This movie is a full run-through of Super Mario Bros., using no warps. Well,I think this movie is much better then the old one: [275] NES Super Mario Bros. "warpless" by Phil & Genisto in 18:57.73
In 2-1,I can't do the pole trick,because if I do,then time goes "6",it will waste times,same in 8-3.And in 7-1's end,I step on a bullet to complete,it can't save times,but it can't waste times,so I did.Nothing else I can say about it,enjoy watching!!!
FCEU0.98.16 Aims for fastest time Uses no warps Abuses programming errors in the game
Xipo: You use a bug called “flag pole glitch” which can reduce 21 frame in almost stage.And you don’t use it only in 2-1,8-3 because program will congratulate you(time is 346 and 243).It will lost much time. In stage 4-4,you use a bug called ”pass the wall”. In stage 7-1,you wait a little,and you use a bug called “legendary flagpole-stuck glitch” The reason why you become big Mario(level up) is that you can beat BOSS with bullet instead of destroy bridge.Then you can reduce some time.
HappyLee: And some interisting pictures about this movie:

adelikat: Accepted and Processing.

TASVideoAgent
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This topic is for the purpose of discussing #1962: HappyLee's NES Super Mario Bros. "warpless" in 18:49.65
Post subject: I am HappyLee
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Hello,I am HappyLee ^o^ Vote after watching! This movie is GREAT!!!
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Post subject: Re: I am HappyLee
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HappyLee, you don't need to write "I am HappyLee" every time! It is already obvious from the information on the left side of the post. Just a tip in case you didn't know. Thanks for the submission, though.
Tompa
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"No needs explanations" Yes please. Add more information in the submission text. Where you improved and things like that. Also, you should have killed Bowser using the fire flower as well, no need to make the avi longer.
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Tompa wrote:
Also, you should have killed Bowser using the fire flower as well, no need to make the avi longer.
A lot of the times I've seen on movies measure from power on to last input. I believe it is faster to stop the input and have Bowser take a lava bath than it is to burn him alive taking more input.
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Wolfman2000 wrote:
Tompa wrote:
Also, you should have killed Bowser using the fire flower as well, no need to make the avi longer.
A lot of the times I've seen on movies measure from power on to last input. I believe it is faster to stop the input and have Bowser take a lava bath than it is to burn him alive taking more input.
For reasons I've never understood, that suggestion always seems to be frowned upon for SMB. My best guess is "tradition".
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Fire flower is so cheap...
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I had a good laugh at the text "No needs explanations". My favorite answer is: "What part of NO don't you understand? The N or the O?" I think you meant "No need for explanation". As Tompa pointed out, I think you need to add more text to explain the imporvements or maybe at least say why you didn't use the flag pole trick in 2-1. (I think 8-3 has been mentioned many times on why the flag pole trick is not used, I assume it's the same deal with 2-1). Entertaining run and faster than the published run! Voting YES!
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Why don't you skip the flagpole in 2-1? Why do you get fireworks in 4-3? What was going on in the end of 7-1? Sometimes I think you faced to the left side too much. Otherwise, a good run.
Post subject: Re: I am HappyLee
Mitjitsu
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Bisqwit wrote:
HappyLee, you don't need to write "I am HappyLee" every time! It is already obvious from the information on the left side of the post. Just a tip in case you didn't know. Thanks for the submission, though.
Hi, AKA here I don't really see how it differs much from putting your user name at the end of each post. It kind of ironic when you think about it. AKA
Post subject: Re: I am HappyLee
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AKA wrote:
Bisqwit wrote:
HappyLee, you don't need to write "I am HappyLee" every time! It is already obvious from the information on the left side of the post. Just a tip in case you didn't know. Thanks for the submission, though.
Hi, AKA here I don't really see how it differs much from putting your user name at the end of each post. It kind of ironic when you think about it. AKA
This is why we don't do either of them.
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Damn, I made it too late :P. Great job, and you could expect an improvement from me later (Probably not), but you never know. Thank you for leaving me with one project IN WHICH MY PARTNER IS HAITUS with. Oh, well. Yes.... for now.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Post subject: Nothing's here
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Sorry,but I am Chinese,I don't speak english well,so...Anyone here can halp me to write an explanation???
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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Tompa wrote:
"No needs explanations" Yes please. Add more information in the submission text. Where you improved and things like that. Also, you should have killed Bowser using the fire flower as well, no need to make the avi longer.
Um...I'm not sure about this,use bullet to kill Bowser may waste times.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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Now I change some explanations.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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I think there is much information you can tell us :) If you don’t mind,I can give you a little suggestion. FCEU0.98.16 Aims for fastest time Uses no warps Abuses programming errors in the game You use a bug called “flag pole glitch” which can reduce 21 frame in almost stage.And you don’t use it only in 2-1,8-3 because program will congratulate you(time is 346 and 243).It will lost much time. In stage 4-4,you use a bug called ”pass the wall”. In stage 7-1,you wait a little,and you use a bug called “legendary flagpole-stuck glitch” The reason why you become big Mario(level up) is that you can beat BOSS with bullet instead of destroy bridge.Then you can reduce some time.
work hard
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Xipo wrote:
FCEU 0.98.16 Aims for fastest time Uses no warps Abuses programming errors in the game You use a bug called “flag pole glitch” which can reduce 21 frame in almost stage. And you don’t use it only in 2-1, 8-3 because program will congratulate you (time is 346 and 243). It will lost much time. In stage 4-4, you use a bug called ”pass the wall”. In stage 7-1, you wait a little,and you use a bug called “legendary flagpole-stuck glitch” The reason why you become big Mario(level up) is that you can beat BOSS with bullet instead of destroy bridge. Then you can reduce some time.
Added spaces
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Xipo wrote:
I think there is much information you can tell us :) If you don’t mind,I can give you a little suggestion. FCEU0.98.16 Aims for fastest time Uses no warps Abuses programming errors in the game You use a bug called “flag pole glitch” which can reduce 21 frame in almost stage.And you don’t use it only in 2-1,8-3 because program will congratulate you(time is 346 and 243).It will lost much time. In stage 4-4,you use a bug called ”pass the wall”. In stage 7-1,you wait a little,and you use a bug called “legendary flagpole-stuck glitch” The reason why you become big Mario(level up) is that you can beat BOSS with bullet instead of destroy bridge.Then you can reduce some time.
Thanks.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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Okay, so this is a warpless run. I see. I'll vote after it is fully published and encoded. =)
Mitjitsu
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Meh vote, I'm not a fan of the stylistic choices used in this movie. Mainly the overuse of backwards jumps. It drove me insane by the time world 4 was reached.
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Yeah, it's overdone. Also I felt the movie dragged and dragged on, got boring at times. Might just be the game though.
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Yes for an improvement, meh for the stylistic choices used. I agree that the facing backwards was used entirely too much.
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Running backwards definitely got old after a while, but at least the monotony is broken up by a lot of bad guys getting owned by fireballs. That's one of the things I like about the warpless runs. We all knew that the warpless run had been sadly neglected. It's nice to see someone apply the new tricks, like the flagpole glitch, to improve this important run. Voting Yes.
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Who votes NO???
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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I actually liked the style in this. The backward jumping didn't strike me as showy. Some of the other behavior was weird and grabbed my attention, which is good. Yes vote.