Post subject: Mario Party 1: Mini-Game Island
Player (68)
Joined: 5/5/2007
Posts: 65
I recently completed a Mario Party 1 TAS of the Mini-Game Island. Thoughts? http://drop.io/g47p7h1 Since Dehacked's ministorage isn't working for me right now for some reason, and this file is large uncompressed, I uploaded it there instead. The control-stick-rotating games are done to the best of my ability.
Skilled player (1650)
Joined: 7/25/2007
Posts: 299
Location: UK
Hmmm, to me that's further proof of how inappropriate MP1 is for a TAS. Nearly an hour long just for the minigames, and with a really anti-climatic ending. No fancy animations or credits, so kinda dull. The alternative MP1 TAS is of course the regular single player mode, which would pretty much be the same thing just with a few dice rolls in between. Either way not too impressive. I'm still glad somebody finally had a shot at it though, or else we would never know
Joined: 12/3/2006
Posts: 131
Location: Seattle
It is so satisfying to finally see the computer players' asses whooped in these games. They gave me endless frustration years ago when I played this myself. I doubt a run like this would ever be accepted on this site but thank you for making it available to me!
Joined: 5/17/2007
Posts: 393
Location: Sweden
Wow, this is pretty entertaining. So many memories
"No love for the game gear"
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
There were many great moments and also a few "meh" games, but overall I think it was really entertaining. I would vote Yes if you'd submit this, but it will probably get rejected anyway, like WarioWare and other minigames movies did before. At least we could have the movie on this server, and maybe on alden's Gruefood Delight page too. :P Thanks for making this movie.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Hey, that was pretty good, at least the minigames. Turboing through the other 80% of the movie wasn't so much fun, but good job on making this a fun walk down memory lane, I appreciate it a lot.
Living Well Is The Best Revenge My Personal Page
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
YouTube, for the ones with bad PCs?
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Wow, that was pretty cool to watch. Also the first time I've seen a game go up to 330fps(!). I probably won't be doing an encode right away, but if it's in high demand I could take a shot.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Active player (355)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
I'd love to see it encoded :) (since i can't run it myself) nostalgia rocks :P
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Joined: 6/26/2007
Posts: 147
After watching I think it could use some improvement. Paddle Battle seemed odd to have you losing so much at the start. Any comment on that one. In Ground Pound (2-2) you do: 2 3 4 O O O 1 5 O O O O Wouldn't this be more optimal? 5 4 3 O O O 1 2 O O O O
Joined: 6/26/2007
Posts: 147
I did like the idea, but I think quite a few games could be improved. Also, it would be nice to have you play through the Bumper Ball Mazes afterwards.
Joined: 7/26/2006
Posts: 1215
Encoded. You can download it here. A few notes: I tried mencoder and got less than stellar results but I'm not redoing it with x264.exe. Also the sound was unusably in-and-out of sync so I had to recapture a wav which of course was consistently out of sync so I cheated and use mkv's delay and stretch options to make it kind of seem ok. To make up for that, at least I included chapters so you can skip to your favorite part of the run easily or whatever.
Joined: 3/11/2008
Posts: 583
Location: USA
Oo. *watches* Generally: Plays with Death = doubleplusgood. If there weren't 30 seconds forced between each minigame (more for room transitions...) then this would be great. As it is, with them, I still think it's great- but nostalgia smooths over much. Game related comment: I sucked at the spin games (had to have one of my friends beat the Pedal Power island game) and rocked at the turbo (no, not using a turbo controller). Since I'm watching the AVI I have no idea what input you're using on these, but it has to be a devil to optimise. comments: Coin Block Blitz: Good, good. Coin Block Bash: One short of perfect...can't do better? Still stellar. Coin Shower Flower: Good, perfect here, something I never pulled off... Ground Pound: What they said- it looks wrong. Limbo Dance: Hah! Standing up at a constant rate used, played with. Buried Treasure: This (and other rapid-A games) I recall fondly beating my friends at soundly. Not as badly as that, though. Teetering Towers: Not much to be done with it unassisted, you cavort about. Handcar Havoc: Soundly done, fun was played, looked nice. Ghost Guess: This looks bad, (and guessed, heh) but there's no helping it. Made up for easily later in Shy Guy Says. Pipe maze: Couldn't you have manipulated a better pattern? [how] Can you manipulate the pattern? Bowl Over: No strike here looks kind of bad when you wait that long- though you do get all three players. If you can manipulate their starting positions/which lane you get, maybe... Whack-a-plant: Perfect, but this is (barely) doable on console. Running of the Bulb: Autoscroller played entertainingly right. Grab Bag: !! Impressive coin collection here. Face lift- Nicely played with, but it's so easy to get 100 points...the face stretches are ALWAYS full-stretch cardinal directions from where they started. (Makes it too easy, really) Bash'n'cash: Perfect. What else can I say? Cast aways: Doesn't look that good... Shy Guy Says: Tool assistance's pretty face. Bumper Balls: Very stylishly done. Slot Car Derby 1: Looks good. Mushroom Mix-up: Good kill to finish. Platform Peril: While you don't get the bonus coins, killing off the opposition directly is something I can't say I've seen before. :) Slot Car Derby 2: Doesn't look as good, because you've got a fair bit of turn in which you're not skidding- might not actually be a flaw, but it doesn't look as good. I liked it and would give it a high meh. Perfecting a few more minigames, and doing the 3 bumper ball mazes (with some shortcuts, perhaps) put it into my yes zone. (Removing the blasted 30 seconds of time between minigames would have a similar effect...)
Joined: 7/26/2006
Posts: 1215
Well I loved the way silly stuff was done at the explanation screen for each minigame furing the force wait (e.g. it's hilarious to see yoshi just spinning around before the burried treasure one.) But since one frame is tacked onto time every time a coin is collected and a few seconds tacked on for every extra life added during the coin countdown, a lot of time could be saved by not being so godly at the minigames. Though there's always the "Ignores delays caused by bonus effects" category. Sure, I played it and there's nostalgia, but in general it was entertaining and I'd also give it a yes.
Active player (355)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
thnx for the encode :) great fun to watch this, partly due to the nostalgic value :) thnx for creating it
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland