldn't miss it.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Then Cubone/Chikorita or vise versa would be right up that alley :).
See Youtube page (GIRfanaticTAS) for all runs and stuff.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Which would be faster? Starting a level on the staircase, then selecting 'Ground' and 'Proceed' or starting a level right next to the staircase, walking one step on top of it, having the menu automatically come up, then selecting 'Proceed'? Hmmm, I hope someone does a run of this soon...
Why, oh, why do I even <i>try</i> to understand my own species?