http://dehacked.2y.net/microstorage.php/info/1847659554/SJ-improvement_WIP2.fcm
New WIP, this one goes about a third through level 7. It was really hard to do with the incredibly lifeless default thrusters, but I think I did a pretty good job so far. I found the memory address "0x0458", which is used to track the hitpoints of those large ships (I call them bigguys), so I could begin blasting them as early as possible (while they're still off screen). I don't know exactly why, but at the first bigguy there's a place on each side you can ram into and bounce away unharmed. It looks like it's possible to squeeze past them, but it's not. There's some kind of force field. Oh well.
I'm shooting as many enemies as I can not only because it looks good, but also because my plan is to buy a Nippon Sports Jetpod at the store, which costs 10 000 moneys. Where do I plan to get that much? Well, there's an orange crystal in this level which I will
spin around to generate money, and there's the Cyberzone. Those two together will yield 8775, plus the 1000 you start with adding up to 9775. I gather the remaining 225 by shooting enemies, which is already done. I wonder, however, if there might be a way to make those powerup pods appear more often? The ones that give 28 moneys (3 for shooting them, 25 for the treasure inside). If so, it could theoretically be possible to raise 1000 more and buy double-strength thrusters as well for planet 13 (otherwise I would buy them only for the final planet). So if you have a magical way of making about 35 of these appear, please let me know. Maybe a memory address that can be easily manipulated or something. Also, any tips on how I could spin the crystal with default thrusters would be welcome. I might have to scrap that whole idea if it turns out to be impossible. But I think I'll be able to figure something out. Hopefully. It doesn't matter if I have to destroy the pod (again) along the way since there's a spare one just before the warp.