Joined: 8/2/2007
Posts: 8
Location: Toronto, ON
Hahaha that's awesome. I remember that level being extremely boring. I also remember getting owned by Boba Fett (is it Boba Fett? was so long ago) for a long time until I finally tried just running under his ship. Playing through the whole level just to get shot down at the boss was demoralizing. T his was my first N64 game (I think it cost about $100 CDN or something crazy) and I've always hated it because it wasn't Mario 64. I will admit that I still found the game entertaining, but not like that echo base demo. I would love to see a full run.
Joined: 4/29/2008
Posts: 71
I remember playing this game. Was it just me or did anyone else find this game to be way to hard as a kid? The sewers always gave me nightmares
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I do seem to remember the sewer boss being way too hard... something about going from full health to dead in under a second.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Having never played this game or even seen it, I must unfortunately say it looks very boring. Unless the pace picks up later on, I cannot see this is a candidate for publication.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Player (119)
Joined: 1/30/2007
Posts: 82
I made a TAS of the sewers of the imperial city this time. This is probably one of the more interesting levels and I managed to find a few time savers along the way. http://www.youtube.com/watch?v=CT2DKbrDqqs
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Ha Ha! Now that's more like it!!!!! I loved the OoB finish.
Homepage ☣ Retired
Joined: 6/9/2006
Posts: 614
Location: Mettmann
wow that game has tas powers in it! go for it! that level really really looked awesome (hopefully someone will find something for those graphic glitches :( )
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
<3 to xenos!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 4/29/2008
Posts: 71
xenos wrote:
I made a TAS of the sewers of the imperial city this time. This is probably one of the more interesting levels and I managed to find a few time savers along the way. http://www.youtube.com/watch?v=CT2DKbrDqqs
Great job.
Joined: 5/17/2008
Posts: 212
Location: Virginia
I remember this game... I'd definitely love to see a tas of it. The youtube vids look awesome... Wish I had known about the jetpack glitch though, could've saved a ton of time on Gall Spaceport.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Joined: 8/30/2007
Posts: 37
I'm glad to see you guys TASing this game :-) I'm the guy who has 3:24 for Echo. Also I have 3:14 for Asteroid Field: http://www.youtube.com/watch?v=ouO8YQq36H4 The jetpack is awesome! How exactly is it executed though? I mean how does dash turn sideways and fly through the wall like that? Myles
Player (119)
Joined: 1/30/2007
Posts: 82
ShadowOfMyles wrote:
The jetpack is awesome! How exactly is it executed though? I mean how does dash turn sideways and fly through the wall like that?
It's super easy to do. There is a description of the trick here from its discoverer although for one reason or another he didn't realise the trick could be performed anywhere. The mechanism behind being able to move through the walls is no doubt similar to that of SM64's BLJ however, some walls seem to be "immune" to speed.
Joined: 8/30/2007
Posts: 37
Thanks for the link xenos! I always liked this game, and now I like it even more with the jetpack glitch ;-) Who knows, maybe I'll work on my times some in the near future. Myles
Player (119)
Joined: 1/30/2007
Posts: 82
A small amount of progress in this game. I decided to run the second phase of Gall Spaceport (the first part is exceedingly long and would bore you to tears (unless, of course, you were some sort of robot (robots don't have emotions as you may know (although we can't discount the possibility that a sufficiently advanced robot may be capable of accurately exhibiting human feelings (such a possibility, however, is quite unlikely as the extent of human technology has not allowed for even seemingly trivial tasks like walking to be performed (note the keyword "human" technology which allows for the notion that some form of alien technology may presently be in existence and is capable of replicating emotion (a scary thought indeed as this would have dire ramifications for humanity)))))) due to the large amount of game that can be skipped there. A link to a video that appears to have some serious sound desynchronisation due to the fallibilities of youtube and certainly not due to any fault of my own.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Fett is a fucking PIMP! (even though you raped him in the ass)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 5/17/2008
Posts: 212
Location: Virginia
Awesome work, xenos! I liked the graphical glitch, Fett had the laser icon under him. I started on the battle of hoth, but it desynched every few seconds so I gave up. http://dehacked.2y.net/microstorage.php/info/243571022/Shadow%20of%20the%20Empire%20%28USA%29.m64 Uses version 1.2.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Player (119)
Joined: 1/30/2007
Posts: 82
Nice work, Apo123 in an apparent role reversal. It was also nice to see that the movie synched which I was wasn't expecting too seriously. In terms of improvements, as you may know now, it is probably a better idea to avoid any damage at least until the penultimate stage, such are perils of jedi mode but everything else was quite good and optimal as I had hoped. That reminds me, there have been claims that jedi mode is not actually the hardest difficulty level and that hard mode is more difficult. This idea has arisen as the result of the jedi enemies requiring only one shot for death while the hard ones are far more resilient. Jedi mode is more of a realistic mode in this sense so any claim that this movie "plays at the hardest difficulty level" is disputable; just a point of interest, I suppose.
Joined: 5/17/2008
Posts: 212
Location: Virginia
xenos wrote:
Nice work, Apo123 in an apparent role reversal. It was also nice to see that the movie synched which I was wasn't expecting too seriously. In terms of improvements, as you may know now, it is probably a better idea to avoid any damage at least until the penultimate stage, such are perils of jedi mode but everything else was quite good and optimal as I had hoped. That reminds me, there have been claims that jedi mode is not actually the hardest difficulty level and that hard mode is more difficult. This idea has arisen as the result of the jedi enemies requiring only one shot for death while the hard ones are far more resilient. Jedi mode is more of a realistic mode in this sense so any claim that this movie "plays at the hardest difficulty level" is disputable; just a point of interest, I suppose.
That's interesting, I never realized enemies on Jedi only took one shot (I usually just ran past them). Unfortunately I sold my N64, so I can't compare since I can't play this game for shit using the keyboard. As for the desynchs, I redid the parts where it desynched until it worked. Unfortunately, after I got one part synched the next part broke. I got frustrated, and I'm taking a break from this to work on Alien 3. After Alien 3 is done I'll probably get back to this, feel free to improve on the Hoth battle or hex the name entry to spell Xenos :P
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Player (119)
Joined: 1/30/2007
Posts: 82
I took a second attempt at Hoth (after the first a long time ago) and wound up with a 2:19 on Jedi difficulty. There's an obvious mistake in this run that I only caught after replaying that section and didn't really feel like redoing it all. I used Napalm for the intro but Jabo's for the battle as that oddly enough provided a better quality on only this one level (the others are completely broken; you'll know what I mean if you see it). The direct input or youtube for those who hate good quality.
Joined: 5/17/2008
Posts: 212
Location: Virginia
That was fun, but why not fire while turning with the tow cable? (Unless that was the mistake you mentioned). The end was surprising, ramming speed!
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
I HATE good quality. Why did your run have to be so good? D: It looked really great, talk about a tough game being tamed by skillful tasers ^_^
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 7/2/2007
Posts: 3960
I never played this game...but man, it looks just like the Gamecube version! And probably a whole bunch of other Star Wars games. Ahh, Lucasarts, what happened to the rest of that universe you guys made?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.