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FinalBurn Alpha Rerecording
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This is a continuation of blip's work, updated to the official 0.2.97.08 and with some new features.
Binary downloads available in the link above
Changelog
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v0.0.5.01
-Added "Graphics layers" menu.
-Added "Lua drawings in captures" option (enabled by default).
-Map hotkeys: setting set slot 0 to 0, loadstate 0 to F10, or savestate 0 to shift+F10 will cause the remaining to auto-fill.
-Loadstate errors now successfully restore a movie instead of corrupting it.
-Backup loadstate function.
-Bind savestates to movies, with a toggle option in the menu. (Note: it is highly recommended keep this feature on because FBA can corrupt movie files due to poor handling of savestates.)
-Movie name displayed in title bar.
-New lua functions: movie.playbeginning(), movie.setreadonly(), movie.getreadonly() and movie.length().
-Menu items for frame counter toggle and play movie from beginning.
-Play movie from beginning hotkey now works.
-Update frame counter on loadstate.
-Doesn't crash when canceling open ROM dialog.
-Save/load state message include slot number.
-Crash fixes.
-Fullscreen (-f) commandline option.
-Menu is now a real menu (and thus alt key combos work again).
-10 Saveslots now (instead of 9).
-Drag & Drop support for savestates, movie files, and lua scripts (both main window and lua console window).
-GUI cleanups.
-Windowed mode default when loading game from commandline (instead of fullscreen).
-RAM Search: fix reset to update previous values.
-RAM Search: Fix counting number of changes.
-RAM Watch: Add Separator button.
v0.0.5
-77% less crashes.
-Added a lot of new Lua functions.
-Added RAM Watch and RAM Search from Gens. RAM Search is very slow because FBA-RR can't filter addresses, so you may want to use MAME-RR to find them (.wch files are 100% compatible between both emulators.)
-Updated core to FB Alpha v0.2.97.08.
!!!IMPORTANT!!!
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By default, most games use this configuration:
F2 : test
F3 : reset
So, if you want to use savestate slots 2 and 3, you'll need to change them ("Input" -> "Map game inputs...")