• Emulator used: Mupen 64 Re-recording v8
  • Aims for fastest time
  • Abuses programming errors
  • Manipulates luck

Comments

We started the run with about 1.8 seconds of improvement in mind (A route change at the end of BitFS and a trick at the first elevator in BitS) and we managed to save well over 3 more seconds in the process.

Stage by stage

Before the castle

This was already optimal in the previous run, so the only thing changed here was the camera view.

Inside the castle

First, BLJ'ing on a higher step allowed Mario to start BLJ'ing earlier, because of less air time. This saved 2 frames. Two frames were also saved from optimisation at the BLJ, and 6 more by using a normal jump to glitch through the trapdoor. So overall, 10 frames were saved over the previous run in this section.

Bowser in the Dark World

No frames were saved at the BLJ or BLJ controlling, because it was already optimal in the previous run. At the end of the course, we found out that it was possible to clip the pipe, which saved one frame.
As for the battle, it was already optimal in the previous run.

From BitDW to BitFS

At the BLJ down to the basement, we did three jumps like the previous run, but we did two jumps close together, reducing the delay before Mario can be controlled again, and we did less turning frames. 5 frames were saved at this BLJ.
The DDD skip is 2 frames faster than the one in the previous run, because we managed to do one less BLJ, while still attaining close speeds.
7 frames were saved in this section.

Bowser in the Fire Sea

At the first tier, 3 frames were saved by using a new strat, using a series of dives with three grinds.
At the second tier, 4 frames were saved from different move combinations.
At the third tier, 72 frames were saved by using completely new strats.
At the battle, 1 frame was saved thanks to our positioning while swinging Bowser.
Overall, 80 frames were saved.

From BitFS to BitS

In the lobby, 1 frame was saved by using a base angle that allowed the second dive on the stairs to go further. The seemingly bad starting angle is intended.
In the room with the spiral stairs, 1 frame was saved by using a slide kick to the door instead of the traditional long jump.
In the gallery, one frame was saved by using a jump roll instead of a long jump to the stairs, and 2 more were saved at the long jumps up to the 70 star door. The air time after one of the BLJ's at the 50 star stairs wastes no time, in case you're wondering.
In the endless stairs room, one frame was saved; the strained angle used for the BLJ set up entering the entrance to BitS faster.

Bowser in the Sky

The main improvement here is the trick at the first elevator. This saved quite a number of frames, and the time saved also made the positions of the elevators at the end better, which allowed us to get through them much quicker. A frame was also saved at the end, by clipping the pipe.
At the battle, we did a much better second throw. This unfortunately resulted in a worse setup for the last throw, but still saved 2 frames overall.
41 frames were saved.

Thanks to

BrianRuleZ, for helping out with the run.
Halamantariel, for showing us how to hex edit.
Comicalflop, for giving us Mario's speed address for use with MHS.
Azorae, for support from the start.
Swordless Link. His run served as a good guide for this one.

mmbossman: Accepting as an improvement to the published movie.

Raiscan: Processing. Slowly.

Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Hoe wrote:
I, and no one else, really give a shit if you did not enjoy the game, get over yourself. I'm not 14 years old anymore, sorry if you are (even if not physically).
Ignoring your strange sentence structure, do not forget that this site still claims to be built off of "entertaining" movies and not just fastest run period. As such, disliking a game is a very valid complaint (otherwise movies like Front Line* would be accepted). *I am not saying that movies of bad games are bad in and of themselves, but they are against this site's current guidelines; unfortunate, but that is a discussion for another topic
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Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
Xkeeper wrote:
Hoe wrote:
I, and no one else, really give a shit if you did not enjoy the game, get over yourself. I'm not 14 years old anymore, sorry if you are (even if not physically).
Ignoring your strange sentence structure, do not forget that this site still claims to be built off of "entertaining" movies and not just fastest run period. As such, disliking a game is a very valid complaint (otherwise movies like Front Line* would be accepted). *I am not saying that movies of bad games are bad in and of themselves, but they are against this site's current guidelines; unfortunate, but that is a discussion for another topic
Hasn't near every other Mario 64 improvement been accepted? That might say something about the general feelings about the game. How many hundreds of pages did the test run forum topic get to? Don't compair Mario 64 to Front Line.
upthorn
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Emulator Coder, Active player (388)
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Posts: 1802
Who said they don't like Mario 64?
How fleeting are all human passions compared with the massive continuity of ducks.
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Hoe wrote:
Hasn't near every other Mario 64 improvement been accepted? That might say something about the general feelings about the game. How many hundreds of pages did the test run forum topic get to? Don't compair Mario 64 to Front Line.
I guess you are trying to say that "because all but one person agrees, that person should shut up and not bother us with their opinion", in which case I will kindly tell you to shut up. The poll question still asks Did you like watching this movie?. If you have a problem with people responding in a way that does not please you, go whine to Bisqwit to make it different. Maybe make the only option "Yes" if it is a Mario game :)
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Nice new strategy in the Fire Sea level ^^ I like !!
XIF
Joined: 2/7/2006
Posts: 58
PostPosted: 2008-07-12 18:51:50 Post subject: #2029: SilentSlayers & z0MG's N64 Super Mario 64 in 05:33.85 today: 2008-7-25 this game: Standard Mario game. submission to publication time= end of the world.
<3 time attacks
Former player
Joined: 12/5/2007
Posts: 716
So? A lot of runs wait. Some got published in less than one night, others have been in the cue for a few months. I'd love to help out, yet there's no documentation for encoding an N64 run under Linux.
nesrocks
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Player (241)
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Posts: 4096
Location: Rio, Brazil
Nice movie, yes vote. There were a lot of stretegies I didn't know, so maybe I missed watching some of the latest movies, or maybe they're a lot different. A good watch nonetheless. And I vote for collective knowledge instead of stupid competition. Share what you know, that's what the boards and this site are for. Competition goes in other sites.
Former player
Joined: 12/1/2007
Posts: 425
There is already an encode, by ZeldaXMaster. the problem is that no judge has responded.
upthorn
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It is incredibly rare for a Mario TAS to sit this long in the queue...
How fleeting are all human passions compared with the massive continuity of ducks.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Oh my, is the world going fair? I don't believe it!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (120)
Joined: 2/11/2007
Posts: 1522
Probably waiting for someone to obsolete it...
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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Zzzzzzzz.
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Silent_Slayers wrote:
Zzzzzzzz.
Yeah, that's how we feel about your attitude. Just be patient dude.
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Silent_Slayers wrote:
Zzzzzzzz.
Man, I'd love to see this run take another month to get published just to see your reaction.
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upthorn
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Xkeeper wrote:
Silent_Slayers wrote:
Zzzzzzzz.
Man, I'd love to see this run take another month to get published just to see your reaction.
Even better would be if, when it gets published, the post was simply
NesVideoAgent wrote:
Aaaaaaaa.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
alden wrote:
Probably waiting for someone to obsolete it...
Sadly, I get the eerie feeling the obsoletion is probably already ready and waiting for this to be published.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Player (74)
Joined: 12/20/2006
Posts: 154
FODA wrote:
Nice movie, yes vote. There were a lot of stretegies I didn't know, so maybe I missed watching some of the latest movies, or maybe they're a lot different. A good watch nonetheless. And I vote for collective knowledge instead of stupid competition. Share what you know, that's what the boards and this site are for. Competition goes in other sites.
Right, because you can keep such uber secret shortcuts secret when there are vids available... ... maybe you meant this
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I think you misinterpreted FODA's message. I believe he was implying that there's no reason to compete here, because that's what SDA is for. Secret keeping is by no means required or preferred for competition; it's just one of the unwanted (in this case) personality traits that arise in certain competitive people.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1176] N64 Super Mario 64 "0 stars" by SilentSlayers & Johannes in 05:33.85
Former player
Joined: 5/29/2006
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Does over a month set the record for a main-series mario game?
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Depends what games you count. This one took some days longer for example, and soulivers GB Super Mario run probably waited longer too. And I bet there are more back from the 2 page submission queue days.
Agare Bagare Kopparslagare
Joined: 9/24/2007
Posts: 13
Very nice. I especially loved the attention to the camera angles so it's easier to see. Kept me entertained all throughout the run. Good job.
S@G
Joined: 9/7/2006
Posts: 81
Location: Luxemburg
I love it! Awesome =)
I don't need a Signature
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Posts: 425
upthorn wrote:
Soulrivers wrote:
I would understand your vote if you didn't actually like the game, and you thought it shouldn't be published at all because the game sucks.
If that were the case, I'd have voted no. As opposed to meh.
But this? You don't notice a 5+ sec improvement in a 5:30 video. You vote "meh" because you didn't see the difference.
Yes. I didn't see any difference, so I don't care one way or another whether it's published, so I voted "meh". instead of "yes" or "no". Are you saying that I misunderstood the poll choices, and "meh" should be reserved for runs that I have the utmost disrespect for?
CtrlAltDestroy wrote:
This movie is in frame wars now, so being un-entertained just because you have seen a previous version of the movie is... kinda biased.
Frame warring is ridiculous. People should put their efforst into making new material, not making minute changes to old material. Basically, I hold the opinion on movie improvements that most people hold on additional TAS categories: If you can't see a significant difference from the old version, then it shouldn't be done. Think of how much unnecessary work the encoders have to devote to making each AVI that's published. Think of how much the queue gets clogged. Think of how much work the TASers are putting into making the same old wheels a tiny bit smoother when they could be working on the engine of a totally new car. Granted, this is perhaps not the best of examples, since there is, appearantly, a difference that is visible to everyone but me, but dammit man, wouldn't you rather see something new?
Even though this discussion has ended, I'd like to add that some people like to compete in tool-assisted speedruns, and you have to respect that. Even if not by much, this is an improvement to the run it obsoletes, both quality and entertainment wise, so why the hell shouldn't it be published? If you personally don't think there's enough improvement for it to be worth watching, no one's forcing you to watch! Many people enjoy watching it for the small improvements, and it makes the viewer experience slightly better for first time viewers. This goes for all frame warred movies.