gocha
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Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Phil, This (rev13) may make you happy.
:autosize:true
;:watchmax:??
;:procmax:?
edit: fixed autosize bug (@22:00 GMT+9)
I am usually available on Discord server or Twitter.
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Could you add snes9x v9 with sound channel disabling to the s9xwcnf0.txt Thanks in advance
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
No, it still can't be resized with the mouse.
gocha
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Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
:target:ToggleChannel.Display.snes9x.exe:798CB0:0000:000C:0014:B028:B03F:7B8084
:target:ToggleChannel.NoDisplay.snes9x.exe:798CB0:0000:000C:0014:B028:B03F:7B8084
I am usually available on Discord server or Twitter.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I can't figure out how to make this work. I'm using Snes9x 1.43, using a hack of Super Mario World. I want to display the 7E007B byte. How do I do this?
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
gocha wrote:
:target:ToggleChannel.Display.snes9x.exe:798CB0:0000:000C:0014:B028:B03F:7B8084
:target:ToggleChannel.NoDisplay.snes9x.exe:798CB0:0000:000C:0014:B028:B03F:7B8084
Which snes9x is that? 'cause it's not the sound channel disabling one Also, can you add 1.43 v10 aswell
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Chamale wrote:
I can't figure out how to make this work. I'm using Snes9x 1.43, using a hack of Super Mario World. I want to display the 7E007B byte. How do I do this?
1st, you need to write in the header of the hack inside []s. You can find the header by going into File - ROM Information... It should on the 3rd line say "name: 'something'". It'll probably still be "SUPER MARIOWORLD" Now, go into snes9x Watch, hit the Enter key. Now, it should come up with "s9xwcnf1.txt". Put in [SUPER MARIOWORLD] or whatever the header is. Then, you have to put in the address. How many bytes you want to watch and if the value can be negative of not. The name of address you're watching (limited to 15 characters)
[SUPER MARIOWORLD]

7E007B,1s,X Velocity
The "1s" means you're watching 1 byte (xx) and the value you're watching is Signed, which means that the value can be negative. 1 Unsigned byte ranges from 0 to 255. (8-Bit) 1 Signed byte ranges from -128 to 127. (8-Bit) 2 Unsigned bytes range from 0 to 65,535 (16-Bit) 2 Signed bytes range from -32,786 to 32,785 (16-Bit) 4 Unsigned bytes range from 0 to 4,294,967,295 (32-Bit) 4 Signed bytes range from -2,147,483,648 to 2,147,483,647 (32-Bit)
gocha
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Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
P.JBoy wrote:
gocha wrote:
:target:ToggleChannel.Display.snes9x.exe:798CB0:0000:000C:0014:B028:B03F:7B8084
:target:ToggleChannel.NoDisplay.snes9x.exe:798CB0:0000:000C:0014:B028:B03F:7B8084
Which snes9x is that? 'cause it's not the sound channel disabling one
upthorn wrote:
And a link to the executables http://jxq.skuzz.com/tas/snes9x-soundmod.zip
You can use 1.43 v9 setting for 1.43 v10.
I am usually available on Discord server or Twitter.
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Oh right, thanks. Mine was different o_O
Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I've done exactly what P.J. boy said, and it still won't work! How do I make it "run", or w/e?
P.JBoy
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Posts: 850
Location: stuck in Pandora's box HELLPP!!!
What version of snes9x 1.43 do you have?
Chamale
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Player (178)
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Posts: 1352
Location: Canada
"Snes9x v1.43 v9 for Windows" I downloaded it off tasvideos a couple days ago.
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Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I think this is a great tool, but it would be very helpful if it had an "equation" feature. For example, assume that in a game there is no single address that represents boss health, but there are 3 others addresses A, B, and C, and the boss health = 3A + B +5C. The "equation" feature would allow me to write a formula that sums up those sub-addresses and shows the boss health in the main screen as one variable. I'm not sure if only addresses from the same data types can be used in equations, e.g. an equation must consist only of 8-bit addresses, or 16-bit addresses, etc, and in some cases overflow might occur, although that can be checked for and prevented.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I got this tool to work once w/ a game I'm working on, for two addresses, but now when I try it, nothing works. I'm not very versed in programming language (probably like a few others), so a more user friendly version would be a great thing to think about for the future. EDIT: NVM, I never actually got it to work, I was looking at SNES9X's built in watcher.
Living Well Is The Best Revenge My Personal Page
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Hi gocha, I love your tool, but I was wondering if you could fish out the RAM setting for the Snes9x with reset-recording, since I have no idea how to do that myself. The Snes9x in question is the one in my signature. Thanks in advance
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Chamale wrote:
"Snes9x v1.43 v9 for Windows" I downloaded it off tasvideos a couple days ago.
You have to rename the executable "snes9x+v9.exe" or else it won't work. I figured that out a while ago. After finding memory addresses, one adds them in 's9xwcnf1.txt' like this:
; 149 blue 79 yellow 1 pink
; 255 jump/stop/redash 0 and 1

[MEGAMAN X]

7E0BCA,2s,Pos X
7E0BCC,2s,Pos Y
7E00B4,2s,Cam X
7E00B6,2s,Cam Y
----
7E0BFA,1u,negDash
7E0BFF,1u,negCharge
----
7E0E8F,1s,enemy HP 1
7E0ECF,1s,enemy HP 2
7E1F7E,1s,Hadoken visits

; 20 blue 80 yellow 140 pink1 200 pink2

[MEGAMAN X2]

7E09FA,2s,Pos X
7E09FC,2s,Pos Y
7E00B5,2s,Cam X
7E00B7,2s,Cam Y
----
7E0A2A,1u,negDash
7E0A2F,1u,Charge
----
7E0D3F,1s,enemy HP 1
7E0D7F,1s,enemy HP 2
7E0DBF,1s,enemy HP 3
7E0DFF,1s,enemy HP 4
7E0E3F,1s,enemy HP 5


; 20 blue 80 yellow 140 pink1 200 pink2

[MEGAMAN X3]

7E09FA,2s,Pos X
7E09FC,2s,Pos Y
7E00B5,2s,Cam X
7E00B7,2s,Cam Y
----
7E0A2A,1u,negDash
7E0A2F,1u,Charge
----
7E0D3F,1s,enemy HP 1
7E0D7F,1s,enemy HP 2
7E0DBF,1s,enemy HP 3
7E0DFF,1s,enemy HP 4
7E0E3F,1s,enemy HP 5

[ROCKMAN&FORTE]
7E0C20,2s,Pos X
7E0C22,2s,Pos Y
7E00AE,2s,Cam X
7E00B0,2s,Cam Y
----
7E0C54,1u,negDash
----
7E19EF,1s,enemy HP 1
7E1AEF,1s,enemy HP ?
7E1A35,1s,enemy HP 2
----
7E0BBB,1s,char HP
Joined: 1/22/2008
Posts: 319
Location: Brasil
how can i find the address that manipulate the item that will be droped. for example on wild guns and so how can i manipulate to only get an expecific item?
Run..Run...Run.....
Joined: 9/17/2007
Posts: 10
While this is a bit offtopic, is there anything similar to this that can be used to watch the memory of any windows application?
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Posts: 5770
Location: Away
dzug wrote:
While this is a bit offtopic, is there anything similar to this that can be used to watch the memory of any windows application?
MHS sounds like the thing you need.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 9/17/2007
Posts: 10
moozooh wrote:
dzug wrote:
While this is a bit offtopic, is there anything similar to this that can be used to watch the memory of any windows application?
MHS sounds like the thing you need.
Exactly what I was looking for, thanks. Now off to find hitstun and techtime memory values!
Joined: 4/7/2008
Posts: 2
Hi, can someone please helb me with this. I tried nearly all combinations of snes9x improvment versions (1.51 and 1.43) and file names of the exe files. Could you please give me a working combination of snes9x and filename that works for sure so I can test whether it's my fault? I would prefer an Improvment version of 1.43. Thanks :)
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Go to Help - Copy settings for S9XWATCH and go into your s9xwcnf0.txt file and paste at the appropriate place
Joined: 4/7/2008
Posts: 2
Great! Works :) Thank you!
Joined: 3/7/2006
Posts: 720
Location: UK
Does anyone know the address line for DeHackEd's Lua-improved SNES9x? It reports itself as "Snes9X 1.43+ v11 (beta15 + lua 0.06)" if that helps.
Voted NO for NO reason
gocha
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Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
LagDotCom wrote:
Does anyone know the address line for DeHackEd's Lua-improved SNES9x? It reports itself as "Snes9X 1.43+ v11 (beta15 + lua 0.06)" if that helps.
P.JBoy wrote:
Go to Help - Copy settings for S9XWATCH and go into your s9xwcnf0.txt file and paste at the appropriate place
:target:snes9x_lua_v0.06.exe:722D60:0004:0010:0018:B043:B05A:71A0C4
I am usually available on Discord server or Twitter.