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Experienced player (608)
Joined: 10/23/2004
Posts: 706
n_slash_a wrote:
First off, I just watched the trial run of the flower cup, FREAKING AMAZING!! Comicalflop, I know that it takes a long time, and people complain (myself included a little), but the entire point of this site is tool-assisted speedruns, not tool-assisted prettyfastbutnotreallyruns, and I think you whole-heartedly embrace that concept. Keep up the amazing work! I am curious as to what WIPs are up, I looked back about 8 pages and couldn't find any of completed cups, can someone post the link or quote the post with the link? Thanks.
Flower Cup I'm glad you enjoyed my Flower Cup test run! I have uploaded it to YouTube with annotations from the post I made shortly after it was posted on this forum: http://uk.youtube.com/watch?v=lGpROEgW6Hc (I completed this test run on 11-April, 2007) Star Cup I have also decided to upload my Star Cup test run to YouTube, I suggest that you pay special attention to Royal Raceway, as I am most proud of the strategies I developed on that course: http://uk.youtube.com/watch?v=Q_iOegJJsJs (I have not worked on this test run since 9-April, 2008) Note: the run is not complete because I was not able to do the CPU shortcut that I demonstrated years ago. I think it was something to do with not being close enough to the bridge to get the hit detection to load or something. If you care to see what I'm talking about:
Weatherton wrote:
Video: http://www.people.virginia.edu/~avw6s/MarioKart/mk64TimeAttack/SavestateUsage/BC_SC_Weatherton.avi Also, I tried another angle but it seems just out of reach and the setup time may make it infeasible anyway: http://www.people.virginia.edu/~avw6s/MarioKart/mk64TimeAttack/SavestateUsage/BC_SC_NoCigarWeatherton.avi
Special Cup If you have not previously seen it, I submitted a TAS for the Special Cup on 25-April, 2007: http://tasvideos.org/forum/viewtopic.php?t=5432&highlight= It was uploaded to YouTube at: http://uk.youtube.com/watch?v=ybA-qNouiRI Mushroom Cup As for Mushroom Cup, this is where a full test run does not yet exist, primarily due to undetermined strategies at Koopa Troopa Beach. Luigi Raceway was completed and then improved upon and then Xenos discovered the red shells strategy. Moo Moo Farm currently has not special strategies. Kalimari Desert's first lap is a strategy that I developed. Laps 2 and 3 were developed by Xenos:
xenos wrote:
I produced a test run (though not intrinsically improvable) of KD to test one of the two feasible routes on this course. While the difference between the two is slim, I personally would favour this one. Convenient clickable hyperlink.
Current Project: - Mario Kart 64
Joined: 12/3/2006
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Location: Seattle
Simply amazing. Can't wait for a finished run.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Weatherton, everything was absolutely beautiful except for one thing; please don't do those "move in circles and finish the stage a.s.a.p" thingy. In my opinion, I think they remove a lot of the entertainment factor. Don't get me wrong, I do appreciate them, in fact, it would be nice if we saw some laps doing those circle thingies. But a bit more variety in those stages wouldn't hurt :P Like for instance, do 1-2 of those circle thingies in Wario Stadium, and the remaining laps could contain a lot different stuff. That stage in particular should offer great amount of variety/tricks/different shortcuts you could display for us viewers.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Those were absolutely incredible. I think I watched Wario Stadium about five times a row alone.
Joined: 7/26/2006
Posts: 1215
Royal Raceway was AWESOME!
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
AngerFist wrote:
Weatherton, everything was absolutely beautiful except for one thing; please don't do those "move in circles and finish the stage a.s.a.p" thingy. In my opinion, I think they remove a lot of the entertainment factor. Don't get me wrong, I do appreciate them, in fact, it would be nice if we saw some laps doing those circle thingies. But a bit more variety in those stages wouldn't hurt :P Like for instance, do 1-2 of those circle thingies in Wario Stadium, and the remaining laps could contain a lot different stuff. That stage in particular should offer great amount of variety/tricks/different shortcuts you could display for us viewers.
The first full cup TAS that gets completed SHOULD aim for fastest in-game time for every single track, no questions asked. Saying some of the lap skips should be included is about as wrong as you can get. It's either include all of them or none. Your idea of no skipping should go to a completely different run; possibly one that completes all 16 NSC TT's, where because of lack of other items and CPUs, there's less skips to be had, and no lap skipping IS a legit category in the MK community (for TT).
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Posts: 706
Comicalflop wrote:
AngerFist wrote:
Weatherton, everything was absolutely beautiful except for one thing; please don't do those "move in circles and finish the stage a.s.a.p" thingy. In my opinion, I think they remove a lot of the entertainment factor. Don't get me wrong, I do appreciate them, in fact, it would be nice if we saw some laps doing those circle thingies. But a bit more variety in those stages wouldn't hurt :P Like for instance, do 1-2 of those circle thingies in Wario Stadium, and the remaining laps could contain a lot different stuff. That stage in particular should offer great amount of variety/tricks/different shortcuts you could display for us viewers.
The first full cup TAS that gets completed SHOULD aim for fastest in-game time for every single track, no questions asked. Saying some of the lap skips should be included is about as wrong as you can get. It's either include all of them or none. Your idea of no skipping should go to a completely different run; possibly one that completes all 16 NSC TT's, where because of lack of other items and CPUs, there's less skips to be had, and no lap skipping IS a legit category in the MK community (for TT).
I could see completing an entertainment focused TAS, not necessarily for submission purposes (but maybe it could be). Most courses offer a wealth of quirky behaviors and areas that do not lend themselves to fast times. It may help to do 2-player GP mode.
Current Project: - Mario Kart 64
Experienced player (584)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Those were just great! I found them very entertaining.
Joined: 9/9/2008
Posts: 20
Location: Texas, USA
bkDJ wrote:
Royal Raceway was AWESOME!
AGREED! I spent the entire race just going OMG OMG OMG
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Whoa, holy crap that was awesome! If this TAS gets finished it, it will 100% be my favourite TAS on this site.
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Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
AngerFist wrote:
Weatherton, everything was absolutely beautiful except for one thing; please don't do those "move in circles and finish the stage a.s.a.p" thingy. In my opinion, I think they remove a lot of the entertainment factor. Don't get me wrong, I do appreciate them, in fact, it would be nice if we saw some laps doing those circle thingies. But a bit more variety in those stages wouldn't hurt :P Like for instance, do 1-2 of those circle thingies in Wario Stadium, and the remaining laps could contain a lot different stuff. That stage in particular should offer great amount of variety/tricks/different shortcuts you could display for us viewers.
Nah, without tool-assistance, that game is terribly slow paced and repetitive... not to mention the poor graphics. This was the only way for that game to keep me entertained.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (120)
Joined: 1/30/2007
Posts: 82
Comicalflop wrote:
I just heavily tested the star strat that was suggested. It is FAR slower. I was a good 3 seconds behind most of the time, and really lost out at the end... I got a star to last all the way to the 4th set of item boxes, but at that exact time, I had, using mushrooms, completed the 1st lap.
An old citation, perhaps, but a potentially dubious claim nonetheless. Granted that the provided m64 is unoptimised, one may very well suggest it is indeed faster to drop into second place to gain better items.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
xenos wrote:
Comicalflop wrote:
I just heavily tested the star strat that was suggested. It is FAR slower. I was a good 3 seconds behind most of the time, and really lost out at the end... I got a star to last all the way to the 4th set of item boxes, but at that exact time, I had, using mushrooms, completed the 1st lap.
An old citation, perhaps, but a potentially dubious claim nonetheless. Granted that the provided m64 is unoptimised, one may very well suggest it is indeed faster to drop into second place to gain better items.
Hmm, I'm surprised I didn't speak up on the boards about this. Comicalflop was definitely wrong with that statement. On the mariokart64.com forums we used to have (and they probably still do) tournaments with all different crazy challenges. Sometimes these occurred in GP mode and I specifically remember that the people with the best times usually dropped back to get a star.
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Clever idea, dropping into second place for a few seconds for the 2 stars.
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Bobmario511 wrote:
Clever idea, dropping into second place for a few seconds for the 2 stars.
This is the reason my testing was unsuccessful. I only tried dropping in 2nd place to get 1 star, and at a future point of reference, 1 star made me behind using shrooms only. 2 stars would surpass that. Edit: I did some comparisons. the 2 star strat, if much more optimized, should be able to beat mine; currently, it's slower. My 1st lap time: 22.43" 2 star 1st lap time: 23.06" My time when hitting item boxes in 2nd lap: 25.16" 2 star time when hitting item boxes in 2nd lap: 25.36" I'm fairly confident that you'll get a faster time using 2 stars, assuming you cut corners more, and slide constantly (and use that analog stick wobbling trick).
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Player (120)
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Comicalflop wrote:
This is the reason my testing was unsuccessful. I only tried dropping in 2nd place to get 1 star, and at a future point of reference, 1 star made me behind using shrooms only. 2 stars would surpass that.
Though in fairness a single star only loses 1.3 seconds compared to the 3 seconds you suggested, if I interpreted your statement correctly.
Comicalflop wrote:
I'm fairly confident that you'll get a faster time using 2 stars, assuming you cut corners more, and slide constantly (and use that analog stick wobbling trick).
Stars only behave as a 27% speed boost unlike mushrooms that change the driving mechanics completely thus it is better to MT. Incidentally, I made a complete run of MMF using the double star strat. It is obviously improvable but not by much, if I understand this track correctly. Inferior viewing / superior viewing.
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Awesome MMF run. Also, dropping back for a single star was definitely faster than not for the challenge I am recalling: Luigi Raceway in GP with no shortcuts allowed. The star was used to cut the grass a significant amount. I am sure that 2 stars would have been better than one, but one star definitely got the job done with those restrictions and getting two stars in a row in real time is very difficult due to the low odds; case in point: http://www.youtube.com/watch?v=Ve2rmfAkmsM&feature=related (notice that the time was nearly an hour before getting two stars plus the SC).
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I don't know if it matters, but it look sloppy when you got really fast, and then wait for the others. Is it possible to just go normal and get a Star. Pretty much to look like the start was won by the computer but that you go really fast after that ? I kinda hate when the racers almost stop for no apparant reason.
Experienced player (608)
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Posts: 706
There are actually a couple of problems with that, most important of which is that the computer players race faster / slower depending on the speed that the human player is going. If Xenos were to begin slow, the CPUs likely would as well. I, personally, don't think it looks sloppy.
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xenos wrote:
Stars only behave as a 27% speed boost unlike mushrooms that change the driving mechanics completely thus it is better to MT.
I was under the impression that when shrooming and when you have a star active, that you should hold a powerslide as much as possible; I thought this was tested at MK64.com.
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I don't want to nag, but there is any progress in this run?
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Not on my end (I'm busy with other runs as well as other important stuff), and I don't think Xenos has progressed much either. And I hate nagging, I get nagged about this project on a near daily basis.
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Comicalflop wrote:
And I hate nagging, I get nagged about this project on a near daily basis.
jeez, you may hate nagging but as far as this thread is concerned, it's been nearly half a year. jeez.
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That's half a year full of nagging. Add the fact that I started this way back in Feb 2007, and that's 2 years and 3 months of constant badgering from people on youtube, AIM, this site, and mariokart64.com, and elsewhere. You'd be irate on this subject too if you were in my shoes.
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Player (206)
Joined: 5/29/2004
Posts: 5712
If you don't want to get nagged, just say you're quitting the project completely. Everyone will forgive you if you lied and finished it anyway!
put yourself in my rocketpack if that poochie is one outrageous dude
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