Former player
Joined: 6/3/2008
Posts: 136
Location: US
Cpadolf started it, I finished it. Working on next 1. http://dehacked.2y.net/microstorage.php/info/155209107/NameSpoofer%20%26%20Cpadolf_Metroid1%262skipped.smv Shoutout to Taco!! Yay!!! EDIT>> 3rd room un-skippable, therefor making the 4th un-skippable. Why? 2 Rinkahs hit Samus as she is getting to the ceiling in the 3rd. -But Spoof, Samus can take 3 hits from Rinkahs! Your right, and that 3rd hit is GG in MB's room. Now must enter 2nd room, within the acutal room to obtain drops from metroids to complete 3rd and 4th.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Okay so it seems none of the metroid rooms will be skipped, the first is skippable but it takes a few seconds longer, the second one can only be skipped (at least quick enough) like is done in the smv namespoofer posted, and that get's you stuck in the third room because of having to few PB's. If not doing it like that you have to climb for multiple screens (and might still not work, I don't know, all I know is that it is slow). 3rd room might be skippable but you'd need to take damage which you can't, and the 4th one is the same deal as with the 2nd one. And by the way, hero and I decided to put a ban on X-ray climbing in the 100% run, to keep it clean from a lot of possible ugly glitching, like the baby metroid skip, and besides, if allowing glitches like that Space/Time beam could be used as well, removing a lot of fun by skipping the whole tourian part for example. And this also means no gravity statue skip. Insert major protesting here if you want us to change our minds.
Agare Bagare Kopparslagare
Joined: 6/9/2006
Posts: 614
Location: Mettmann
i think you should use anybugs to get faster! climb all the walls you want! (well space/time i dont know iam sure its no that good) ((i liked wall climbings and stuff in NES metroid too its kinda awesome :) ))
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Here is the full, optimized first room skip that puts you correctly.. enough.. in the 2nd room. http://dehacked.2y.net/microstorage.php/info/272880188/NameSpoofer%26Cpadolf%211stRoomSkip.smv As Cpadolf said, it is still slower, but it is cool. =P Cpadolf, if your trying to complete the game as fast as possible, then what is wrong with space/time beam and x-ray climb? Sounds to me like you and Hero need to do a seperate TAE. O.o I argue no ban, get an un-beatable time.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Joined: 6/7/2008
Posts: 11
I don't know if anyone still uses my plugin, but i'm out of town until 15 july. You can upload movies yourself at http://metroid.gromba.nl, or you need to wait until I get back :)
Joined: 8/9/2004
Posts: 123
NameSpoofer wrote:
Cpadolf, if your trying to complete the game as fast as possible, then what is wrong with space/time beam and x-ray climb?
For a heavily glitched run, I wouldn't argue against x-ray climb. However, the space/time beam is hardware-related glitchery. It's something more along the lines of beating an NES game really quick by having the cartridge a bit loose, so it's not all loaded correctly (there's probably an actual example of that somewhere or other). In Super Metroid it's triggered by software instead of hardware, but it's still an illegal hardware operation.
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I vote for not using the x-ray glitch in your 100% run.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 6/9/2006
Posts: 614
Location: Mettmann
well spacetime but iam not stuck and the game didnt freeze but i never can play again :D! http://dehacked.2y.net/microstorage.php/info/1783911684/dead%20end.smv edit: btw can we/someone/ code a smv sm converter?i mean for the new mozilla addon so we just need to upload a smv and the rest is done by a script or programm :P
Joined: 1/23/2006
Posts: 352
Location: Germany
Kejardon wrote:
For a heavily glitched run, I wouldn't argue against x-ray climb. However, the space/time beam is hardware-related glitchery. It's something more along the lines of beating an NES game really quick by having the cartridge a bit loose, so it's not all loaded correctly (there's probably an actual example of that somewhere or other). In Super Metroid it's triggered by software instead of hardware, but it's still an illegal hardware operation.
Isn't that still done in many TASes? OOT comes to mind. Seems to me like the game tries to get code for the beam handling but the combination causes an invalid pointer that goes who knows where, not much different from out of bounds glitches, the minus world or item replacement. The one reason I could find against the xray climb is that watching it without fast forward can be extremely boring.
Player (209)
Joined: 2/18/2005
Posts: 1451
amaurea: Thank you for the detailed description on how to use your script. I just tested it, and it works! Comparing runs like this is very interesting (in realtime), especially when you make a unassisted speedrun. You just use your best recording, and try to beat the ghost of it when playing another attempt. Reminds me strongly on Super Mario Kart's "Time Trial" mode. :-) Cpadolf and Hero: I think banning the X-Ray climb in a 100% isn't a bad decision. Although I don't see the Gravity Suit room break-in being the same as complete out of room traveling like in the Statue room in NBMB, it's still based on the same tech, and thus it would be inconsistent to use it there but nowhere else. Besides it's much less entertaining to see, and it also skips the interesting Gravity Statue sequence, which is a good addition in a 100% run that should show as much as possible of such stuff in the game. But most important, the ingame timer would still stay the same no matter whether you use it or not, since a 0:35 is too far away to be reachable anyway. However if this trick (which will save at least 10 sec in total) would allow for a higher ingame timer in the end, I would still go for it.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Well if X-ray climbing where taken to it's limit I think 00:33 would be possible. MB skip saves 2:40 alone, baby metroid skip at least 8, gravity statue skip most likely 10+ and probably a lot more skips (botwoon anyone?). But it would remove a lot of entertainment and since the current 100% run is one of the most entertaining runs on the site I would not want to ruin that.
Agare Bagare Kopparslagare
Joined: 8/9/2004
Posts: 123
KDR_11k wrote:
Seems to me like the game tries to get code for the beam handling but the combination causes an invalid pointer that goes who knows where, not much different from out of bounds glitches, the minus world or item replacement.
Yes, and the software tries to do illegal hardware stuff while it's at that invalid pointer. The out of bounds glitch just interprets the wrong data as the room level, which isn't illegal at all to the SNES
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Saturn: I'm glad you found the script useful. It was actually inspired by just the Super Mario Kart you mentioned - see the "TAS ghost" thread for the initial discussion that lead to this script. I am now encoding a new version of the movie, this time in room comparison mode, since that was requested. There will be no sound this time either, sadly (I would be thankful if someone could encode a version with sound). In this version, you will note that the numbers on top of the screen do not stay 0. In room comparison mode, they indicate how many frames the other moves were behind at room entry. Edit: And here it is: http://folk.uio.no/sigurdkn/sm_ingame2.avi
Joined: 1/23/2006
Posts: 352
Location: Germany
Kejardon wrote:
Yes, and the software tries to do illegal hardware stuff while it's at that invalid pointer. The out of bounds glitch just interprets the wrong data as the room level, which isn't illegal at all to the SNES
But what about the L+R/U+D glitches employed in many movies? They trigger invalid actions too and can sometimes do some serious breaking.
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
There are definitely movies that abuse things just as bad as the space/time beam, for example the Pokèmon Yellow run that abuses savefile corruption by resetting the game while saving.
Agare Bagare Kopparslagare
Joined: 5/9/2008
Posts: 35
Location: USA
These movies are great, amaurea. Thanks for making them!
Player (209)
Joined: 2/18/2005
Posts: 1451
amaurea wrote:
I am now encoding a new version of the movie, this time in room comparison mode, since that was requested. There will be no sound this time either, sadly (I would be thankful if someone could encode a version with sound).
Including sound in a movie is not a problem. You can do it yourself pretty easily, especially in Windows. Just capture the AVI through Snes9x when playbacking the multiple run, using a lossless codec like Lagarith. Just make sure to set Snes9x's sound rate to 44 kHz or higher, otherwise you will get audio/picture desyncs later. Now you only have to compress this raw video. Here is how to do it with VirtualDubMod, a excellent video editing program I recommend for anybody. Load the raw video up in it, go to "Streams" ---> "Stream List" and rip the audio to a seperate .WAV file. Encode this file to a mp3 using a program like RazorLame. After the mp3 is encoded, "add" it into the Stream List while "disabling" the original WAV-file. Once this is done, hit OK to exit the Stream List. Now everything that is left is to compress the video. Go to "Video" ---> "Compression" and select a codec you want to compress the video. I recommend Xvid or x264. After selecting a codec from the list, click on "Configure" to set the desired settings for it, then hit OK. Finally go to "File" ---> "Save As". Thats it. After the encoding process is done (which can take a few hours depending on your computer), you should now have a compressed AVI with sound that is ready for sharing. And as of the script itself, is there a possibility to compare runs like with the ingame mode you set with "2" in the "player.lua", but without actually skipping any of the realtime frames in the main run, and instead only delay the "ghost" whenever the main run picks up a item or passes a door transition so that it still stays in sync with the run you compare to in ingame time. That would be much better if you "battle" the ghost in a unassisted run, since the realtime frame skips, especially during lag like when a PB explodes, make it hard to play further without being disturbed. And comparing in realtime only wouldn't be that accurate due to the different door transition delays or different amount of item pickups as well. Wouldn't it be possible to include such a option into this script, or are there some restrictions that wouldn't allow a ingame comparison without realtime frame skips in the main run?
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
No x-ray glitch is probably better for the run, but make sure that you state the rules you are using clearly to avoid confusion. (if you also mean to avoid the corrupted save file glitch, mention that) Just list what glitches are not allowed well before submission.
Has never colored a dinosaur.
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Saturn: Yes, I know that sound should be no more difficult to get to work when avi recording from snes9x than video. However, I don't have access to any windows machines with a sound card, unbelievable as it might sound, and snes9x refuses to produce any audio at all if there is no sound card, even when dumping to avi. That is why I hoped someone could do it. I already process the video in essentially the same manner as you reccomend, but using mencoder instead of virtualdubmod. As for your idea about having ingame sync while displaying all realtime frames: Yes, that should be possible to add. I'll see if I can get it to work. Edit: There, try downloading player.lua again now. The option ingame has now been obsoleted (but is still recognized). It is replaced by the options view_ingame and sync_ingame. What you asked for is achived with view_ingame = false and sync_ingame = true.
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Twelvepack wrote:
No x-ray glitch is probably better for the run, but make sure that you state the rules you are using clearly to avoid confusion. (if you also mean to avoid the corrupted save file glitch, mention that) Just list what glitches are not allowed well before submission.
Yeah that's pretty easy. No X-ray climb, no save abuse (though it does not have any use to my knowledge without X-ray climb), and no Space/time beam. I don't think there are any other glitches I don't want to use that would save use time.
Agare Bagare Kopparslagare
Joined: 6/9/2006
Posts: 614
Location: Mettmann
skip xray climb, so also skip mockball please and L+R door entering and stuff .. :x
Joined: 9/26/2007
Posts: 55
Location: Michigan
amaurea wrote:
However, I don't have access to any windows machines with a sound card, unbelievable as it might sound, and snes9x refuses to produce any audio at all if there is no sound card, even when dumping to avi. That is why I hoped someone could do it. I already process the video in essentially the same manner as you reccomend, but using mencoder instead of virtualdubmod.
I'll hook you up. I'm not experienced with mencoder but with any version of VDub you can simply stream in an existing already encoded audio stream into an existing encoded video stream. I'm drunk right now and I'm not about to figure out exactly which SMV you're using but I've done a bunch of personal encodes (especially for the GBA Metroids; ffdshow as a codec outputting with hq2x resizing, complete with a rock solid framerate as opposed to vba's 98-102% wackiness). So if you want a flac'd up wave for a re-encode, I'll send that, or if you want an mp3 or aac or whatever, I'll do that too. I've an audiophile myself (which has nothing to do with this site and that's why I haven't brought it up before) so I've got everything ready to go over here. If you just give me an SMV I'll send you a 96kbps lame mp3. If nothing else though tell me exactly the duration you want since it keeps on going after the movie input quits.
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
How about just "fights all bosses", unless that's just too Metroid for you too handle
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Except it doesn't. Spore Spawn and Torizo are never fought, especially the former.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
"Fights all five main bosses"
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.